//private Transform attach; //private Vector2 direction = Vector2.zero; // Use this for initialization void Start() { //rigidBody = GetComponent<Rigidbody>(); anchorCircle = GetComponent <AnchorCircle>(); anchorCircle.SetGameObjectAtAnchorpoint(0, Instantiate(front)); anchorCircle.SetGameObjectAtAnchorpoint(1, Instantiate(right)); anchorCircle.SetGameObjectAtAnchorpoint(2, Instantiate(back)); anchorCircle.SetGameObjectAtAnchorpoint(3, Instantiate(left)); //anchorCircle.RotateToAnchorPoint (2); //anchorCircle.RotateToAnchorPoint(0); }
// Use this for initialization void Start() { rigidBody = GetComponent <Rigidbody>(); anchorCircle = GetComponent <AnchorCircle>(); if (controller != null) { VRTK_ControllerEvents controllerEvents = controller.GetComponent <VRTK_ControllerEvents> (); controllerEvents.TouchpadAxisChanged += new ControllerInteractionEventHandler(DoTouchpadAxisChanged); controllerEvents.ControllerEnabled += new ControllerInteractionEventHandler(DoControllerEnabled); } anchorCircle.SetGameObjectAtAnchorpoint(0, Instantiate(front)); anchorCircle.SetGameObjectAtAnchorpoint(1, Instantiate(right)); anchorCircle.SetGameObjectAtAnchorpoint(2, Instantiate(back)); anchorCircle.SetGameObjectAtAnchorpoint(3, Instantiate(left)); //anchorCircle.RotateToAnchorPoint (2); //anchorCircle.RotateToAnchorPoint(0); }