void Start() { spatialAnchorManager = FindObjectOfType <SpatialAnchorManager>(); anchorConverter = FindObjectOfType <AnchorConverter>(); aRTapHandler = FindObjectOfType <ARTapHandler>(); anchorLerper = FindObjectOfType <AnchorLerper>(); }
void Start() { anchorManager = FindObjectOfType <AnchorManager>(); aRTapHandler = FindObjectOfType <ARTapHandler>(); appController = FindObjectOfType <AppController>(); anchorLerper = FindObjectOfType <AnchorLerper>(); renameAnchorHandler = FindObjectOfType <RenameAnchorHandler>(); anchorConverter = FindObjectOfType <AnchorConverter>(); }
// Start is called before the first frame update void Start() { anchorConverter = FindObjectOfType <AnchorConverter>(); aRRaycastManager = GetComponent <ARRaycastManager>(); aRAnchorManager = GetComponent <ARAnchorManager>(); eventSystem = FindObjectOfType <EventSystem>(); anchorManager = FindObjectOfType <AnchorManager>(); appController = FindObjectOfType <AppController>(); materialSwitcher = FindObjectOfType <MaterialSwitcher>(); anchorLerper = FindObjectOfType <AnchorLerper>(); }