void OnTriggerEnter2D(Collider2D col){ altarTimeStamp = altarWaitTime+Time.time; if(col.gameObject.CompareTag("Altar")){ atAltar = true; if(Altar == null){ Altar = col.gameObject.GetComponent<Altar>().altarSprite; Altar.spriteRend.enabled = true; Altar.ChangeSprite(2); } } }
void OnTriggerExit2D(Collider2D col){ if(col.gameObject.CompareTag("Altar")){ atAltar = false; if(Altar != null){ Altar.spriteRend.enabled = false; Altar = null; } } }
// Use this for initialization void Start () { altarSprite = transform.GetChild(0).GetComponent<AltarSprite>(); }