Пример #1
0
 // Use this for initialization
 void Start()
 {
     transform.position = lanes[startLane].transform.position;
     currentLane        = startLane;
     pause = FindObjectOfType <All_Screens_Manager>();
     audi  = GetComponent <AudioSource>();
 }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     transform.position = buttons[startButton].transform.position;
     currentButton      = startButton;
     rb       = GetComponent <Rigidbody2D>();
     gManager = FindObjectOfType <SwitchesGameManager>();
     pause    = FindObjectOfType <All_Screens_Manager>();
 }
Пример #3
0
 // Use this for initialization
 void Start()
 {
     voterHold.SetActive(false);
     enemyVoterHold.SetActive(false);
     gManager = FindObjectOfType <FalkGameManager>();
     rb       = GetComponent <Rigidbody2D>();
     anim     = GetComponent <Animator>();
     pause    = FindObjectOfType <All_Screens_Manager>();
     audi     = GetComponent <AudioSource>();
 }
Пример #4
0
 // Use this for initialization
 void Start()
 {
     transform.position = lanes[startLane].transform.position;
     currentLane        = startLane;
     sprite             = GetComponent <SpriteRenderer>();
     rb       = GetComponent <Rigidbody2D>();
     gManager = FindObjectOfType <EmuGameManager>();
     anim     = GetComponent <Animator>();
     pause    = FindObjectOfType <All_Screens_Manager>();
     audi     = GetComponent <AudioSource>();
 }
Пример #5
0
    // Use this for initialization
    void Start()
    {
        gManager = FindObjectOfType <EmuGameManager>();
        rb       = GetComponent <Rigidbody2D>();
        anim     = GetComponent <Animator>();
        pause    = FindObjectOfType <All_Screens_Manager>();
        audi     = GetComponent <AudioSource>();

        int clipToPlay = Random.Range(0, wark.Length);

        audi.PlayOneShot(wark[clipToPlay], 1f);
    }
Пример #6
0
    void Awake()
    {
        ameAnthem.SetActive(false);
        rusAnthem.SetActive(false);
        ruskieswin.SetActive(false);
        muricawin.SetActive(false);
        drawPaper.SetActive(false);
        drawAnthem.SetActive(false);
        afterGameButtons.SetActive(false);

        pause     = FindObjectOfType <All_Screens_Manager>();
        startTime = Time.time;
        gameStart = true;
    }
Пример #7
0
    // Use this for initialization
    void Start()
    {
        ameAnthem.SetActive(false);
        rusAnthem.SetActive(false);
        ruskieswin.SetActive(false);
        muricawin.SetActive(false);
        drawPaper.SetActive(false);
        drawAnthem.SetActive(false);
        gameEndButtons.SetActive(false);

        pause = FindObjectOfType <All_Screens_Manager>();

        startTime      = Time.time;
        gameNotStarted = true;
    }
Пример #8
0
    void Awake()
    {
        ausAnthem.SetActive(false);
        emuAnthem.SetActive(false);
        ausWinPaper.SetActive(false);
        emuWinPaper.SetActive(false);
        drawPaper.SetActive(false);
        drawAnthem.SetActive(false);
        afterGameButtons.SetActive(false);

        pause = FindObjectOfType <All_Screens_Manager>();

        startTime      = Time.time;
        gameNotStarted = true;
    }
Пример #9
0
    // Use this for initialization
    void Awake()
    {
        if (instance == null)
        {
            instance = this;
        }
        else if (instance != null)
        {
            Destroy(gameObject);
        }

        DontDestroyOnLoad(gameObject);

        blueHand.SetActive(false);
        redHand.SetActive(false);
        pauseMenu.SetActive(false);
    }
Пример #10
0
    //private AudioSource audi;
    //private bool moving;

    // Use this for initialization
    void Start()
    {
        rb    = GetComponent <Rigidbody2D>();
        pause = FindObjectOfType <All_Screens_Manager>();
        //audi = GetComponent<AudioSource>();
    }
Пример #11
0
 // Use this for initialization
 void Start()
 {
     rb    = GetComponent <Rigidbody2D>();
     anim  = GetComponent <Animator>();
     pause = FindObjectOfType <All_Screens_Manager>();
 }
Пример #12
0
 // Use this for initialization
 void Start()
 {
     pause    = FindObjectOfType <All_Screens_Manager>();
     gManager = FindObjectOfType <EmuGameManager>();
     rb       = GetComponent <Rigidbody2D>();
 }
Пример #13
0
 // Use this for initialization
 void Start()
 {
     uiText = GetComponent <Text>();
     pause  = FindObjectOfType <All_Screens_Manager>();
 }
Пример #14
0
 // Use this for initialization
 void Start()
 {
     pause         = FindObjectOfType <All_Screens_Manager>();
     pause.endGame = true;
 }