// Use this for initialization void Awake() { dialog1.SetActive(false); An1.SetActive(false); An2.SetActive(false); An3.SetActive(false); print(An3); //dialog2.SetActive(false) }
// Update is called once per frame void Update() { if (Input.GetMouseButtonDown(0)) //如果点击了鼠标左键 { dialog1.SetActive(true); //那就载入下一条对话 if (dialogue_index > 0) { An1.SetActive(true); An2.SetActive(true); An3.SetActive(true); } dialogue_index++; } }