Пример #1
0
 public void Fire(GameObject target)
 {
     if (_weaponState != WeaponState.None)
     {
         return;
     }
     if (Ammo < 1)
     {
         Reload();
         return;
     }
     _taget       = target;
     _weaponState = WeaponState.Firing;
     _timer       = FireTime;
     Ammo--;
     AmmoChangeEvent?.Invoke(Ammo, MaxAmmo);
     ShootBullet();
 }
Пример #2
0
 private void Update()
 {
     if (_timer > 0f)
     {
         _timer -= Time.deltaTime;
     }
     if (_timer <= 0f)
     {
         if (_weaponState == WeaponState.Firing)
         {
             _timer       = 0f;
             _weaponState = WeaponState.None;
         }
         else if (_weaponState == WeaponState.Reloading)
         {
             _weaponState = WeaponState.None;
             _timer       = 0f;
             Ammo         = MaxAmmo;
             AmmoChangeEvent?.Invoke(Ammo, MaxAmmo);
         }
     }
 }