Пример #1
0
 // Start is called before the first frame update
 void Start()
 {
     // Initialize components
     cam            = Camera.main;
     crosshairsTf   = crosshairs.transform;
     crosshairsAnim = crosshairs.GetComponentInChildren <Animator>();
     // Set player values
     currAmmo          = 15;
     maxAmmo           = 15;
     fireRate          = 0.1f;
     canShoot          = false;
     isGrabbing        = false;
     canReload         = false;
     fireTimer         = 0.0f;
     reloadPromptTime  = 1.0f;
     reloadPromptTimer = 0.0f;
     reloadPromptCount = 0;
     // Initialize ammo UI
     ammoSystem.DrawShells(currAmmo, maxAmmo);
 }