//get current option for each dropdown public void GetInfo() { location = locationDD.GetComponentInChildren <Text>().text; maxCost = maxCostDD.GetComponentInChildren <Text>().text; days = daysDD.GetComponentInChildren <Text>().text; Debug.Log("button"); ama.SetOrigin(location); ama.SetMaxPrice(maxCost.Substring(1)); ama.SetDuration(days); //List<string> temp = new List<string> (); //temp.Add ("Portland"); //temp.Add ("Portland"); //temp.Add ("Portland"); //temp.Add ("Portland"); //GameObject.Find("UserInfo").GetComponent<StoreUserInfo>().setAirportList(temp); //List<string> temp2 = new List<string> (); //temp2.Add ("PDX"); //temp2.Add ("PDX"); //temp2.Add ("PDX"); //temp2.Add ("PDX"); //GameObject.Find("UserInfo").GetComponent<StoreUserInfo>().setCityList(temp2); //SceneManager.LoadScene ("Location Menu", LoadSceneMode.Single); //return; ama.CallQuery(); // StartCoroutine(ama.CallQuery ()); }