public void JoinGame() { RoomInfo[] rooms = PhotonNetwork.GetRoomList(); if (rooms.Length == 0) { Debug.Log("Room dos not exist"); } else { foreach (RoomInfo room in rooms) { if (JoinedRoomName.text.Equals(room.Name)) { if (room.PlayerCount < room.MaxPlayers) { Debug.Log(room.PlayerCount); currentroom.gameObject.SetActive(true); menufindagame.gameObject.SetActive(false); backbtn.gameObject.SetActive(false); PhotonNetwork.JoinRoom(room.Name); } else { AndroidNativeFunctions.ShowToast("Room in max players !"); Debug.Log("Room in max players: " + room.PlayerCount); } } else { Debug.Log("Room dos not exist"); } } } }
public void OnClick_NotificationItem(int i) { AndroidNativeFunctions.ShowProgressDialog("Loading . . ."); StartCoroutine(SeeOfferAPI(i.ToString(), action => { print(action.downloadHandler.text); var con = JsonUtility.FromJson <confirmation>(action.downloadHandler.text); numberOfTransaction = int.Parse(con.me.number); confirmation_OfferBookName.text = con.offer.book_name; confirmation_OfferBookDescription.text = con.offer.description; confirmation_OfferName.text = con.offer.name; confirmation_MeBookDescription.text = con.me.description; confirmation_MeBookName.text = con.me.book_name; StartCoroutine(LoadBookPicture(con.offer.image, pic => { var texture = DownloadHandlerTexture.GetContent(pic); confirmation_offerPicture.sprite = Sprite.Create(texture, new Rect(0.0f, 0.0f, texture.width, texture.height), new Vector2(0.5f, 0.5f), 100.0f); StartCoroutine(LoadBookPicture(con.offer.user_image, pic2 => { var texture1 = DownloadHandlerTexture.GetContent(pic2); confirmation_userPicture.sprite = Sprite.Create(texture1, new Rect(0.0f, 0.0f, texture1.width, texture1.height), new Vector2(0.5f, 0.5f), 100.0f); StartCoroutine(LoadBookPicture(con.me.image, pic3 => { var texture2 = DownloadHandlerTexture.GetContent(pic3); confirmation_mePicture.sprite = Sprite.Create(texture2, new Rect(0.0f, 0.0f, texture2.width, texture2.height), new Vector2(0.5f, 0.5f), 100.0f); UIManager.ShowConfirmation(); AndroidNativeFunctions.HideProgressDialog(); })); })); })); })); }
public void MakeMoneyPurchase(IndexData indexSelected) { int index = indexSelected.IndexValue; if (index < 0 || index >= prices.Count) { return; } var amountBought = prices[index].CoinAmount; // update the amount of potions the player has potionInstance.CoinAmount += amountBought; // setup an alert and say purchase has been made var message = "Thank you for your purchase you now have " + potionInstance.CoinAmount + " coins."; Debug.Log(message); // This is not my code, warpped in a try catch incase something fails try { AndroidNativeFunctions.ShowAlert(message: message, title: "Purchase Completed", positiveButton: "Ok", negativeButton: "", neutralButton: "", action: ShowAlertAction); } catch (System.Exception) {} coinAmountText.text = potionInstance.CoinAmount.ToString(); }
public void OnClick_MyBookSelfItem(int bookId) { TextButtonSelectBook.text = "Delete this book"; AndroidNativeFunctions.ShowProgressDialog("Loading . . ."); currentBookID = bookId; StartCoroutine(LoadBookDetail(bookId, action1 => { var bookDetail = JsonUtility.FromJson <BookData>(action1.downloadHandler.text); StartCoroutine(LoadBookPicture(bookDetail.image, action3 => { var texture = DownloadHandlerTexture.GetContent(action3); BookDetail_BookPicture.sprite = Sprite.Create(texture, new Rect(0.0f, 0.0f, texture.width, texture.height), new Vector2(0.5f, 0.5f), 100.0f); })); BookDetail_BookName.text = bookDetail.book_name; BookDetail_BookDescription.text = bookDetail.description; StartCoroutine(LoadUserProfile(int.Parse(bookDetail.user_creator), action2 => { print(action2.downloadHandler.text); var userProfile = JsonUtility.FromJson <UserProfile>(action2.downloadHandler.text); StartCoroutine(LoadBookPicture(userProfile.image, action3 => { var texture = DownloadHandlerTexture.GetContent(action3); BookDetail_ProfilePicture.sprite = Sprite.Create(texture, new Rect(0.0f, 0.0f, texture.width, texture.height), new Vector2(0.5f, 0.5f), 100.0f); AndroidNativeFunctions.HideProgressDialog(); UIManager.ShowBookDetail(); })); BookDetail_ProfileName.text = userProfile.name; })); })); }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { if (buffer) { Application.Quit(); } else { AndroidNativeFunctions.ShowToast("Press again to exit"); buffer = true; StartCoroutine(bufferTime()); } } if (Input.touches.Length > 1) { Globals.paused = false; pauseBtn.image.overrideSprite = null; } if (Globals.paused) { pauseBtn.image.overrideSprite = resumeSprite; } else { pauseBtn.image.overrideSprite = null; } }
public void Login() { var loginData = new LoginData() { login = IF_Username.text, password = IF_Password.text }; StartCoroutine(LoginAPI(loginData, res => { if (res.downloadHandler.text != null && res.responseCode == 200) { var userData = JsonUtility.FromJson <UserData>(res.downloadHandler.text); PlayerPrefs.SetString("token", res.GetResponseHeaders()["x-auth"]); PlayerPrefs.SetString("user_id", userData.user_id); PlayerPrefs.SetString("telephone", userData.telephone); PlayerPrefs.SetString("name", userData.name); PlayerPrefs.SetString("email", userData.email); PlayerPrefs.SetString("username", userData.username); OneSignal.SetEmail(userData.email); SceneManager.LoadScene("MainPage"); } else if (res.responseCode == 400) { AndroidNativeFunctions.ShowAlert("Check your email or password and try again . . .", "Error !", "Ok", "", "", (action) => { }); } })); }
public void Signup() { var data = new SignupData() { username = Username.text, name = Fullname.text, email = Email.text, password = Password.text, telephone = Telephone.text }; if (Password.text == RePassword.text) { StartCoroutine(SignupAPI(data, res => { if (res.responseCode == 200) { AndroidNativeFunctions.ShowAlert("We will send email to you, please confirm", "Please follow instructer to reset your password", "Ok", "", "", (action) => { }); GameObject.Find("UIManager").GetComponent <LoginUIManager>().AnimateSigninGroup(); } else if (res.responseCode == 400) { AndroidNativeFunctions.ShowAlert("We will send email to you, please confirm", "Please follow instructer to reset your password", "Ok", "", "", (action) => { }); } })); } }
public void ShareText(string text) { #if UNITY_ANDROID AndroidNativeFunctions.ShareText(text, "", "Robo Flight"); #elif UNITY_IOS NativeShare.Share(text); #endif }
// Use this for initialization void Start() { if (PlayerPrefs.GetInt("kill") == 1) { AndroidNativeFunctions.ShowToast("You Lost ! Please remove your headset"); PlayerPrefs.SetInt("kill", 0); } }
private static void CreateGO() { if (instance != null) { return; } GameObject go = new GameObject("AndroidNativeFunctions"); instance = go.AddComponent <AndroidNativeFunctions>(); }
private void FailCapturePhoto(string msg) { #if PLATFORM_ANDROID AndroidNativeFunctions.ShowToast(msg); #endif uiToBeHidden.SetActive(true); uiToBeHidden2.SetActive(true); uiToBeHidden3.SetActive(true); uiToBeShown.SetActive(false); }
private void SuccessCapturePhoto(string msg) { #if PLATFORM_ANDROID AndroidNativeFunctions.ShowToast("Photo Saved to Gallery"); #endif uiToBeHidden.SetActive(true); uiToBeHidden2.SetActive(true); uiToBeHidden3.SetActive(true); uiToBeShown.SetActive(false); }
public void ShowInterstitial() { if (this.interstitial.IsLoaded()) { this.interstitial.Show(); } else { AndroidNativeFunctions.ShowToast("Interstitial is not ready yet"); } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Escape) && exit == true) { Application.Quit(); } else if (Input.GetKeyDown(KeyCode.Escape) && exit == false) { exit = true; AndroidNativeFunctions.ShowToast("Press back button again to exit"); StartCoroutine(cancelExit()); } }
public void FindInternetMatch() { if (matchNameJoinInput.text.Equals("")) { AndroidNativeFunctions.ShowToast("Please enter name of room"); print("matchNameJoinInput + faragh"); } else { lobbyManager.StartMatchMaker(); lobbyManager.matchMaker.ListMatches(0, 10, matchNameJoinInput.text, true, 0, 0, lobbyManager.OnMatchList); } }
void OnCollisionEnter2D() { if (!shield) { if (PlayerPrefs.GetInt("VBR") == 1) { AndroidNativeFunctions.Vibrate(500); } Debug.Log("we got hit"); FindObjectOfType <AudioManager>().Play("collision"); FindObjectOfType <GameManager>().EndGame(); collisionTime = (int)Time.time; } }
void MovePlayer(Vector2 pos) { if (focus) { UnFocus(); } StopCoroutine(StopMovement()); StopCoroutine(Slash()); StopCoroutine(Dash()); // StopAllCoroutines(); if (Player.GetComponent <PlayerAttribute>().EnoughStamina()) { Player.GetComponent <PlayerAttribute>().Slash(); bool tempIsRight = false; tempIsRight = (pos.x > Player.transform.position.x)?true:false; if (tempIsRight != isRight) { FlipPlayer(); } DrawSlash(Player.GetComponent <PlayerAttribute>().PointSword.position, endPoint); Player.transform.position = endPoint; Player.GetComponent <PlayerAttribute>().CheckGroundManual(); if (!Player.GetComponent <PlayerAttribute>().isGround) { StartCoroutine(StopMovement()); } else { Rigidbody2D Rigid = Player.GetComponent <Rigidbody2D>(); Player.GetComponent <PlayerAttribute>().gravityable = true; Rigid.constraints = RigidbodyConstraints2D.FreezeRotation; } if (enemy) { StartCoroutine(Slash()); } else { StartCoroutine(Dash()); } } else { AndroidNativeFunctions.ShowToast("Not Enough Stamina"); } }
public void OnClickCreateMatchmakingGame() { Debug.Log("Size selected" + roomSizeDropDown.value); switch (roomSizeDropDown.value) { case 0: roomSize = 8; break; case 1: roomSize = 10; break; case 2: roomSize = 12; break; case 3: roomSize = 14; break; } if (matchNameInput.text.Equals("")) { AndroidNativeFunctions.ShowToast("Please select Room Name"); print("matchNameInput + faragh"); } else { MenuFindAGame.SetActive(false); Debug.Log("CLICKED" + matchNameInput.text); Debug.Log("CLICKED" + roomSize); lobbyManager.StartMatchMaker(); lobbyManager.matchMaker.CreateMatch( matchNameInput.text, (uint)roomSize, true, "", "", "", 0, 0, lobbyManager.OnMatchCreate); lobbyManager.backDelegate = lobbyManager.StopHost; lobbyManager._isMatchmaking = true; lobbyManager.DisplayIsConnecting(); lobbyManager.SetServerInfo("Matchmaker Host", lobbyManager.matchHost); //NetManager.roomName = matchNameInput.text; } }
public void Upgrade() { int poin = PlayerPrefs.GetInt("poin"); if (poin > 0) { int level = PlayerPrefs.GetInt(key); PlayerPrefs.SetInt(key, level + 1); levelPoin.DecreesePoin(); ShowLevel(); } else { AndroidNativeFunctions.ShowToast("Not enough level poin"); } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { if (buffer) { Application.Quit(); } else { AndroidNativeFunctions.ShowToast("Press again to exit"); buffer = true; StartCoroutine(bufferTime()); } } }
public void OnClick_MyBookItem(int bookId) { var OfferData = new offerData() { book_deal = currentBookID.ToString(), book_offer = bookId.ToString(), user_deal = currentUserID.ToString() }; AndroidNativeFunctions.ShowProgressDialog("Loading . . ."); StartCoroutine(SentOfferAPI(OfferData, action => { var TemList = new List <Transform>(); int x = MarketPage.childCount; for (int i = 0; i < x; i++) { TemList.Add(MarketPage.GetChild(i)); } for (int i = 0; i < x; i++) { Destroy(TemList[i].gameObject); } TemList.Clear(); x = MyBookPage.childCount; for (int i = 0; i < x; i++) { TemList.Add(MyBookPage.GetChild(i)); } for (int i = 0; i < x; i++) { Destroy(TemList[i].gameObject); } TemList.Clear(); x = MyBookSelectPage.childCount; for (int i = 0; i < x; i++) { TemList.Add(MyBookSelectPage.GetChild(i)); } for (int i = 0; i < x; i++) { Destroy(TemList[i].gameObject); } LoadBook(); UIManager.ShowDialog(); AndroidNativeFunctions.HideProgressDialog(); })); }
private void Update() { if (timeToCloseApp > (Time.time - 1.2f)) { if (Input.GetKeyDown(KeyCode.Escape)) { Application.Quit(); } } else { if (Input.GetKeyDown(KeyCode.Escape)) { timeToCloseApp = Time.time; AndroidNativeFunctions.ShowToast("double tab to exit app . . .", true); } } }
private static IEnumerator LoginAPI(LoginData loginData, Action <UnityWebRequest> callBack) { var request = new UnityWebRequest($"{Config.URL()}/users/login", "POST"); request.uploadHandler = new UploadHandlerRaw(new UTF8Encoding().GetBytes(JsonUtility.ToJson(loginData))); request.downloadHandler = new DownloadHandlerBuffer(); request.SetRequestHeader("Content-Type", "application/json"); request.SendWebRequest(); AndroidNativeFunctions.ShowProgressDialog($"Loading . . ."); while (!request.isDone) { yield return(null); } AndroidNativeFunctions.HideProgressDialog(); callBack(request); }
public void ClickPlay() { if (Application.internetReachability == NetworkReachability.NotReachable) { Debug.Log("Error. Check internet connection!"); AndroidNativeFunctions.ShowToast("Please check your Internet connection!", false); //EditorUtility.DisplayDialog("Error", "Check internet connection!", "Ok"); } else { menuplay.SetActive(true); bond.SetActive(true); play.SetActive(false); panel.SetActive(true); leaderboard.SetActive(false); options.SetActive(false); } }
public void OnClick_SelectBook() { if (TextButtonSelectBook.text.Equals("Delete this book")) { AndroidNativeFunctions.ShowAlert("This action will delete your book information and orther people can't acess it", "Remove book from SwapBook", "Sure", "Cancel", "", action => { if (action == DialogInterface.Positive) { StartCoroutine(DeleteBookAPI(currentBookID.ToString(), callback => { var TemList = new List <Transform>(); int x = MarketPage.childCount; for (int i = 0; i < x; i++) { TemList.Add(MyBookPage.GetChild(i)); } for (int i = 0; i < x; i++) { Destroy(TemList[i].gameObject); } TemList.Clear(); x = MyBookSelectPage.childCount; for (int i = 0; i < x; i++) { TemList.Add(MyBookSelectPage.GetChild(i)); } for (int i = 0; i < x; i++) { Destroy(TemList[i].gameObject); } LoadBook(); UIManager.HideBookDetail(); })); } }); return; } if (int.Parse(MyBookNumber.text) > 0) { UIManager.OnClick_Offer(); } else { AndroidNativeFunctions.ShowToast("Your don't have any book to swap !"); } }
//PlayerName public void ChangeName() { if (PlayerName.text.Equals("")) { AndroidNativeFunctions.ShowToast("Name is required"); } else if (PlayerName.text.Length < 4) { AndroidNativeFunctions.ShowToast("Name is too Short"); } else { foreach (var item in l) { if (item.Equals(PlayerName.text)) { ok = false; break; } else { ok = true; } } if (!ok) { Debug.Log("Name already exist"); AndroidNativeFunctions.ShowToast("Name already exist"); } else { PhotonNetwork.playerName = PlayerName.text; nameplayer = PlayerName.text; GameObject lobbyCanvasObj = MainCanvasManager.Instance.CurrentRoomCanvas.gameObject; if (lobbyCanvasObj == null) { return; } CurrentRoomCanvas lobbyCanvas = lobbyCanvasObj.GetComponent <CurrentRoomCanvas>(); lobbyCanvas.OnReadyButton(); } } }
public void ForgotPassword() { if (IF_Email.text != null) { StartCoroutine(ForgetAPI(IF_Email.text, res => { if (res.responseCode == 200) { AndroidNativeFunctions.ShowAlert("We will send email to you, please confirm", "Please follow instructer to reset your password", "Ok", "", "", (action) => { }); } else if (res.responseCode == 400 || res.downloadHandler.text == null) { AndroidNativeFunctions.ShowAlert("Check your email and try again . . .", "ERROR !", "Ok", "", "", (action) => { }); } })); } }
public void StartGame() { FindObjectOfType <AudioManager>().Play("button"); //set the name UserName = UserInput.text; //only for debugging: Debug.Log("UserName: "******"UserInput.text: " + UserInput.text); if (UserInput.text == "") { AndroidNativeFunctions.ShowAlert("you forgot to type your name :(", "whats your name?", "ok", "", "", action); //only for debugging: //UserName = "******"; //SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); } else { PlayerPrefs.SetString("UserName", UserName); //move to GamePlay scene SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex + 1); } }
public override void OnMatchList(bool success, string extendedInfo, List <MatchInfoSnapshot> matches) { base.OnMatchList(success, extendedInfo, matches); if (success) { if (matches.Count != 0) { //Debug.Log("A list of matches was returned"); //join the last server (just in case there are two...) MenuFindAGame.SetActive(false); LobbyManager.singleton.matchMaker.JoinMatch(matches[matches.Count - 1].networkId, "", "", "", 0, 0, OnMatchJoined); } else { AndroidNativeFunctions.ShowToast("No matches in requested room!"); Debug.Log("No matches in requested room!"); } } else { Debug.LogError("Couldn't connect to match maker"); } }
public void OnClick_CreateRoom() { Debug.Log("Size selected" + roomSizeDropDown.value); switch (roomSizeDropDown.value) { case 0: roomSize = 8; break; case 1: roomSize = 10; break; case 2: roomSize = 12; break; case 3: roomSize = 14; break; } //MaxPlayers = (byte)roomSize RoomOptions roomOptions = new RoomOptions() { IsVisible = true, IsOpen = true, MaxPlayers = 3 }; RoomInfo[] rooms = PhotonNetwork.GetRoomList(); if (RoomName.text.Equals("")) { AndroidNativeFunctions.ShowToast("Please select Room Name"); print("matchNameInput + faragh"); } else { if (rooms.Length == 0) { Debug.Log("Room dos not exist"); if (PhotonNetwork.CreateRoom(RoomName.text, roomOptions, TypedLobby.Default)) { print("create room successfully sent."); currentroom.gameObject.SetActive(true); menufindagame.gameObject.SetActive(false); backbtn.gameObject.SetActive(false); } else { print("create room failed to send"); } } else { foreach (RoomInfo room in rooms) { if (RoomName.text.Equals(room.Name)) { AndroidNativeFunctions.ShowToast("This room exists !"); Debug.Log("This room exists !"); break; } else { if (PhotonNetwork.CreateRoom(RoomName.text, roomOptions, TypedLobby.Default)) { print("create room successfully sent."); currentroom.gameObject.SetActive(true); menufindagame.gameObject.SetActive(false); backbtn.gameObject.SetActive(false); } else { print("create room failed to send"); } } } } } }