Пример #1
0
        public static Component[] ListAcceptableComponents( AmplifyColorBase go )
        {
            if ( go == null )
            return new Component[ 0 ];

            Component[] comps = go.GetComponents( typeof( Component ) );
            return ( comps.Where( comp => comp != null && ( !( ( comp.GetType() + "" ).StartsWith( "UnityEngine." ) || comp.GetType() == typeof( AmplifyColorBase ) ) ) ) ).ToArray();
        }
        public static Component[] ListAcceptableComponents(AmplifyColorBase go)
        {
            if (go == null)
            {
                return(new Component[0]);
            }

            Component[] comps = go.GetComponents(typeof(Component));
            return((comps.Where(comp => comp != null && (!((comp.GetType() + "").StartsWith("UnityEngine.") || comp.GetType() == typeof(AmplifyColorBase))))).ToArray());
        }
Пример #3
0
 public static Component[] ListAcceptableComponents(AmplifyColorBase go)
 {
     if (go == null)
     {
         return(new Component[0]);
     }
     return((from comp in go.GetComponents(typeof(Component))
             where comp != null && !string.Concat(comp.GetType()).StartsWith("UnityEngine.") && !(comp.GetType() == typeof(AmplifyColorBase))
             select comp).ToArray <Component>());
 }
Пример #4
0
 public static Component[] ListAcceptableComponents(AmplifyColorBase go)
 {
     if (go == null)
     {
         return(new Component[0]);
     }
     Component[] source = go.GetComponents(typeof(Component));
     return((from comp in source
             where comp != null && (!(comp.GetType() + string.Empty).StartsWith("UnityEngine.") && comp.GetType() != typeof(AmplifyColorBase))
             select comp).ToArray <Component>());
 }
Пример #5
0
 public static Component[] ListAcceptableComponents(AmplifyColorBase go)
 {
     if (go == null)
     {
         return new Component[0];
     }
     Component[] source = go.GetComponents(typeof(Component));
     return (from comp in source
     where comp != null && (!(comp.GetType() + string.Empty).StartsWith("UnityEngine.") && comp.GetType() != typeof(AmplifyColorBase))
     select comp).ToArray<Component>();
 }