//This method removes the ally from the scene void UnSummonAlly() { //Enemies go back to chasing the player EnemyTarget = Player.transform; //Tell the ally manager to remove the ally allyManager.UnSummonAlly(); }
//This method removes the ally from the scene void UnSummonAlly() { //Enemies go back to chasing the player EnemyTarget = Player.transform; //Tell the ally manager to remove the ally allyManager.UnSummonAlly(); allyManagerIndex++; if (allyManagerIndex == allyManagers.Length) { allyManagerIndex = 0; } allyManager = allyManagers[allyManagerIndex]; }
void UnSummonAlly() { enemyTarget = player.transform; allyManager.UnSummonAlly(); }