Пример #1
0
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            // Model to work on
            GsaModel in_Model = new GsaModel();

            // Get Model
            GH_ObjectWrapper gh_typ = new GH_ObjectWrapper();

            if (DA.GetData(0, ref gh_typ))
            {
                #region Inputs
                if (gh_typ.Value is GsaModelGoo)
                {
                    gh_typ.CastTo(ref in_Model);
                    if (gsaModel != null)
                    {
                        if (in_Model.GUID != gsaModel.GUID)
                        {
                            gsaModel   = in_Model;
                            getresults = true;
                        }
                    }
                    else
                    {
                        gsaModel = in_Model;
                    }
                }
                else
                {
                    AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "Error converting input to GSA Model");
                    return;
                }

                // Get analysis case
                GH_Integer gh_aCase = new GH_Integer();
                DA.GetData(1, ref gh_aCase);
                GH_Convert.ToInt32(gh_aCase, out int tempanalCase, GH_Conversion.Both);

                // Get element filter list
                GH_String gh_elList = new GH_String();
                DA.GetData(2, ref gh_elList);
                GH_Convert.ToString(gh_elList, out string tempelemList, GH_Conversion.Both);

                // Get colours
                List <Grasshopper.Kernel.Types.GH_Colour> gh_Colours = new List <Grasshopper.Kernel.Types.GH_Colour>();
                List <System.Drawing.Color> colors = new List <System.Drawing.Color>();
                if (DA.GetDataList(3, gh_Colours))
                {
                    for (int i = 0; i < gh_Colours.Count; i++)
                    {
                        System.Drawing.Color color = new System.Drawing.Color();
                        GH_Convert.ToColor(gh_Colours[i], out color, GH_Conversion.Both);
                        colors.Add(color);
                    }
                }
                Grasshopper.GUI.Gradient.GH_Gradient gH_Gradient = UI.Colour.Stress_Gradient(colors);

                #endregion

                #region get results?
                // check if we must get results or just update display
                if (analCase == 0 || analCase != tempanalCase)
                {
                    analCase   = tempanalCase;
                    getresults = true;
                }

                if (elemList == "" || elemList != tempelemList)
                {
                    elemList   = tempelemList;
                    getresults = true;
                }

                #endregion

                #region Create results output
                if (getresults)
                {
                    #region Get results from GSA
                    // ### Get results ###
                    //Get analysis case from model
                    AnalysisCaseResult analysisCaseResult = null;
                    gsaModel.Model.Results().TryGetValue(analCase, out analysisCaseResult);
                    if (analysisCaseResult == null)
                    {
                        AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "No results exist for Analysis Case " + analCase + " in file");
                        return;
                    }
                    IReadOnlyDictionary <int, Element3DResult> globalResults = analysisCaseResult.Element3DResults(elemList);

                    #endregion

                    // ### Loop through results ###
                    // clear existing result lists
                    xyz_out    = new DataTree <Vector3d>();
                    xxyyzz_out = new DataTree <Vector3d>();

                    // maximum and minimum result values for colouring later
                    dmax_x      = 0;
                    dmax_y      = 0;
                    dmax_z      = 0;
                    dmax_xx     = 0;
                    dmax_yy     = 0;
                    dmax_zz     = 0;
                    dmax_xyz    = 0;
                    dmax_xxyyzz = 0;
                    dmin_x      = 0;
                    dmin_y      = 0;
                    dmin_z      = 0;
                    dmin_xx     = 0;
                    dmin_yy     = 0;
                    dmin_zz     = 0;
                    dmin_xyz    = 0;
                    dmin_xxyyzz = 0;
                    keys        = new List <int>();

                    double unitfactorxyz    = 1;
                    double unitfactorxxyyzz = 1;

                    foreach (int key in globalResults.Keys)
                    {
                        keys.Add(key);

                        // lists for results
                        Element3DResult elementResults;
                        if (globalResults.TryGetValue(key, out elementResults))
                        {
                            List <Vector3d> xyz    = new List <Vector3d>();
                            List <Vector3d> xxyyzz = new List <Vector3d>();

                            switch (_mode)
                            {
                            case FoldMode.Displacement:
                                unitfactorxyz = 0.001;
                                List <Double3> trans_vals = elementResults.Displacement.ToList();
                                foreach (Double3 val in trans_vals)
                                {
                                    Vector3d valxyz = new Vector3d
                                    {
                                        X = val.X / unitfactorxyz,
                                        Y = val.Y / unitfactorxyz,
                                        Z = val.Z / unitfactorxyz
                                    };
                                    xyz.Add(valxyz);
                                }
                                break;

                            case FoldMode.Stress:
                                unitfactorxxyyzz = 1000000;

                                List <Tensor3> stress_vals = elementResults.Stress.ToList();
                                foreach (Tensor3 val in stress_vals)
                                {
                                    Vector3d valxxyyzz = new Vector3d
                                    {
                                        X = val.XX / unitfactorxxyyzz,
                                        Y = val.YY / unitfactorxxyyzz,
                                        Z = val.ZZ / unitfactorxxyyzz
                                    };

                                    Vector3d valxyyzzx = new Vector3d
                                    {
                                        X = val.XY / unitfactorxxyyzz,
                                        Y = val.YZ / unitfactorxxyyzz,
                                        Z = val.ZX / unitfactorxxyyzz
                                    };

                                    xyz.Add(valxxyyzz);
                                    xxyyzz.Add(valxyyzzx);
                                }
                                break;
                            }

                            // update max and min values
                            dmax_x = Math.Max(xyz.Max(val => val.X), dmax_x);
                            dmax_y = Math.Max(xyz.Max(val => val.Y), dmax_y);
                            dmax_z = Math.Max(xyz.Max(val => val.Z), dmax_z);

                            dmax_xyz = Math.Max(
                                xyz.Max(val =>
                                        Math.Sqrt(
                                            Math.Pow(val.X, 2) +
                                            Math.Pow(val.Y, 2) +
                                            Math.Pow(val.Z, 2))),
                                dmax_xyz);

                            dmin_x = Math.Min(xyz.Min(val => val.X), dmin_x);
                            dmin_y = Math.Min(xyz.Min(val => val.Y), dmin_y);
                            dmin_z = Math.Min(xyz.Min(val => val.Z), dmin_z);

                            if (_mode == FoldMode.Stress)
                            {
                                dmax_xx = Math.Max(xxyyzz.Max(val => val.X), dmax_xx);
                                dmax_yy = Math.Max(xxyyzz.Max(val => val.Y), dmax_yy);
                                dmax_zz = Math.Max(xxyyzz.Max(val => val.Z), dmax_zz);

                                dmin_xx = Math.Min(xxyyzz.Min(val => val.X), dmin_xx);
                                dmin_yy = Math.Min(xxyyzz.Min(val => val.Y), dmin_yy);
                                dmin_zz = Math.Min(xxyyzz.Min(val => val.Z), dmin_zz);
                            }

                            // add vector lists to main lists
                            xyz_out.AddRange(xyz, new GH_Path(key - 1));
                            xxyyzz_out.AddRange(xxyyzz, new GH_Path(key - 1));
                        }
                    }
                    getresults = false;
                }
                #endregion

                #region Result mesh values
                // ### Coloured Result Meshes ###

                // round max and min to reasonable numbers
                double dmax = 0;
                double dmin = 0;
                switch (_disp)
                {
                case (DisplayValue.X):
                    dmax = dmax_x;
                    dmin = dmin_x;
                    break;

                case (DisplayValue.Y):
                    dmax = dmax_y;
                    dmin = dmin_y;
                    break;

                case (DisplayValue.Z):
                    dmax = dmax_z;
                    dmin = dmin_z;
                    break;

                case (DisplayValue.resXYZ):
                    dmax = dmax_xyz;
                    dmin = dmin_xyz;
                    break;

                case (DisplayValue.XX):
                    dmax = dmax_xx;
                    dmin = dmin_xx;
                    break;

                case (DisplayValue.YY):
                    dmax = dmax_yy;
                    dmin = dmin_yy;
                    break;

                case (DisplayValue.ZZ):
                    dmax = dmax_zz;
                    dmin = dmin_zz;
                    break;

                case (DisplayValue.resXXYYZZ):
                    dmax = dmax_xxyyzz;
                    dmin = dmin_xxyyzz;
                    break;
                }

                List <double> rounded = Util.Gsa.ResultHelper.SmartRounder(dmax, dmin);
                dmax = rounded[0];
                dmin = rounded[1];

                #region create mesh
                // create mesh

                // get elements and nodes from model
                elemList = string.Join(" ", keys.ToList());
                IReadOnlyDictionary <int, Element> elems = gsaModel.Model.Elements(elemList);
                IReadOnlyDictionary <int, Node>    nodes = gsaModel.Model.Nodes();

                List <int>        elemID       = new List <int>();
                List <int>        parentMember = new List <int>();
                List <ResultMesh> resultMeshes = new List <ResultMesh>();
                List <Mesh>       meshes       = new List <Mesh>();

                // loop through elements
                foreach (int key in elems.Keys)
                {
                    elems.TryGetValue(key, out Element element);

                    Mesh tempmesh = GhSA.Util.Gsa.FromGSA.ConvertElement3D(element, nodes);
                    if (tempmesh == null)
                    {
                        continue;
                    }

                    List <Vector3d> transformation = null;
                    // add mesh colour
                    List <double> vals = new List <double>();

                    GH_Path path = new GH_Path(key - 1);

                    List <Vector3d> tempXYZ    = xyz_out.Branch(path);
                    List <Vector3d> tempXXYYZZ = xxyyzz_out.Branch(path);
                    switch (_disp)
                    {
                    case (DisplayValue.X):
                        vals           = tempXYZ.ConvertAll(val => val.X);
                        transformation = new List <Vector3d>();
                        for (int i = 0; i < vals.Count; i++)
                        {
                            transformation.Add(new Vector3d(vals[i] * Value / 1000, 0, 0));
                        }
                        break;

                    case (DisplayValue.Y):
                        vals           = tempXYZ.ConvertAll(val => val.Y);
                        transformation = new List <Vector3d>();
                        for (int i = 0; i < vals.Count; i++)
                        {
                            transformation.Add(new Vector3d(0, vals[i] * Value / 1000, 0));
                        }
                        break;

                    case (DisplayValue.Z):
                        vals           = tempXYZ.ConvertAll(val => val.Z);
                        transformation = new List <Vector3d>();
                        for (int i = 0; i < vals.Count; i++)
                        {
                            transformation.Add(new Vector3d(0, 0, vals[i] * Value / 1000));
                        }
                        break;

                    case (DisplayValue.resXYZ):
                        vals = tempXYZ.ConvertAll(val => (
                                                      Math.Sqrt(
                                                          Math.Pow(val.X, 2) +
                                                          Math.Pow(val.Y, 2) +
                                                          Math.Pow(val.Z, 2))));
                        transformation = tempXYZ.ConvertAll(vec => Vector3d.Multiply(Value / 1000, vec));
                        break;

                    case (DisplayValue.XX):
                        vals = tempXXYYZZ.ConvertAll(val => val.X);
                        break;

                    case (DisplayValue.YY):
                        vals = tempXXYYZZ.ConvertAll(val => val.Y);
                        break;

                    case (DisplayValue.ZZ):
                        vals = tempXXYYZZ.ConvertAll(val => val.Z);
                        break;

                    case (DisplayValue.resXXYYZZ):
                        vals = tempXXYYZZ.ConvertAll(val => (
                                                         Math.Sqrt(
                                                             Math.Pow(val.X, 2) +
                                                             Math.Pow(val.Y, 2) +
                                                             Math.Pow(val.Z, 2))));
                        break;
                    }

                    for (int i = 1; i < vals.Count; i++) // start at i=1 as the first index is the centre point in GsaAPI output
                    {
                        //normalised value between -1 and 1
                        double tnorm             = 2 * (vals[i] - dmin) / (dmax - dmin) - 1;
                        System.Drawing.Color col = (double.IsNaN(tnorm)) ? System.Drawing.Color.Transparent : gH_Gradient.ColourAt(tnorm);
                        tempmesh.VertexColors.Add(col);
                        if (transformation != null)
                        {
                            Point3f def = tempmesh.Vertices[i - 1];
                            def.Transform(Transform.Translation(transformation[i]));
                            tempmesh.Vertices[i - 1] = def;
                        }
                    }

                    ResultMesh resultMesh = new ResultMesh(tempmesh, vals);
                    meshes.Add(tempmesh);
                    resultMeshes.Add(resultMesh);
                    #endregion
                    elemID.Add(key);
                    parentMember.Add(element.ParentMember.Member);
                }

                #endregion

                #region Legend
                // ### Legend ###
                // loop through number of grip points in gradient to create legend

                //Find Colour and Values for legend output
                List <double> ts = new List <double>();
                List <System.Drawing.Color> cs = new List <System.Drawing.Color>();

                for (int i = 0; i < gH_Gradient.GripCount; i++)
                {
                    double t   = dmin + (dmax - dmin) / ((double)gH_Gradient.GripCount - 1) * (double)i;
                    double scl = Math.Pow(10, Math.Floor(Math.Log10(Math.Abs(t))) + 1);
                    scl = Math.Max(scl, 1);
                    t   = scl * Math.Round(t / scl, 3);
                    ts.Add(t);

                    System.Drawing.Color gradientcolour = gH_Gradient.ColourAt(2 * (double)i / ((double)gH_Gradient.GripCount - 1) - 1);
                    cs.Add(gradientcolour);
                }
                #endregion

                // set outputs
                int outind = 0;
                DA.SetDataTree(outind++, xyz_out);
                if (_mode == FoldMode.Stress)
                {
                    DA.SetDataTree(outind++, xxyyzz_out);
                }
                DA.SetDataList(outind++, resultMeshes);
                DA.SetDataList(outind++, cs);
                DA.SetDataList(outind++, ts);
            }
        }
Пример #2
0
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            // Model to work on
            GsaModel in_Model = new GsaModel();

            // Get Model
            GH_ObjectWrapper gh_typ = new GH_ObjectWrapper();

            if (DA.GetData(0, ref gh_typ))
            {
                #region Inputs
                if (gh_typ.Value is GsaModelGoo)
                {
                    gh_typ.CastTo(ref in_Model);
                    if (gsaModel != null)
                    {
                        if (in_Model.GUID != gsaModel.GUID)
                        {
                            gsaModel   = in_Model;
                            getresults = true;
                        }
                    }
                    else
                    {
                        gsaModel = in_Model;
                    }
                }
                else
                {
                    AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "Error converting input to GSA Model");
                    return;
                }

                // Get analysis case
                GH_Integer gh_aCase = new GH_Integer();
                DA.GetData(1, ref gh_aCase);
                GH_Convert.ToInt32(gh_aCase, out int tempanalCase, GH_Conversion.Both);

                // Get node filter list
                GH_String gh_noList = new GH_String();
                DA.GetData(2, ref gh_noList);
                GH_Convert.ToString(gh_noList, out string tempnodeList, GH_Conversion.Both);

                // Get colours
                List <Grasshopper.Kernel.Types.GH_Colour> gh_Colours = new List <Grasshopper.Kernel.Types.GH_Colour>();
                List <System.Drawing.Color> colors = new List <System.Drawing.Color>();
                if (DA.GetDataList(3, gh_Colours))
                {
                    for (int i = 0; i < gh_Colours.Count; i++)
                    {
                        System.Drawing.Color color = new System.Drawing.Color();
                        GH_Convert.ToColor(gh_Colours[i], out color, GH_Conversion.Both);
                        colors.Add(color);
                    }
                }
                Grasshopper.GUI.Gradient.GH_Gradient gH_Gradient = UI.Colour.Stress_Gradient(colors);

                // Get scalar
                GH_Number gh_Scale = new GH_Number();
                DA.GetData(4, ref gh_Scale);
                double scale = 1;
                GH_Convert.ToDouble(gh_Scale, out scale, GH_Conversion.Both);
                #endregion

                #region get results?
                // check if we must get results or just update display
                if (analCase == 0 || analCase != tempanalCase)
                {
                    analCase   = tempanalCase;
                    getresults = true;
                }

                if (nodeList == "" || nodeList != tempnodeList)
                {
                    nodeList   = tempnodeList;
                    getresults = true;
                }
                #endregion

                if (getresults)
                {
                    #region Get results from GSA
                    // ### Get results ###
                    //Get analysis case from model
                    AnalysisCaseResult analysisCaseResult = null;
                    gsaModel.Model.Results().TryGetValue(analCase, out analysisCaseResult);
                    if (analysisCaseResult == null)
                    {
                        AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "No results exist for Analysis Case " + analCase + " in file");
                        return;
                    }
                    IReadOnlyDictionary <int, NodeResult> results = analysisCaseResult.NodeResults(nodeList);
                    IReadOnlyDictionary <int, Node>       nodes   = gsaModel.Model.Nodes(nodeList);
                    #endregion

                    #region Create results output
                    // ### Loop through results ###
                    // clear any existing lists of vectors to output results in:
                    xyz    = new List <Vector3d>();
                    xxyyzz = new List <Vector3d>();

                    // maximum and minimum result values for colouring later
                    dmax_x      = 0;
                    dmax_y      = 0;
                    dmax_z      = 0;
                    dmax_xx     = 0;
                    dmax_yy     = 0;
                    dmax_zz     = 0;
                    dmax_xyz    = 0;
                    dmax_xxyyzz = 0;
                    dmin_x      = 0;
                    dmin_y      = 0;
                    dmin_z      = 0;
                    dmin_xx     = 0;
                    dmin_yy     = 0;
                    dmin_zz     = 0;
                    dmin_xyz    = 0;
                    dmin_xxyyzz = 0;

                    double unitfactorxyz    = 1;
                    double unitfactorxxyyzz = 1;

                    // if reaction type, then we reuse the nodeList to filter support nodes from the rest
                    if (_mode == FoldMode.Reaction)
                    {
                        nodeList = "";
                    }

                    foreach (var key in results.Keys)
                    {
                        NodeResult result;
                        Double6    values = null;

                        if (_mode == FoldMode.Reaction)
                        {
                            bool isSupport = false;
                            Node node      = new Node();
                            nodes.TryGetValue(key, out node);
                            NodalRestraint rest = node.Restraint;
                            if (rest.X || rest.Y || rest.Z || rest.XX || rest.YY || rest.ZZ)
                            {
                                isSupport = true;
                            }
                            if (!isSupport)
                            {
                                continue;
                            }
                            else
                            {
                                if (nodeList == "")
                                {
                                    nodeList = key.ToString();
                                }
                                else
                                {
                                    nodeList += " " + key;
                                }
                            }
                        }

                        results.TryGetValue(key, out result);
                        switch (_mode)
                        {
                        case (FoldMode.Displacement):
                            values           = result.Displacement;
                            unitfactorxyz    = 0.001;
                            unitfactorxxyyzz = 1;
                            break;

                        case (FoldMode.Reaction):
                            values           = result.Reaction;
                            unitfactorxyz    = 1000;
                            unitfactorxxyyzz = 1000;
                            break;

                        case (FoldMode.SpringForce):
                            values           = result.SpringForce;
                            unitfactorxyz    = 1000;
                            unitfactorxxyyzz = 1000;
                            break;

                        case (FoldMode.Constraint):
                            values = result.Constraint;
                            break;
                        }


                        // update max and min values
                        if (values.X / unitfactorxyz > dmax_x)
                        {
                            dmax_x = values.X / unitfactorxyz;
                        }
                        if (values.Y / unitfactorxyz > dmax_y)
                        {
                            dmax_y = values.Y / unitfactorxyz;
                        }
                        if (values.Z / unitfactorxyz > dmax_z)
                        {
                            dmax_z = values.Z / unitfactorxyz;
                        }
                        if (Math.Sqrt(Math.Pow(values.X, 2) + Math.Pow(values.Y, 2) + Math.Pow(values.Z, 2)) / unitfactorxyz > dmax_xyz)
                        {
                            dmax_xyz = Math.Sqrt(Math.Pow(values.X, 2) + Math.Pow(values.Y, 2) + Math.Pow(values.Z, 2)) / unitfactorxyz;
                        }

                        if (values.XX / unitfactorxxyyzz > dmax_xx)
                        {
                            dmax_xx = values.XX / unitfactorxxyyzz;
                        }
                        if (values.YY / unitfactorxxyyzz > dmax_yy)
                        {
                            dmax_yy = values.YY / unitfactorxxyyzz;
                        }
                        if (values.ZZ / unitfactorxxyyzz > dmax_zz)
                        {
                            dmax_zz = values.ZZ / unitfactorxxyyzz;
                        }
                        if (Math.Sqrt(Math.Pow(values.XX, 2) + Math.Pow(values.YY, 2) + Math.Pow(values.ZZ, 2)) / unitfactorxxyyzz > dmax_xxyyzz)
                        {
                            dmax_xxyyzz = Math.Sqrt(Math.Pow(values.XX, 2) + Math.Pow(values.YY, 2) + Math.Pow(values.ZZ, 2)) / unitfactorxxyyzz;
                        }

                        if (values.X / unitfactorxyz < dmin_x)
                        {
                            dmin_x = values.X / unitfactorxyz;
                        }
                        if (values.Y / unitfactorxyz < dmin_y)
                        {
                            dmin_y = values.Y / unitfactorxyz;
                        }
                        if (values.Z / unitfactorxyz < dmin_z)
                        {
                            dmin_z = values.Z / unitfactorxyz;
                        }
                        if (Math.Sqrt(Math.Pow(values.X, 2) + Math.Pow(values.Y, 2) + Math.Pow(values.Z, 2)) / unitfactorxyz < dmin_xyz)
                        {
                            dmin_xyz = Math.Sqrt(Math.Pow(values.X, 2) + Math.Pow(values.Y, 2) + Math.Pow(values.Z, 2)) / unitfactorxyz;
                        }

                        if (values.XX / unitfactorxxyyzz < dmin_xx)
                        {
                            dmin_xx = values.XX / unitfactorxxyyzz;
                        }
                        if (values.YY / unitfactorxxyyzz < dmin_yy)
                        {
                            dmin_yy = values.YY / unitfactorxxyyzz;
                        }
                        if (values.ZZ / unitfactorxxyyzz < dmin_zz)
                        {
                            dmin_zz = values.ZZ / unitfactorxxyyzz;
                        }
                        if (Math.Sqrt(Math.Pow(values.XX, 2) + Math.Pow(values.YY, 2) + Math.Pow(values.ZZ, 2)) / unitfactorxxyyzz < dmin_xxyyzz)
                        {
                            dmin_xxyyzz = Math.Sqrt(Math.Pow(values.XX, 2) + Math.Pow(values.YY, 2) + Math.Pow(values.ZZ, 2)) / unitfactorxxyyzz;
                        }

                        // add the values to the vector lists
                        xyz.Add(new Vector3d(values.X / unitfactorxyz, values.Y / unitfactorxyz, values.Z / unitfactorxyz));
                        xxyyzz.Add(new Vector3d(values.XX / unitfactorxxyyzz, values.YY / unitfactorxxyyzz, values.ZZ / unitfactorxxyyzz));
                    }
                    #endregion
                    getresults = false;
                }


                #region Result point values
                // ### Coloured Result Points ###

                // Get nodes for point location and restraint check in case of reaction force
                IReadOnlyDictionary <int, Node> nDict = gsaModel.Model.Nodes(nodeList);
                List <GsaNodeGoo> gsanodes            = Util.Gsa.FromGSA.GetNodes(nDict, gsaModel.Model);

                //Find Colour and Values for legend output

                List <double> ts = new List <double>();
                List <System.Drawing.Color> cs = new List <System.Drawing.Color>();

                // round max and min to reasonable numbers
                double dmax = 0;
                double dmin = 0;
                switch (_disp)
                {
                case (DisplayValue.X):
                    dmax = dmax_x;
                    dmin = dmin_x;
                    break;

                case (DisplayValue.Y):
                    dmax = dmax_y;
                    dmin = dmin_y;
                    break;

                case (DisplayValue.Z):
                    dmax = dmax_z;
                    dmin = dmin_z;
                    break;

                case (DisplayValue.resXYZ):
                    dmax = dmax_xyz;
                    dmin = dmin_xyz;
                    break;

                case (DisplayValue.XX):
                    dmax = dmax_xx;
                    dmin = dmin_xx;
                    break;

                case (DisplayValue.YY):
                    dmax = dmax_yy;
                    dmin = dmin_yy;
                    break;

                case (DisplayValue.ZZ):
                    dmax = dmax_zz;
                    dmin = dmin_zz;
                    break;

                case (DisplayValue.resXXYYZZ):
                    dmax = dmax_xxyyzz;
                    dmin = dmin_xxyyzz;
                    break;
                }

                List <double> rounded = Util.Gsa.ResultHelper.SmartRounder(dmax, dmin);
                dmax = rounded[0];
                dmin = rounded[1];

                // Loop through nodes and set result colour into ResultPoint format
                List <ResultPoint>          pts = new List <ResultPoint>();
                List <System.Drawing.Color> col = new List <System.Drawing.Color>();

                for (int i = 0; i < gsanodes.Count; i++)
                {
                    if (gsanodes[i].Value != null)
                    {
                        if (!(dmin == 0 & dmax == 0))
                        {
                            double   t           = 0;
                            Vector3d translation = new Vector3d(0, 0, 0);
                            // pick the right value to display
                            switch (_disp)
                            {
                            case (DisplayValue.X):
                                t             = xyz[i].X;
                                translation.X = t * Value / 1000;
                                break;

                            case (DisplayValue.Y):
                                t             = xyz[i].Y;
                                translation.Y = t * Value / 1000;
                                break;

                            case (DisplayValue.Z):
                                t             = xyz[i].Z;
                                translation.Z = t * Value / 1000;
                                break;

                            case (DisplayValue.resXYZ):
                                t             = Math.Sqrt(Math.Pow(xyz[i].X, 2) + Math.Pow(xyz[i].Y, 2) + Math.Pow(xyz[i].Z, 2));
                                translation.X = xyz[i].X * Value / 1000;
                                translation.Y = xyz[i].Y * Value / 1000;
                                translation.Z = xyz[i].Z * Value / 1000;
                                break;

                            case (DisplayValue.XX):
                                t = xxyyzz[i].X;
                                break;

                            case (DisplayValue.YY):
                                t = xxyyzz[i].Y;
                                break;

                            case (DisplayValue.ZZ):
                                t = xxyyzz[i].Z;
                                break;

                            case (DisplayValue.resXXYYZZ):
                                t = Math.Sqrt(Math.Pow(xxyyzz[i].X, 2) + Math.Pow(xxyyzz[i].Y, 2) + Math.Pow(xxyyzz[i].Z, 2));
                                break;
                            }

                            //normalised value between -1 and 1
                            double tnorm = 2 * (t - dmin) / (dmax - dmin) - 1;

                            // get colour for that normalised value
                            System.Drawing.Color valcol = gH_Gradient.ColourAt(tnorm);

                            // set the size of the point for ResultPoint class. Size is calculated from 0-base, so not a normalised value between extremes
                            float size = (t >= 0 && dmax != 0) ?
                                         Math.Max(2, (float)(t / dmax * scale)) :
                                         Math.Max(2, (float)(Math.Abs(t) / Math.Abs(dmin) * scale));

                            // create deflection point
                            Point3d def = new Point3d(gsanodes[i].Value.Point);
                            def.Transform(Transform.Translation(translation));

                            // add our special resultpoint to the list of points
                            pts.Add(new ResultPoint(def, t, valcol, size));

                            // add the colour to the colours list
                            col.Add(valcol);
                        }
                    }
                }
                #endregion

                #region Legend
                // ### Legend ###
                // loop through number of grip points in gradient to create legend
                for (int i = 0; i < gH_Gradient.GripCount; i++)
                {
                    double t   = dmin + (dmax - dmin) / ((double)gH_Gradient.GripCount - 1) * (double)i;
                    double scl = Math.Pow(10, Math.Floor(Math.Log10(Math.Abs(t))) + 1);
                    scl = Math.Max(scl, 1);
                    t   = scl * Math.Round(t / scl, 3);
                    ts.Add(t);

                    System.Drawing.Color gradientcolour = gH_Gradient.ColourAt(2 * (double)i / ((double)gH_Gradient.GripCount - 1) - 1);
                    cs.Add(gradientcolour);
                }
                #endregion

                // set outputs
                DA.SetDataList(0, xyz);
                DA.SetDataList(1, xxyyzz);
                DA.SetDataList(2, pts);
                DA.SetDataList(3, col);
                DA.SetDataList(4, cs);
                DA.SetDataList(5, ts);
            }
        }
Пример #3
0
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            // Model to work on
            GsaModel gsaModel = new GsaModel();

            // Get Model
            GH_ObjectWrapper gh_typ = new GH_ObjectWrapper();

            if (DA.GetData(0, ref gh_typ))
            {
                #region Inputs
                if (gh_typ.Value is GsaModelGoo)
                {
                    gh_typ.CastTo(ref gsaModel);
                }
                else
                {
                    AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "Error converting input to GSA Model");
                    return;
                }

                // Get analysis case
                GH_Integer gh_aCase = new GH_Integer();
                DA.GetData(1, ref gh_aCase);
                int analCase = 1;
                GH_Convert.ToInt32(gh_aCase, out analCase, GH_Conversion.Both);
                #endregion

                #region Get results from GSA
                // ### Get results ###
                //Get analysis case from model
                AnalysisCaseResult analysisCaseResult = null;
                gsaModel.Model.Results().TryGetValue(analCase, out analysisCaseResult);
                if (analysisCaseResult == null)
                {
                    AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "No results exist for Analysis Case " + analCase + " in file");
                    return;
                }
                #endregion

                double unitfactorForce  = 1000;
                double unitfactorMoment = 1000;

                Vector3d force = new Vector3d(
                    analysisCaseResult.Global.TotalLoad.X / unitfactorForce,
                    analysisCaseResult.Global.TotalLoad.Y / unitfactorForce,
                    analysisCaseResult.Global.TotalLoad.Z / unitfactorForce);

                Vector3d moment = new Vector3d(
                    analysisCaseResult.Global.TotalLoad.XX / unitfactorMoment,
                    analysisCaseResult.Global.TotalLoad.YY / unitfactorMoment,
                    analysisCaseResult.Global.TotalLoad.ZZ / unitfactorMoment);

                Vector3d reaction = new Vector3d(
                    analysisCaseResult.Global.TotalReaction.X / unitfactorForce,
                    analysisCaseResult.Global.TotalReaction.Y / unitfactorForce,
                    analysisCaseResult.Global.TotalReaction.Z / unitfactorForce);

                Vector3d reactionmoment = new Vector3d(
                    analysisCaseResult.Global.TotalReaction.XX / unitfactorMoment,
                    analysisCaseResult.Global.TotalReaction.YY / unitfactorMoment,
                    analysisCaseResult.Global.TotalReaction.ZZ / unitfactorMoment);

                Vector3d effMass = new Vector3d(
                    analysisCaseResult.Global.EffectiveMass.X,
                    analysisCaseResult.Global.EffectiveMass.Y,
                    analysisCaseResult.Global.EffectiveMass.Z);

                Vector3d effStiff;
                if (analysisCaseResult.Global.EffectiveInertia != null)
                {
                    effStiff = new Vector3d(
                        analysisCaseResult.Global.EffectiveInertia.X,
                        analysisCaseResult.Global.EffectiveInertia.Y,
                        analysisCaseResult.Global.EffectiveInertia.Z);
                }
                else
                {
                    effStiff = new Vector3d();
                }

                Vector3d modal = new Vector3d(
                    analysisCaseResult.Global.ModalMass,
                    analysisCaseResult.Global.ModalStiffness,
                    analysisCaseResult.Global.ModalGeometricStiffness);

                DA.SetData(0, force);
                DA.SetData(1, moment);
                DA.SetData(2, reaction);
                DA.SetData(3, reactionmoment);
                DA.SetData(4, effMass);
                DA.SetData(5, effStiff);
                DA.SetData(6, analysisCaseResult.Global.Mode);
                DA.SetData(7, modal);
                DA.SetData(8, analysisCaseResult.Global.Frequency);
                DA.SetData(9, analysisCaseResult.Global.LoadFactor);
            }
        }
Пример #4
0
        protected override void SolveInstance(IGH_DataAccess DA)
        {
            // Model to work on
            GsaModel in_Model = new GsaModel();

            // Get Model
            GH_ObjectWrapper gh_typ = new GH_ObjectWrapper();

            if (DA.GetData(0, ref gh_typ))
            {
                #region Inputs
                if (gh_typ.Value is GsaModelGoo)
                {
                    gh_typ.CastTo(ref in_Model);
                    if (gsaModel != null)
                    {
                        if (in_Model.GUID != gsaModel.GUID)
                        {
                            gsaModel   = in_Model;
                            getresults = true;
                        }
                    }
                    else
                    {
                        gsaModel = in_Model;
                    }
                }
                else
                {
                    AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "Error converting input to GSA Model");
                    return;
                }

                // Get analysis case
                GH_Integer gh_aCase = new GH_Integer();
                DA.GetData(1, ref gh_aCase);
                GH_Convert.ToInt32(gh_aCase, out int tempanalCase, GH_Conversion.Both);

                // Get element filter list
                GH_String gh_elList = new GH_String();
                DA.GetData(2, ref gh_elList);
                GH_Convert.ToString(gh_elList, out string tempelemList, GH_Conversion.Both);

                // Get number of divisions
                GH_Integer gh_Div = new GH_Integer();
                DA.GetData(3, ref gh_Div);
                GH_Convert.ToInt32(gh_Div, out int temppositionsCount, GH_Conversion.Both);

                // Get colours
                List <Grasshopper.Kernel.Types.GH_Colour> gh_Colours = new List <Grasshopper.Kernel.Types.GH_Colour>();
                List <System.Drawing.Color> colors = new List <System.Drawing.Color>();
                if (DA.GetDataList(4, gh_Colours))
                {
                    for (int i = 0; i < gh_Colours.Count; i++)
                    {
                        System.Drawing.Color color = new System.Drawing.Color();
                        GH_Convert.ToColor(gh_Colours[i], out color, GH_Conversion.Both);
                        colors.Add(color);
                    }
                }
                Grasshopper.GUI.Gradient.GH_Gradient gH_Gradient = UI.Colour.Stress_Gradient(colors);

                // Get scalar
                GH_Number gh_Scale = new GH_Number();
                DA.GetData(5, ref gh_Scale);
                double scale = 1;
                GH_Convert.ToDouble(gh_Scale, out scale, GH_Conversion.Both);
                #endregion

                #region get results?
                // check if we must get results or just update display
                if (analCase == 0 || analCase != tempanalCase)
                {
                    analCase   = tempanalCase;
                    getresults = true;
                }

                if (elemList == "" || elemList != tempelemList)
                {
                    elemList   = tempelemList;
                    getresults = true;
                }

                if (positionsCount == 0 || positionsCount != temppositionsCount)
                {
                    positionsCount = temppositionsCount;
                    getresults     = true;
                }
                #endregion

                #region Create results output
                if (getresults)
                {
                    #region Get results from GSA
                    // ### Get results ###
                    //Get analysis case from model
                    AnalysisCaseResult analysisCaseResult = null;
                    gsaModel.Model.Results().TryGetValue(analCase, out analysisCaseResult);
                    if (analysisCaseResult == null)
                    {
                        AddRuntimeMessage(GH_RuntimeMessageLevel.Error, "No results exist for Analysis Case " + analCase + " in file");
                        return;
                    }
                    IReadOnlyDictionary <int, Element1DResult> globalResults = analysisCaseResult.Element1DResults(elemList, positionsCount);
                    IReadOnlyDictionary <int, Element>         elems         = gsaModel.Model.Elements(elemList);
                    IReadOnlyDictionary <int, Node>            nodes         = gsaModel.Model.Nodes();
                    #endregion


                    // ### Loop through results ###
                    // clear existing result lists
                    xyz_out      = new DataTree <Vector3d>();
                    xxyyzz_out   = new DataTree <Vector3d>();
                    segmentlines = new DataTree <Line>();

                    List <int> elemID       = new List <int>();
                    List <int> parentMember = new List <int>();

                    // maximum and minimum result values for colouring later
                    dmax_x      = 0;
                    dmax_y      = 0;
                    dmax_z      = 0;
                    dmax_xx     = 0;
                    dmax_yy     = 0;
                    dmax_zz     = 0;
                    dmax_xyz    = 0;
                    dmax_xxyyzz = 0;
                    dmin_x      = 0;
                    dmin_y      = 0;
                    dmin_z      = 0;
                    dmin_xx     = 0;
                    dmin_yy     = 0;
                    dmin_zz     = 0;
                    dmin_xyz    = 0;
                    dmin_xxyyzz = 0;

                    double unitfactorxyz    = 1;
                    double unitfactorxxyyzz = 1;

                    foreach (int key in globalResults.Keys)
                    {
                        // lists for results
                        Element1DResult elementResults;
                        globalResults.TryGetValue(key, out elementResults);
                        List <Double6>  values = new List <Double6>();
                        List <Vector3d> xyz    = new List <Vector3d>();
                        List <Vector3d> xxyyzz = new List <Vector3d>();

                        // list for element geometry and info
                        Element element = new Element();
                        elems.TryGetValue(key, out element);
                        Node start = new Node();
                        nodes.TryGetValue(element.Topology[0], out start);
                        Node end = new Node();
                        nodes.TryGetValue(element.Topology[1], out end);
                        Line ln = new Line(
                            new Point3d(start.Position.X, start.Position.Y, start.Position.Z),
                            new Point3d(end.Position.X, end.Position.Y, end.Position.Z));
                        elemID.Add(key);
                        parentMember.Add(element.ParentMember.Member);

                        // set the result type dependent on user selection in dropdown
                        switch (_mode)
                        {
                        case (FoldMode.Displacement):
                            values           = elementResults.Displacement.ToList();
                            unitfactorxyz    = 0.001;
                            unitfactorxxyyzz = 1;
                            break;

                        case (FoldMode.Force):
                            values           = elementResults.Force.ToList();
                            unitfactorxyz    = 1000;
                            unitfactorxxyyzz = 1000;
                            break;
                        }

                        // prepare the line segments
                        int         segments       = Math.Max(1, values.Count - 1); // number of segment lines is 1 less than number of points
                        int         segment        = 0;                             // counter for segments
                        List <Line> segmentedlines = new List <Line>();

                        // loop through the results
                        foreach (Double6 result in values)
                        {
                            // update max and min values
                            if (result.X / unitfactorxyz > dmax_x)
                            {
                                dmax_x = result.X / unitfactorxyz;
                            }
                            if (result.Y / unitfactorxyz > dmax_y)
                            {
                                dmax_y = result.Y / unitfactorxyz;
                            }
                            if (result.Z / unitfactorxyz > dmax_z)
                            {
                                dmax_z = result.Z / unitfactorxyz;
                            }
                            if (Math.Sqrt(Math.Pow(result.X, 2) + Math.Pow(result.Y, 2) + Math.Pow(result.Z, 2)) / unitfactorxyz > dmax_xyz)
                            {
                                dmax_xyz = Math.Sqrt(Math.Pow(result.X, 2) + Math.Pow(result.Y, 2) + Math.Pow(result.Z, 2)) / unitfactorxyz;
                            }

                            if (result.XX / unitfactorxxyyzz > dmax_xx)
                            {
                                dmax_xx = result.XX / unitfactorxxyyzz;
                            }
                            if (result.YY / unitfactorxxyyzz > dmax_yy)
                            {
                                dmax_yy = result.YY / unitfactorxxyyzz;
                            }
                            if (result.ZZ / unitfactorxxyyzz > dmax_zz)
                            {
                                dmax_zz = result.ZZ / unitfactorxxyyzz;
                            }
                            if (Math.Sqrt(Math.Pow(result.XX, 2) + Math.Pow(result.YY, 2) + Math.Pow(result.ZZ, 2)) / unitfactorxxyyzz > dmax_xxyyzz)
                            {
                                dmax_xxyyzz = Math.Sqrt(Math.Pow(result.XX, 2) + Math.Pow(result.YY, 2) + Math.Pow(result.ZZ, 2)) / unitfactorxxyyzz;
                            }

                            if (result.X / unitfactorxyz < dmin_x)
                            {
                                dmin_x = result.X / unitfactorxyz;
                            }
                            if (result.Y / unitfactorxyz < dmin_y)
                            {
                                dmin_y = result.Y / unitfactorxyz;
                            }
                            if (result.Z / unitfactorxyz < dmin_z)
                            {
                                dmin_z = result.Z / unitfactorxyz;
                            }
                            if (Math.Sqrt(Math.Pow(result.X, 2) + Math.Pow(result.Y, 2) + Math.Pow(result.Z, 2)) / unitfactorxyz < dmin_xyz)
                            {
                                dmin_xyz = Math.Sqrt(Math.Pow(result.X, 2) + Math.Pow(result.Y, 2) + Math.Pow(result.Z, 2)) / unitfactorxyz;
                            }

                            if (result.XX / unitfactorxxyyzz < dmin_xx)
                            {
                                dmin_xx = result.XX / unitfactorxxyyzz;
                            }
                            if (result.YY / unitfactorxxyyzz < dmin_yy)
                            {
                                dmin_yy = result.YY / unitfactorxxyyzz;
                            }
                            if (result.ZZ / unitfactorxxyyzz < dmin_zz)
                            {
                                dmin_zz = result.ZZ / unitfactorxxyyzz;
                            }
                            if (Math.Sqrt(Math.Pow(result.XX, 2) + Math.Pow(result.YY, 2) + Math.Pow(result.ZZ, 2)) / unitfactorxxyyzz < dmin_xxyyzz)
                            {
                                dmin_xxyyzz = Math.Sqrt(Math.Pow(result.XX, 2) + Math.Pow(result.YY, 2) + Math.Pow(result.ZZ, 2)) / unitfactorxxyyzz;
                            }

                            // add the values to the vector lists
                            xyz.Add(new Vector3d(result.X / unitfactorxyz, result.Y / unitfactorxyz, result.Z / unitfactorxyz));
                            xxyyzz.Add(new Vector3d(result.XX / unitfactorxxyyzz, result.YY / unitfactorxxyyzz, result.ZZ / unitfactorxxyyzz));

                            // create ResultLines
                            if (segment < segments)
                            {
                                Line segmentline = new Line(
                                    ln.PointAt((double)segment / segments),
                                    ln.PointAt((double)(segment + 1) / segments)
                                    );
                                segment++;
                                segmentedlines.Add(segmentline);
                            }
                        }
                        // add the vector list to the out tree
                        xyz_out.AddRange(xyz, new GH_Path(key - 1));
                        xxyyzz_out.AddRange(xxyyzz, new GH_Path(key - 1));
                        segmentlines.AddRange(segmentedlines, new GH_Path(key - 1));
                    }
                    getresults = false;
                }
                #endregion

                #region Result line values
                // ### Coloured Result Lines ###

                // round max and min to reasonable numbers
                double dmax = 0;
                double dmin = 0;
                switch (_disp)
                {
                case (DisplayValue.X):
                    dmax = dmax_x;
                    dmin = dmin_x;
                    break;

                case (DisplayValue.Y):
                    dmax = dmax_y;
                    dmin = dmin_y;
                    break;

                case (DisplayValue.Z):
                    dmax = dmax_z;
                    dmin = dmin_z;
                    break;

                case (DisplayValue.resXYZ):
                    dmax = dmax_xyz;
                    dmin = dmin_xyz;
                    break;

                case (DisplayValue.XX):
                    dmax = dmax_xx;
                    dmin = dmin_xx;
                    break;

                case (DisplayValue.YY):
                    dmax = dmax_yy;
                    dmin = dmin_yy;
                    break;

                case (DisplayValue.ZZ):
                    dmax = dmax_zz;
                    dmin = dmin_zz;
                    break;

                case (DisplayValue.resXXYYZZ):
                    dmax = dmax_xxyyzz;
                    dmin = dmin_xxyyzz;
                    break;
                }

                List <double> rounded = Util.Gsa.ResultHelper.SmartRounder(dmax, dmin);
                dmax = rounded[0];
                dmin = rounded[1];

                // Loop through segmented lines and set result colour into ResultLine format
                DataTree <ResultLine>           lines_out = new DataTree <ResultLine>();
                DataTree <System.Drawing.Color> col_out   = new DataTree <System.Drawing.Color>();


                foreach (GH_Path path in segmentlines.Paths)
                {
                    List <ResultLine>           lns = new List <ResultLine>();
                    List <System.Drawing.Color> col = new List <System.Drawing.Color>();

                    List <Line> segmentedlines = segmentlines.Branch(path);

                    for (int j = 0; j < segmentedlines.Count; j++)
                    {
                        if (!(dmin == 0 & dmax == 0))
                        {
                            Vector3d startTranslation = new Vector3d(0, 0, 0);
                            Vector3d endTranslation   = new Vector3d(0, 0, 0);

                            double t1 = 0;
                            double t2 = 0;

                            // pick the right value to display
                            switch (_disp)
                            {
                            case (DisplayValue.X):
                                t1 = xyz_out[path, j].X;
                                t2 = xyz_out[path, j + 1].X;
                                startTranslation.X = t1 * Value / 1000;
                                endTranslation.X   = t2 * Value / 1000;
                                break;

                            case (DisplayValue.Y):
                                t1 = xyz_out[path, j].Y;
                                t2 = xyz_out[path, j + 1].Y;
                                startTranslation.Y = t1 * Value / 1000;
                                endTranslation.Y   = t2 * Value / 1000;
                                break;

                            case (DisplayValue.Z):
                                t1 = xyz_out[path, j].Z;
                                t2 = xyz_out[path, j + 1].Z;
                                startTranslation.Z = t1 * Value / 1000;
                                endTranslation.Z   = t2 * Value / 1000;
                                break;

                            case (DisplayValue.resXYZ):
                                t1 = Math.Sqrt(Math.Pow(xyz_out[path, j].X, 2) + Math.Pow(xyz_out[path, j].Y, 2) + Math.Pow(xyz_out[path, j].Z, 2));
                                t2 = Math.Sqrt(Math.Pow(xyz_out[path, j + 1].X, 2) + Math.Pow(xyz_out[path, j + 1].Y, 2) + Math.Pow(xyz_out[path, j + 1].Z, 2));
                                startTranslation.X = xyz_out[path, j].X * Value / 1000;
                                endTranslation.X   = xyz_out[path, j + 1].X * Value / 1000;
                                startTranslation.Y = xyz_out[path, j].Y * Value / 1000;
                                endTranslation.Y   = xyz_out[path, j + 1].Y * Value / 1000;
                                startTranslation.Z = xyz_out[path, j].Z * Value / 1000;
                                endTranslation.Z   = xyz_out[path, j + 1].Z * Value / 1000;
                                break;

                            case (DisplayValue.XX):
                                t1 = xxyyzz_out[path, j].X;
                                t2 = xxyyzz_out[path, j + 1].X;
                                break;

                            case (DisplayValue.YY):
                                t1 = xxyyzz_out[path, j].Y;
                                t2 = xxyyzz_out[path, j + 1].Y;
                                break;

                            case (DisplayValue.ZZ):
                                t1 = xxyyzz_out[path, j].Z;
                                t2 = xxyyzz_out[path, j + 1].Z;
                                break;

                            case (DisplayValue.resXXYYZZ):
                                t1 = Math.Sqrt(Math.Pow(xxyyzz_out[path, j].X, 2) + Math.Pow(xxyyzz_out[path, j].Y, 2) + Math.Pow(xxyyzz_out[path, j].Z, 2));
                                t2 = Math.Sqrt(Math.Pow(xxyyzz_out[path, j + 1].X, 2) + Math.Pow(xxyyzz_out[path, j + 1].Y, 2) + Math.Pow(xxyyzz_out[path, j + 1].Z, 2));
                                break;
                            }
                            Point3d start = new Point3d(segmentedlines[j].PointAt(0));
                            start.Transform(Transform.Translation(startTranslation));
                            Point3d end = new Point3d(segmentedlines[j].PointAt(1));
                            end.Transform(Transform.Translation(endTranslation));
                            Line segmentline = new Line(start, end);

                            //normalised value between -1 and 1
                            double tnorm1 = 2 * (t1 - dmin) / (dmax - dmin) - 1;
                            double tnorm2 = 2 * (t2 - dmin) / (dmax - dmin) - 1;

                            // get colour for that normalised value

                            System.Drawing.Color valcol1 = double.IsNaN(tnorm1) ? System.Drawing.Color.Black : gH_Gradient.ColourAt(tnorm1);
                            System.Drawing.Color valcol2 = double.IsNaN(tnorm2) ? System.Drawing.Color.Black : gH_Gradient.ColourAt(tnorm2);

                            // set the size of the line ends for ResultLine class. Size is calculated from 0-base, so not a normalised value between extremes
                            float size1 = (t1 >= 0 && dmax != 0) ?
                                          Math.Max(2, (float)(t1 / dmax * scale)) :
                                          Math.Max(2, (float)(Math.Abs(t1) / Math.Abs(dmin) * scale));
                            if (double.IsNaN(size1))
                            {
                                size1 = 1;
                            }
                            float size2 = (t2 >= 0 && dmax != 0) ?
                                          Math.Max(2, (float)(t2 / dmax * scale)) :
                                          Math.Max(2, (float)(Math.Abs(t2) / Math.Abs(dmin) * scale));
                            if (double.IsNaN(size2))
                            {
                                size2 = 1;
                            }

                            // add our special resultline to the list of lines
                            lns.Add(new ResultLine(segmentline, t1, t2, valcol1, valcol2, size1, size2));

                            // add the colour to the colours list
                            col.Add(valcol1);
                            if (j == segmentedlines.Count - 1)
                            {
                                col.Add(valcol2);
                            }
                        }
                    }
                    lines_out.AddRange(lns, path);
                    col_out.AddRange(col, path);
                }
                #endregion

                #region Legend
                // ### Legend ###
                // loop through number of grip points in gradient to create legend

                //Find Colour and Values for legend output
                List <double> ts = new List <double>();
                List <System.Drawing.Color> cs = new List <System.Drawing.Color>();

                for (int i = 0; i < gH_Gradient.GripCount; i++)
                {
                    double t   = dmin + (dmax - dmin) / ((double)gH_Gradient.GripCount - 1) * (double)i;
                    double scl = Math.Pow(10, Math.Floor(Math.Log10(Math.Abs(t))) + 1);
                    scl = Math.Max(scl, 1);
                    t   = scl * Math.Round(t / scl, 3);
                    ts.Add(t);

                    System.Drawing.Color gradientcolour = gH_Gradient.ColourAt(2 * (double)i / ((double)gH_Gradient.GripCount - 1) - 1);
                    cs.Add(gradientcolour);
                }
                #endregion

                // set outputs
                DA.SetDataTree(0, xyz_out);
                DA.SetDataTree(1, xxyyzz_out);
                DA.SetDataTree(2, lines_out);
                DA.SetDataTree(3, col_out);
                DA.SetDataList(4, cs);
                DA.SetDataList(5, ts);
            }
        }