// Update is called once per frame void Update() { if (sharedobj.getPlayersCount() != 1) { // مود چند نفره if (StartTime >= 0.0f && cancount) { StartTime -= Time.deltaTime; //alarm.SetActive(true); //Debug.Log((int) StartTime + " " + (int)StartTime % 2); if (((int)StartTime <= 5) && ((int)StartTime % 2 == 1) && cancount) { alarm.SetActive(act); act = !act; //Debug.Log(StartTime); } } else if (StartTime <= 0.0f && !doonce) { cancount = false; doonce = true; StartTime = 0.0f; //Debug.Log(StartTime); alarm.SetActive(false); EndTime(); } } else { // مود تک نفره //StartTime = 0.0f; float t = Time.time; // h = h+ (int)(t/3600); // m =m+ (int) ((t % 3600)/60); // float s =((t % 3600) % 60); m = ((int)t / 60); string s = (t % 60).ToString("f2"); TimerText.GetComponent <Text>().text = m.ToString() + ":" + s; //Debug.Log(t); if (sharedobj.getCurentNumber() > sharedobj.getCountNum()) { sharedobj.setRecordOnePersonMode(m.ToString() + ":" + s); } } // float t =Time.time - StartTime; // Debug.Log(int.Parse( sharedobj.getTimerForEveryone()) + " " + (int)(t % 60 ) + " sssssssss"); // string secend = ((t % 60 ) ).ToString("00"); // if(sharedobj.getTimerForEveryone() == secend ) //5 secend aakhar // { // Debug.Log("end"); // alarm.SetActive(true); // //alarm.SetActive(!act) ; // //act = !act; // // if (int.Parse( sharedobj.getTimerForEveryone()) == ( (int)(t % 60 ))) // // { // // SceneManager.LoadScene("mainpage"); // // } // } }
void Start() { setshared(); Balls_temp2 = new GameObject[sharedobj.getCountNum()]; if (sharedobj.getIsGameStarted()) { BallVector3_temp = new List <Vector3>(); BallNames_temp = new List <string>(); GameObject[] Ball_temp = new GameObject[sharedobj.getBallsVector3().Count]; BallVector3_temp = sharedobj.getBallsVector3(); BallNames_temp = sharedobj.getBallsName(); for (int i = 0; i < BallVector3_temp.Count; i++) { ShowAgainBalls(i); } //Debug.Log(sharedobj.getBalls().Count); // Balls_temp2 = sharedobj.getBalls(); // foreach (GameObject g in Balls_temp2) // { // Debug.Log(g.GetComponent<Text>().text); // } // for (int i = 1; i <= sharedobj.getBalls().Count; i++) // { // GameObject newItem = Instantiate(sharedobj.getBalls() as GameObject; // } } else { numCount = sharedobj.getCountNum(); //Debug.Log(sharedobj.getIsGameStarted() + "asasasasasasaasasasas"); // GameObject newItem = Instantiate(itemPrefab) as GameObject; // RectTransform r = newItem.GetComponent<RectTransform>(); // r.position = new Vector3(100,100,0); // Debug.Log(newItem.transform.position); //create (); //createtest(); if (numCount > 70) { width = 0.9f * width; height = 0.9f * height; itemPrefab.GetComponent <CircleCollider2D>().radius = width / 2; } else if (numCount > 130) { width = 0.8f * width; height = 0.8f * height; itemPrefab.GetComponent <CircleCollider2D>().radius = width / 2; } else if (numCount > 200) { width = 0.5f * width; height = 0.5f * height; itemPrefab.GetComponent <CircleCollider2D>().radius = width / 2; } if (sharedobj.getIsGameStarted() == false) { //Debug.Log("te0"); //Balls_temp = new List<GameObject>(); //Debug.Log("te1"); for (int i = 0; i < numCount; i++) { CreateWithFor((i + 1).ToString()); } sharedobj.setIsGameStarted(true); //Debug.Log("te3"); //sharedobj.setBalls(Balls_temp); //Debug.Log("te4"); // for (int i = 0; i < numCount; i++) // { // Debug.Log("x: " + Balls_temp[i].GetComponent<Transform>().position.x + " y: " // + Balls_temp[i].GetComponent<Transform>().position.y); // } } else { //SetSpriteBallSelected(); } //Debug.Log("jjjjjjjjjjjjjjjjj :"+ Balls_temp.Count); } }