Пример #1
0
    void PointerUp()
    {
        if (isPressDown)
        {
            // 伝言板の場合
            if (DataManager.Instance.IsMsgBoardByPrefabName(textPrefabName.text) && AnchorsMsgBoard.IsMsgBoardInput())
            {
                AnchorsMsgBoard.InputDialogShow(textBoardId.text, textPrefabName.text);
            }

            // メニュー、メニューボードの場合
            if (DataManager.Instance.IsMenuBoardByPrefabName(textPrefabName.text))
            {
                if (AnchorsMsgBoard.procNumber == 1)
                {
                    if (AnchorsMsgBoard.IsMsgBoardInput())
                    {
                        AnchorsMsgBoard.InputDialogShow(textBoardId.text, textPrefabName.text);
                    }
                }
                else
                {
                    AnchorsMsgBoard.HomePageDialogShow(textPrefabName.text);
                }
            }
            isPressDown = false;
        }
    }
Пример #2
0
 public void OnCancel()
 {
     this.FixDialog?.Invoke(DialogResult.Cancel);
     Debug.Log("##### CANCEL CLICK");
     AnchorsMsgBoard.DialogClose(false);
     Destroy(this.gameObject);
 }
Пример #3
0
    public void OnClick()
    {
        DataManager.Instance.PanelColorClear();
        DataManager.Instance.ChangePanelColor(_itemNo);
//        SelectCellPanel.GetComponent<Image>().color = new Color32(75,255,225,255);
        AnchorsMsgBoard.SetAnchorItemNo(_itemNo);
        Debug.Log("_itemNo=" + _itemNo);
    }
Пример #4
0
    public void OnCancel()
    {
        //MainManager.FormDeActive();

        this.FixDialog?.Invoke(DialogResult.Cancel);
        AnchorsMsgBoard.DialogClose(false);
        Destroy(this.gameObject);
    }
Пример #5
0
    public void OnOK()
    {
        this.FixDialog?.Invoke(DialogResult.OK);
        Debug.Log("##### BoardInputDialogOkCancel OK CLICK boardNameValue=" + boardNameValue + ",messageValue=" + messageValue);

        AnchorsMsgBoard.SetInputBoardMessage(boardNameValue, messageValue);
        AnchorsMsgBoard.DialogClose(true);
        Destroy(this.gameObject);
    }
Пример #6
0
    public void OnOK()
    {
        this.FixDialog?.Invoke(DialogResult.OK);
        //Debug.Log("##### OK CLICK");

        AnchorsMsgBoard.SetDelete();
        AnchorsMsgBoard.DialogClose(true);
        Destroy(this.gameObject);
    }
Пример #7
0
    public void OnOK()
    {
        this.FixDialog?.Invoke(DialogResult.OK);

        string url = DataManager.Instance.GetURL(prefabName);

        Application.OpenURL(url);
        AnchorsMsgBoard.DialogClose(true);
        Destroy(this.gameObject);
    }
    public void OnCancel()
    {
        //MainManager.FormDeActive();

        this.FixDialog?.Invoke(DialogResult.Cancel);
        Debug.Log("##### CANCEL CLICK");
        //Destroy(inputDialogContainer);
        AnchorsMsgBoard.DialogClose(false);
        Destroy(this.gameObject);
    }
Пример #9
0
 public void OnMessgaeEndEdit()
 {
     Text[] inputMsg = this.GetComponentsInChildren <Text>();
     for (int i = 0; i < inputMsg.Length; i++)
     {
         Debug.Log("*** OnMessgaeEndEdit " + inputMsg[i].name);
         if (inputMsg[i].name == "TextMessage")
         {
             AnchorsMsgBoard.SetInputBoardMessage("", inputMsg[i].text);
             i = inputMsg.Length;
         }
     }
 }
    public void OnOK()
    {
        if (inputValue == "")
        {
            return;
        }

        this.FixDialog?.Invoke(DialogResult.OK);
        Debug.Log("##### OK CLICK");

        AnchorsMsgBoard.SetInputMessage(inputValue);
        AnchorsMsgBoard.DialogClose(true);
        Destroy(this.gameObject);
    }
Пример #11
0
    IEnumerator TimeForPointerDown()
    {
        isPressDown = true;

        yield return(new WaitForSeconds(PressTime));

        if (isPressDown)
        {
            // 削除可能か判定
            if (AnchorsMsgBoard.IsBoardDelete(textUserId.text))
            {
                AnchorsMsgBoard.DeleteDialogShow(textAnchorId.text, textBoardId.text);
            }
        }

        isPressDown = false;
    }