Пример #1
0
    private void OnTriggerEnter(Collider other)
    {
        // The player is the only object checkpoints can collide with, so we can safely use GetComponent here without any checks
        if (current)
        {
            // This needs to be recorded here because the analytics task needs the player's current health
            analytics.CheckpointReached(other.gameObject.GetComponent <Health>().CurrentHealth);
            other.gameObject.GetComponent <Health>().Heal(healthAmount);

            HitCheckPoint();
        }
    }