/// <summary> /// 隐藏一些没有数量限额的卡牌 /// </summary> private void HideNoLimitCards() { List <int> removeCards = new List <int>(); foreach (KeyValuePair <int, CardBase> kv in AllShownCards) { if (kv.Value.CardInfo.BaseInfo.LimitNum == 0) { removeCards.Add(kv.Key); } } foreach (int cardID in removeCards) { AllCardContainers[cardID].gameObject.SetActive(false); AllShownCards.Remove(cardID); } }
private void HideHigherLevelNumCardsForStoryMode() { if (SelectBuildManager.Instance.CurrentGameMode == SelectBuildManager.GameMode.Single) { List <int> removeCards = new List <int>(); foreach (KeyValuePair <int, CardBase> kv in AllShownCards) { //if (kv.Value.CardInfo.BaseInfo.CardRareLevel > StoryManager.Instance.Conquered_LevelNum + 1) //{ // removeCards.Add(kv.Key); //} } foreach (int cardID in removeCards) { AllCardContainers[cardID].gameObject.SetActive(false); AllShownCards.Remove(cardID); } } }
public void SetCardLimit(SortedDictionary <int, int> cardLimits) { foreach (KeyValuePair <int, int> kv in cardLimits) { int CardID = kv.Key; int CardLimitCount = kv.Value; if (AllCards.ContainsKey(CardID)) { CardBase cb = AllCards[CardID]; cb.ChangeCardSelectLimit(CardLimitCount); if (!AllShownCards.ContainsKey(CardID)) { if (CardLimitCount > 0) { AllShownCards.Add(CardID, cb); AllCardContainers[CardID].gameObject.SetActive(true); } else { AllCardContainers[CardID].gameObject.SetActive(false); } } else { if (CardLimitCount == 0) { AllCardContainers[CardID].gameObject.SetActive(false); AllShownCards.Remove(CardID); } } } } HideHigherLevelNumCardsForStoryMode(); }