Пример #1
0
 /// <summary>
 /// Creates a new Particle.
 /// </summary>
 /// <param name="alphaValueFunc">Alpha value function to use. If null, uses alpha value of 1.0f.</param>
 public Particle(ParticleTextureData textureData, Vector2 position, Vector2 velocity, float angleRads, float angularVelocity, 
     Color color, float size, float sizeChangeRatePerSecond, float timeToLive, AlphaValueDelegate alphaValueFunc = null)
 {
     Reset(textureData, position, velocity, angleRads, angularVelocity, color, size, sizeChangeRatePerSecond, timeToLive, alphaValueFunc);
 }
Пример #2
0
        /// <summary>
        /// Resets a Particle for reuse.
        /// </summary>
        /// /// <param name="alphaValueFunc">Alpha value function to use. If null, uses alpha value of 1.0f.</param>
        public void Reset(ParticleTextureData textureData, Vector2 position, Vector2 velocity, float angleRads, float angularVelocity, 
            Color color, float size, float sizeChangeRatePerSecond, float timeToLive, AlphaValueDelegate alphaValueFunc = null)
        {
            this.TextureData = textureData;
            this.Position = position;
            this.Velocity = velocity;
            this.AngleRads = angleRads;
            this.AngularVelocityRads = angularVelocity;
            this.Color = color;
            this.Size = size;
            this.SizeChangeRatePerSecond = sizeChangeRatePerSecond;
            this.TimeToLive = timeToLive;
            this.alphaValueFunction = alphaValueFunc;

            TimeAlive = 0.0f;
        }