// Handles a connection event
    void HandleConnected(AmqpClient client)
    {
        var subscription = new UnityAmqpExchangeSubscription("sensorData", AmqpExchangeTypes.Direct, "", null, handleIncomingMessage);

        amqp.SubscribeToExchange(subscription);

        subscription = new UnityAmqpExchangeSubscription("chairs", AmqpExchangeTypes.Direct, "", null, handleIncomingMessageChairs);
        amqp.SubscribeToExchange(subscription);
    }