Пример #1
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 public static uint Clearance(NodeHandle a) => Clearance(AllNodes.Get(a));
Пример #2
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 /// <summary>
 /// Yield all neighbors connected to the given node.
 /// </summary>
 public static IEnumerable <NodeHandle> Edges(NodeHandle a) => Edges(a, AllNodes.Get(a));
Пример #3
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 public static NodeEdges GetEdges(NodeHandle a) => AllNodes.Get(a);
Пример #4
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 public static bool HasFlag(NodeHandle n, NodeEdges flag) => (AllNodes.Get(n) & flag) != 0;