public static Vector2 GetTargetPosition(AnchoredJoint2D joint2D, AnchorBias bias = AnchorBias.Either) { var transform = GetTargetTransform(joint2D, bias); if (transform == null) { return Vector2.zero; } return transform.position; }
public static Vector2 GetAnchorPosition(AnchoredJoint2D joint2D, AnchorBias bias = AnchorBias.Either) { switch (bias) { case AnchorBias.Connected: return GetConnectedAnchorPosition(joint2D); default: return GetMainAnchorPosition(joint2D); } }
public static Vector2 GetTargetPosition(AnchoredJoint2D joint2D, AnchorBias bias = AnchorBias.Either) { var transform = GetTargetTransform(joint2D, bias); if (transform == null) { return(Vector2.zero); } return(transform.position); }
public static float GetTargetRotation(AnchoredJoint2D joint2D, AnchorBias bias = AnchorBias.Either) { var transform = GetTargetTransform(joint2D, bias); if (transform == null) { return 0; } return transform.rotation.eulerAngles.z; }
public static float GetTargetRotation(AnchoredJoint2D joint2D, AnchorBias bias = AnchorBias.Either) { var transform = GetTargetTransform(joint2D, bias); if (transform == null) { return(0); } return(transform.rotation.eulerAngles.z); }
public static Vector2 GetAnchorPosition(AnchoredJoint2D joint2D, AnchorBias bias = AnchorBias.Either) { switch (bias) { case AnchorBias.Connected: return(GetConnectedAnchorPosition(joint2D)); default: return(GetMainAnchorPosition(joint2D)); } }
public static Transform GetTargetTransform(AnchoredJoint2D joint2D, AnchorBias bias = AnchorBias.Either) { Transform transform; if (bias == AnchorBias.Connected) { transform = joint2D.connectedBody != null ? joint2D.connectedBody.transform : null; } else { transform = joint2D.transform; } return(transform); }
public static void SetWorldAnchorPosition(AnchoredJoint2D joint2D, Vector2 position, AnchorBias bias) { switch (bias) { case AnchorBias.Connected: SetWorldConnectedAnchorPosition(joint2D, position); break; case AnchorBias.Main: SetWorldMainAnchorPosition(joint2D, position); break; case AnchorBias.Either: SetWorldMainAnchorPosition(joint2D, position); SetWorldConnectedAnchorPosition(joint2D, position); break; } }
public static AnchorBias GetOppositeBias(AnchorBias bias) { return(bias == AnchorBias.Connected ? AnchorBias.Main : AnchorBias.Connected); }
public static Transform GetTargetTransform(AnchoredJoint2D joint2D, AnchorBias bias = AnchorBias.Either) { Transform transform; if (bias == AnchorBias.Connected) { transform = joint2D.connectedBody != null ? joint2D.connectedBody.transform : null; } else { transform = joint2D.transform; } return transform; }
public static AnchorBias GetOppositeBias(AnchorBias bias) { return bias == AnchorBias.Connected ? AnchorBias.Main : AnchorBias.Connected; }