Пример #1
0
 public void UnblockAllTemporarilyBlockedTiles()
 {
     foreach (var tile in AllTiles.Where(a => a.IsTemporarilyBlocked))
     {
         tile.IsTemporarilyBlocked = false;
     }
 }
Пример #2
0
        /// <summary>
        /// Places the miens randomly on the board
        /// </summary>
        /// <param name="tile">the tile to not put bomb in because it is the first tile clicked</param>
        private void PlaceMines(Tile tile)
        {
            Progress = GameProgress.InProgress;

            //Place mines after the first mine has been uncovered
            var    placedMines = 0;
            Random rand        = new Random();

            while (placedMines != TotalMines)
            {
                int xRow = rand.Next(0, Rows - 1);
                int xCol = rand.Next(0, Columns - 1);
                foreach (var t in AllTiles.Where(singleTile => singleTile.Row == xRow && singleTile.Column == xCol))
                {
                    if (t != tile && t.Type != TileType.Bomb)
                    {
                        AllTiles[AllTiles.IndexOf(t)].Type = TileType.Bomb;
                        placedMines++;
                    }
                }
            }

            //Storing instances of adjacentTiles in every tile and changing
            foreach (var singleTile in AllTiles)
            {
                singleTile.InitializeAdjacentTile(this);
                singleTile.ChangeContent();
            }

            stopwatch.Start();
            dispatcherTimer.Start();
        }
Пример #3
0
        public void CreateGrid()
        {
            var tiles = AllTiles.Where(x => x.Point != null);
            int xMin  = tiles.Min(x => x.Point.X);
            int xMax  = tiles.Max(x => x.Point.X);
            int yMin  = tiles.Min(x => x.Point.Y);
            int yMax  = tiles.Max(x => x.Point.Y);



            for (int i = yMin, iGrid = 0; i <= yMax; i++, iGrid++)
            {
                Grid.Add(new List <Tile>());
                for (int j = xMin; j <= xMax; j++)
                {
                    Tile t = tiles.Where(x => x.Point.X == j && x.Point.Y == i).First();
                    Grid[iGrid].Add(t);
                }
            }
        }