Пример #1
0
    //private Transform attach;
    //private Vector2 direction = Vector2.zero;


    // Use this for initialization
    void Start()
    {
        //rigidBody = GetComponent<Rigidbody>();
        anchorCircle = GetComponent <AnchorCircle>();

        anchorCircle.SetGameObjectAtAnchorpoint(0, Instantiate(front));
        anchorCircle.SetGameObjectAtAnchorpoint(1, Instantiate(right));
        anchorCircle.SetGameObjectAtAnchorpoint(2, Instantiate(back));
        anchorCircle.SetGameObjectAtAnchorpoint(3, Instantiate(left));
        //anchorCircle.RotateToAnchorPoint (2);
        //anchorCircle.RotateToAnchorPoint(0);
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        rigidBody    = GetComponent <Rigidbody>();
        anchorCircle = GetComponent <AnchorCircle>();

        if (controller != null)
        {
            VRTK_ControllerEvents controllerEvents = controller.GetComponent <VRTK_ControllerEvents> ();
            controllerEvents.TouchpadAxisChanged += new ControllerInteractionEventHandler(DoTouchpadAxisChanged);
            controllerEvents.ControllerEnabled   += new ControllerInteractionEventHandler(DoControllerEnabled);
        }

        anchorCircle.SetGameObjectAtAnchorpoint(0, Instantiate(front));
        anchorCircle.SetGameObjectAtAnchorpoint(1, Instantiate(right));
        anchorCircle.SetGameObjectAtAnchorpoint(2, Instantiate(back));
        anchorCircle.SetGameObjectAtAnchorpoint(3, Instantiate(left));
        //anchorCircle.RotateToAnchorPoint (2);
        //anchorCircle.RotateToAnchorPoint(0);
    }