Пример #1
0
        public static void TriggerRebuildAllVTsInScene(AmplifyTexture.InternalEditor AmplifyInst)
        {
            if (AmplifyTextureManagerBase.Instance != null)
            {
                // TODO: use a different update frequency for this
                VirtualTextureBase[] uniqueVirtualTextures = AmplifyTextureManagerBase.Instance.VirtualTextures.Distinct().ToArray();

                foreach (VirtualTextureBase asset in uniqueVirtualTextures)
                {
                    asset.UpdateProperties();
                    asset.RequestRebuild();

                    AmplifyInst.BuildCheck(asset);
                }
            }
        }
Пример #2
0
        public static void TriggerBuildAllVTsInScene(AmplifyTexture.InternalEditor AmplifyInst)
        {
            if (AmplifyTextureManagerBase.Instance != null)
            {
                // TODO: use a different update frequency for this
                VirtualTextureBase[] uniqueVirtualTextures = AmplifyTextureManagerBase.Instance.VirtualTextures.Distinct().ToArray();

                foreach (VirtualTextureBase asset in uniqueVirtualTextures)
                {
                    GetPrivateField <HashSet <VirtualTextureBase> >(AmplifyInst, "m_scheduledBuildAssets").Add(asset);
                }

                SetPrivateField(AmplifyInst, "m_scheduledBuild", true);
                SetPrivateField(AmplifyInst, "m_scheduledBuildTime", 0.0f);

                CallPrivateVoidMethod(AmplifyInst, "OnEditorUpdate");
            }
        }