Binds callbacks directly to Android lifecycle.
Наследование: UnityEngine.AndroidJavaProxy
    /// <summary>
    /// Inializes the AndroidJavaProxy for the Android lifecycle callbacks.
    /// </summary>
    private static void RegisterCallbacks()
    {
        #if ANDROID_DEVICE
        m_callbacks = new AndroidLifecycleCallbacks();

        m_unityActivity = GetUnityActivity();
        if (m_unityActivity != null)
        {
            Debug.Log("AndroidLifecycle callback set");
            m_unityActivity.Call("attachLifecycleListener", m_callbacks);
        }
                #endif
    }
Пример #2
0
 /// <summary>
 /// Inializes the AndroidJavaProxy for the Android lifecycle callbacks.
 /// </summary>
 private static void _RegisterCallbacks()
 {
     #if ANDROID_DEVICE
     m_callbacks = new AndroidLifecycleCallbacks();
     
     m_unityActivity = GetUnityActivity();
     if (m_unityActivity != null)
     {
         Debug.Log("AndroidLifecycle callback set");
         m_unityActivity.Call("attachLifecycleListener", m_callbacks);
     }
     #endif
 }