void fire() { Debug.Log("fire"); if (ammo.bulletsLeft() == 0) { flashReload = 0.25f; } else { Debug.Log("go"); Color color = spawner.fireAtMonsters(number, letter) ? Color.red : Color.white; Debug.Log(color); ammo.useBullet(); shot.createShot(number, letter); letterDisplay.setColor(color); numberDisplay.setColor(color); } letterDisplay.fadeOut(0, false); numberDisplay.fadeOut(0, false); letter = -1; number = -1; Debug.Log("done"); }