public override MonsterMenuSceneProcess Update(MonsterMenuManager monsterMenuManager)
    {
        AllSceneManager sceneMgr = AllSceneManager.GetInstance();
        AllEventManager eventMgr = AllEventManager.GetInstance();

        if (eventMgr.EventUpdate())
        {
            return(MonsterMenuSceneProcess.SkillSelect);
        }

        if (sceneMgr.inputProvider_.UpSelect())
        {
        }
        else if (sceneMgr.inputProvider_.DownSelect())
        {
        }
        else if (sceneMgr.inputProvider_.RightSelect())
        {
        }
        else if (sceneMgr.inputProvider_.LeftSelect())
        {
        }
        else if (sceneMgr.inputProvider_.SelectEnter() ||
                 sceneMgr.inputProvider_.SelectMouseLeftTrigger())
        {
            eventMgr.EventTriggerNext();
        }
        else if (sceneMgr.inputProvider_.SelectBack())
        {
        }

        return(monsterMenuManager.GetNowProcessState().state_);
    }
Пример #2
0
    public override BugMenuSceneProcess Update(BugMenuManager bugMenuManager)
    {
        AllEventManager   eventMgr   = AllEventManager.GetInstance();
        AllSceneManager   sceneMgr   = AllSceneManager.GetInstance();
        PlayerTrainerData playerData = PlayerTrainerData.GetInstance();

        eventMgr.EventUpdate();

        if (sceneMgr.inputProvider_.UpSelect() ||
            sceneMgr.inputProvider_.MouseWheelValue() > 0)
        {
            //表示する技がまだあったら
            if (skillSelectNum_ > 0)
            {
                //SE
                bugMenuManager.GetInputSoundProvider().UpSelect();

                --skillSelectNum_;

                //一番上からスクロールさせようとしたら
                if (bugMenuManager.GetCommandParts().SelectNumber() == 0)
                {
                    //技の名前を更新する
                    for (int i = skillSelectNum_, j = 0; i < skillSelectNum_ + bugMenuManager.GetCommandParts().GetCommandWindowTextsCount(); ++i)
                    {
                        bugMenuManager.GetCommandParts().CommandWindowChoiceTextChange(j, " " + bugMenuManager.GetSkillTradeActiveSkills(i).skillName_);

                        ++j;
                    }

                    //カーソルを戻す
                    //bugMenuManager.GetCommandParts().CommandSelect(1, new Vector3(0, -1.0f, 0));

                    //downCursorの表示
                    bugMenuManager.GetDownCursor().gameObject.SetActive(true);

                    if (skillSelectNum_ == 0)
                    {
                        //upCursorの表示
                        bugMenuManager.GetUpCursor().gameObject.SetActive(false);
                    }
                }

                //選択肢の処理
                bugMenuManager.GetCommandParts().CommandSelectUp(new Vector3(0, 1.0f, 0));

                //技の情報の反映
                bugMenuManager.GetInfoFrameParts().SkillInfoReflect(bugMenuManager.GetSkillTradeActiveSkills(skillSelectNum_));
            }
        }
        else if (sceneMgr.inputProvider_.DownSelect() ||
                 sceneMgr.inputProvider_.MouseWheelValue() < 0)
        {
            //表示する技がまだあったら
            if (skillSelectNum_ < bugMenuManager.GetSkillTradeActiveSkillsCount() - 1)
            {
                //SE
                bugMenuManager.GetInputSoundProvider().DownSelect();

                ++skillSelectNum_;

                //一番下からスクロールさせようとしたら
                if (bugMenuManager.GetCommandParts().SelectNumber() == bugMenuManager.GetCommandParts().GetCommandWindowTextsCount() - 1)
                {
                    //技の名前を更新する
                    for (int i = skillSelectNum_ - bugMenuManager.GetCommandParts().GetCommandWindowTextsCount() + 1, j = 0; i < skillSelectNum_ + 1; ++i)
                    {
                        bugMenuManager.GetCommandParts().CommandWindowChoiceTextChange(j, " " + bugMenuManager.GetSkillTradeActiveSkills(i).skillName_);

                        ++j;
                    }

                    //カーソルを戻す
                    //bugMenuManager.GetCommandParts().CommandSelect(-1, new Vector3(0, 1.0f, 0));

                    //upCursorの表示
                    bugMenuManager.GetUpCursor().gameObject.SetActive(true);

                    if (skillSelectNum_ == bugMenuManager.GetSkillTradeActiveSkillsCount() - 1)
                    {
                        //downCursorの表示
                        bugMenuManager.GetDownCursor().gameObject.SetActive(false);
                    }
                }

                //選択肢の処理
                bugMenuManager.GetCommandParts().CommandSelectDown(new Vector3(0, -1.0f, 0));

                //技の情報の反映
                bugMenuManager.GetInfoFrameParts().SkillInfoReflect(bugMenuManager.GetSkillTradeActiveSkills(skillSelectNum_));
            }
        }
        else if (sceneMgr.inputProvider_.RightSelect())
        {
        }
        else if (sceneMgr.inputProvider_.LeftSelect())
        {
        }
        else if (sceneMgr.inputProvider_.SelectEnter() ||
                 sceneMgr.inputProvider_.SelectMouseLeftTrigger())
        {
            //技を習得できるか
            if (playerData.GetMonsterDatas(MonsterMenuManager.skillTradeSelectMonsterNumber_).SkillTradeCheck(bugMenuManager.GetSkillTradeActiveSkills(skillSelectNum_).elementType_.state_))
            {
                //SE
                bugMenuManager.GetInputSoundProvider().SelectEnter();

                MonsterMenuManager.skillTradeActive_    = true;
                MonsterMenuManager.skillTradeSkillData_ = new SkillData((SkillDataNumber)bugMenuManager.GetSkillTradeActiveSkills(skillSelectNum_).skillNumber_);

                sceneMgr.inputProvider_ = new InactiveInputProvider();

                //フェードアウト
                eventMgr.EventSpriteRendererSet(
                    sceneMgr.GetPublicFrontScreen().GetEventScreenSprite()
                    , null
                    , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255)
                    );
                eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor);
                eventMgr.AllUpdateEventExecute(0.4f);

                //シーンの切り替え
                MonsterMenuManager.SetProcessStateProvider(new MonsterMenuSceneNormalProcessStateProvider());
                eventMgr.SceneChangeEventSet(SceneState.MonsterMenu, SceneChangeMode.Continue);
            }
        }
        else if (sceneMgr.inputProvider_.SelectBack() ||
                 sceneMgr.inputProvider_.SelectMouseRightTrigger())
        {
            MonsterMenuManager.skillTradeActive_    = true;
            MonsterMenuManager.skillTradeSkillData_ = null;

            sceneMgr.inputProvider_ = new InactiveInputProvider();

            //フェードアウト
            eventMgr.EventSpriteRendererSet(
                sceneMgr.GetPublicFrontScreen().GetEventScreenSprite()
                , null
                , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255)
                );
            eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor);
            eventMgr.AllUpdateEventExecute(0.4f);

            //シーンの切り替え
            MonsterMenuManager.SetProcessStateProvider(new MonsterMenuSceneNormalProcessStateProvider());
            eventMgr.SceneChangeEventSet(SceneState.MonsterMenu, SceneChangeMode.Continue);
        }
        else if (sceneMgr.inputProvider_.SelectNovelWindowActive())
        {
        }
        else if (sceneMgr.inputProvider_.SelectMenu())
        {
        }

        return(bugMenuManager.GetProcessProvider().state_);
    }
    public override MonsterMenuSceneProcess Update(MonsterMenuManager monsterMenuManager)
    {
        AllSceneManager   sceneMgr   = AllSceneManager.GetInstance();
        AllEventManager   eventMgr   = AllEventManager.GetInstance();
        PlayerTrainerData playerData = PlayerTrainerData.GetInstance();

        eventMgr.EventUpdate();

        if (MonsterMenuManager.skillTradeActive_)
        {
            MonsterMenuManager.skillTradeActive_ = false;

            sceneMgr.inputProvider_ = new KeyBoardSelectInactiveTriggerInputProvider();

            //技が設定されていたら
            if (MonsterMenuManager.skillTradeSkillData_ == null)
            {
                //フェードイン
                eventMgr.EventSpriteRendererSet(
                    sceneMgr.GetPublicFrontScreen().GetEventScreenSprite()
                    , null
                    , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 0)
                    );
                eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor);
                eventMgr.AllUpdateEventExecute(0.4f);
            }
            else
            {
                monsterMenuManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().blinkTimeRegulation_   = 0.5f;
                monsterMenuManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().GetBlinkState().state_ = UpdateSpriteRendererProcessBlink.In;

                //スキルの行動の選択肢の初期化
                nowSkillActionCommandExecuteStateProvider_.state_ = MonsterMenuSceneSkillActionCommandExecute.Swap;
                monsterMenuManager.GetSkillActionCommandParts().SelectReset(new Vector3(-0.6f, 0.85f, -4));

                string context = "1..." + "\r\n\r\n"
                                 + "2の..." + "\r\n\r\n"
                                 + "ぽかん!" + "\r\n\r\n"
                                 + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).uniqueName_ + "は \r\n"
                                 + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber()).skillName_ + "を忘れて" + "\r\n\r\n"
                                 + MonsterMenuManager.skillTradeSkillData_.skillName_ + "を 覚えた!";
                List <string> contexts = t13.Utility.ContextSlice(context, "\r\n\r\n");

                //技の反映
                playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).SkillSet(MonsterMenuManager.skillTradeSkillData_, monsterMenuManager.GetSkillCommandParts().SelectNumber());

                //技の情報の反映
                monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(PlayerTrainerData.GetInstance().GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber()));

                //モンスターの技の名前の反映
                for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i)
                {
                    monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(i).skillName_);
                }

                //フェードイン
                eventMgr.EventSpriteRendererSet(
                    sceneMgr.GetPublicFrontScreen().GetEventScreenSprite()
                    , null
                    , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 0)
                    );
                eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor);
                eventMgr.AllUpdateEventExecute(0.4f);

                //ウィンドウの表示
                eventMgr.UpdateGameObjectSet(monsterMenuManager.GetNovelWindowParts().GetUpdateGameObject());
                eventMgr.UpdateGameObjectsActiveSetExecute(true);

                for (int i = 0; i < contexts.Count; ++i)
                {
                    //文字列の処理
                    eventMgr.EventTextSet(monsterMenuManager.GetNovelWindowParts().GetNovelWindowEventText(), contexts[i]);
                    eventMgr.EventTextsUpdateExecuteSet(EventTextEventManagerExecute.CharaUpdate);
                    eventMgr.AllUpdateEventExecute(0.6f);

                    //Blinkの開始
                    eventMgr.EventSpriteRendererSet(monsterMenuManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite());
                    eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.BlinkStart);
                    eventMgr.AllUpdateEventExecute();

                    //Enterの押下待ち
                    eventMgr.EventTriggerSet();

                    //Blinkの終了
                    eventMgr.EventSpriteRendererSet(monsterMenuManager.GetNovelWindowParts().GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite());
                    eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.BlinkEnd);
                    eventMgr.AllUpdateEventExecute();
                }

                //ウィンドウの初期化
                eventMgr.EventTextSet(monsterMenuManager.GetNovelWindowParts().GetNovelWindowEventText(), "");
                eventMgr.EventTextsUpdateExecuteSet(EventTextEventManagerExecute.CharaUpdate);
                eventMgr.AllUpdateEventExecute();

                //ウィンドウの非表示
                eventMgr.UpdateGameObjectSet(monsterMenuManager.GetNovelWindowParts().GetUpdateGameObject());
                eventMgr.UpdateGameObjectsActiveSetExecute(false);
            }

            //操作の変更
            eventMgr.InputProviderChangeEventSet(new KeyBoardNormalTriggerInputProvider());

            return(MonsterMenuSceneProcess.SkillTradeEventExecute);
        }

        //カーソルが動いていたら
        int commandSelectNumber = monsterMenuManager.GetSkillActionCommandParts().CommandSelectForNumber(new Vector3(), new Vector3(0, 0.55f, 0));

        if (commandSelectNumber > -1)
        {
            //SE
            monsterMenuManager.GetInputSoundProvider().UpSelect();

            nowSkillActionCommandExecuteStateProvider_.state_ = (MonsterMenuSceneSkillActionCommandExecute)monsterMenuManager.GetSkillActionCommandParts().SelectNumber() + 1;
        }
        else if (sceneMgr.inputProvider_.UpSelect())
        {
            //選択肢が動かせたら
            if (monsterMenuManager.GetSkillActionCommandParts().CommandSelectUp(new Vector3(0, 0.55f, 0)))
            {
                //SE
                monsterMenuManager.GetInputSoundProvider().UpSelect();

                nowSkillActionCommandExecuteStateProvider_.state_ = (MonsterMenuSceneSkillActionCommandExecute)monsterMenuManager.GetSkillActionCommandParts().SelectNumber() + 1;
            }
        }
        else if (sceneMgr.inputProvider_.DownSelect())
        {
            //選択肢が動かせたら
            if (monsterMenuManager.GetSkillActionCommandParts().CommandSelectDown(new Vector3(0, -0.55f, 0)))
            {
                //SE
                monsterMenuManager.GetInputSoundProvider().DownSelect();

                nowSkillActionCommandExecuteStateProvider_.state_ = (MonsterMenuSceneSkillActionCommandExecute)monsterMenuManager.GetSkillActionCommandParts().SelectNumber() + 1;
            }
        }
        else if (sceneMgr.inputProvider_.RightSelect())
        {
        }
        else if (sceneMgr.inputProvider_.LeftSelect())
        {
        }
        else if (sceneMgr.inputProvider_.SelectEnter() ||
                 monsterMenuManager.GetSkillActionCommandParts().MouseLeftButtonTriggerActive())
        {
            //SE
            monsterMenuManager.GetInputSoundProvider().SelectEnter();

            nowSkillActionCommandExecuteStateProvider_.Execute(monsterMenuManager);

            //スキルの行動の選択肢の初期化
            nowSkillActionCommandExecuteStateProvider_.state_ = MonsterMenuSceneSkillActionCommandExecute.Swap;
            monsterMenuManager.GetSkillActionCommandParts().SelectReset(new Vector3(-0.6f, 0.85f, -4));
        }
        else if (sceneMgr.inputProvider_.SelectBack() ||
                 sceneMgr.inputProvider_.SelectMouseRightTrigger())
        {
            monsterMenuManager.GetSkillActionCommandParts().gameObject.SetActive(false);

            //スキルの行動の選択肢の初期化
            nowSkillActionCommandExecuteStateProvider_.state_ = MonsterMenuSceneSkillActionCommandExecute.Swap;
            monsterMenuManager.GetSkillActionCommandParts().SelectReset(new Vector3(-0.6f, 0.85f, -4));

            monsterMenuManager.GetSkillCommandParts().commandWindowChoicesColliderActive();

            return(MonsterMenuSceneProcess.SkillSelect);
        }

        return(monsterMenuManager.GetNowProcessState().state_);
    }
Пример #4
0
    public override MonsterMenuSceneProcess Update(MonsterMenuManager monsterMenuManager)
    {
        AllSceneManager   sceneMgr   = AllSceneManager.GetInstance();
        AllEventManager   eventMgr   = AllEventManager.GetInstance();
        PlayerTrainerData playerData = PlayerTrainerData.GetInstance();

        eventMgr.EventUpdate();

        if (sceneMgr.inputProvider_.UpSelect() ||
            sceneMgr.inputProvider_.MouseWheelValue() > 0)
        {
            //SE
            monsterMenuManager.GetInputSoundProvider().UpSelect();

            monsterMenuManager.GetMagazineParts().UpRollMagazineParts();

            //操作の変更
            eventMgr.InputProviderChangeEventSet(new KeyBoardNormalInputProvider());

            monsterMenuManager.GetBulletParts().UpRollStatusInfoParts();

            monsterMenuManager.selectMonsterNumber_ += 1;
            monsterMenuManager.selectMonsterNumber_ %= playerData.GetMonsterDatasLength();

            //モンスターのパラメーターの反映
            monsterMenuManager.GetParameterInfoFrameParts().MonsterDataReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_));

            //モンスターの技の名前の反映
            for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i)
            {
                monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(i).skillName_);
            }

            //最後のステータスインフォパーツに反映
            int referMonsterNumber = (monsterMenuManager.selectMonsterNumber_ + 2) % playerData.GetMonsterDatasLength();
            if (monsterMenuManager.swapActive_ && referMonsterNumber == monsterMenuManager.swapSelectNumber_)
            {
                monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).MonsterStatusInfoSet(playerData.GetMonsterDatas(referMonsterNumber));
                monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetBaseParts().GetBaseSprite().color = new Color32(222, 255, 0, 0);
            }
            else
            {
                monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).MonsterStatusInfoSet(playerData.GetMonsterDatas(referMonsterNumber));
                monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetBaseParts().GetBaseSprite().color = new Color32(255, 255, 255, 0);
            }

            //状態異常の表示、非表示
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetFirstAbnormalStateInfoParts().gameObject.SetActive(true);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetSecondAbnormalStateInfoParts().gameObject.SetActive(true);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetFirstAbnormalStateInfoParts().gameObject.SetActive(false);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetSecondAbnormalStateInfoParts().gameObject.SetActive(false);

            //タイプの表示、非表示
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetFirstElementInfoParts().gameObject.SetActive(true);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetSecondElementInfoParts().gameObject.SetActive(true);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetFirstElementInfoParts().gameObject.SetActive(false);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetSecondElementInfoParts().gameObject.SetActive(false);

            sceneMgr.inputProvider_ = new InactiveInputProvider();
        }
        else if (sceneMgr.inputProvider_.DownSelect() ||
                 sceneMgr.inputProvider_.MouseWheelValue() < 0)
        {
            //SE
            monsterMenuManager.GetInputSoundProvider().DownSelect();

            monsterMenuManager.GetMagazineParts().DownRollMagazineParts();

            //操作の変更
            eventMgr.InputProviderChangeEventSet(new KeyBoardNormalInputProvider());

            monsterMenuManager.GetBulletParts().DownRollStatusInfoParts();

            monsterMenuManager.selectMonsterNumber_ -= 1;
            monsterMenuManager.selectMonsterNumber_  = System.Math.Abs((monsterMenuManager.selectMonsterNumber_ + playerData.GetMonsterDatasLength()) % playerData.GetMonsterDatasLength());

            //モンスターのパラメーターの反映
            monsterMenuManager.GetParameterInfoFrameParts().MonsterDataReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_));

            //モンスターの技の名前の反映
            for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i)
            {
                monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(i).skillName_);
            }

            //最後のステータスインフォパーツに反映
            int referMonsterNumber = System.Math.Abs(((monsterMenuManager.selectMonsterNumber_ - 2) + playerData.GetMonsterDatasLength()) % playerData.GetMonsterDatasLength());
            if (monsterMenuManager.swapActive_ && referMonsterNumber == monsterMenuManager.swapSelectNumber_)
            {
                monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).MonsterStatusInfoSet(playerData.GetMonsterDatas(referMonsterNumber));
                monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetBaseParts().GetBaseSprite().color = new Color32(222, 255, 0, 0);
            }
            else
            {
                monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).MonsterStatusInfoSet(playerData.GetMonsterDatas(referMonsterNumber));
                monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetBaseParts().GetBaseSprite().color = new Color32(255, 255, 255, 0);
            }

            //状態異常の表示、非表示
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetFirstAbnormalStateInfoParts().gameObject.SetActive(true);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetSecondAbnormalStateInfoParts().gameObject.SetActive(true);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetFirstAbnormalStateInfoParts().gameObject.SetActive(false);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetSecondAbnormalStateInfoParts().gameObject.SetActive(false);

            //タイプの表示、非表示
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetFirstElementInfoParts().gameObject.SetActive(true);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetSecondElementInfoParts().gameObject.SetActive(true);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetFirstElementInfoParts().gameObject.SetActive(false);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetSecondElementInfoParts().gameObject.SetActive(false);

            sceneMgr.inputProvider_ = new InactiveInputProvider();
        }
        else if (sceneMgr.inputProvider_.RightSelect())
        {
        }
        else if (sceneMgr.inputProvider_.LeftSelect())
        {
        }
        else if (sceneMgr.inputProvider_.SelectEnter() ||
                 sceneMgr.inputProvider_.SelectMouseLeftTrigger())
        {
            //None以外だったら
            if (playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).tribesData_.monsterNumber_ != (int)MonsterTribesDataNumber.None)
            {
                //SE
                monsterMenuManager.GetInputSoundProvider().SelectEnter();

                //スワップ中
                if (monsterMenuManager.swapActive_)
                {
                    //スワップ選択中のモンスターと選択中のモンスターが一緒ではなかったら
                    if (monsterMenuManager.swapSelectNumber_ != monsterMenuManager.selectMonsterNumber_)
                    {
                        //スワップ処理
                        playerData.MonsterSwap(monsterMenuManager.selectMonsterNumber_, monsterMenuManager.swapSelectNumber_);

                        //ステータスインフォへの反映
                        for (int i = 0; i < (monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() / 2) + 1; ++i)
                        {
                            if (i == 0)
                            {
                                monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(i + 2).MonsterStatusInfoSet(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_));
                            }
                            else
                            {
                                monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(i + 2).MonsterStatusInfoSet(playerData.GetMonsterDatas((monsterMenuManager.selectMonsterNumber_ + i) % playerData.GetMonsterDatasLength()));
                                monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(-i + 2).MonsterStatusInfoSet(playerData.GetMonsterDatas(System.Math.Abs((monsterMenuManager.selectMonsterNumber_ - i + playerData.GetMonsterDatasLength()) % playerData.GetMonsterDatasLength())));
                            }
                        }

                        //MagazinePartsのSDの画像の変更
                        for (int i = 0; i < monsterMenuManager.GetMagazineParts().GetMonsterSDsPartsCount(); ++i)
                        {
                            monsterMenuManager.GetMagazineParts().GetMonsterSDsParts(i).GetMonsterSDEventSpriteRenderer().GetSpriteRenderer().sprite = playerData.GetMonsterDatas(i).tribesData_.SDTex_;
                        }

                        //モンスターのパラメーターの反映
                        monsterMenuManager.GetParameterInfoFrameParts().MonsterDataReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_));

                        //モンスターの技の名前の反映
                        for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i)
                        {
                            monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(i).skillName_);
                        }
                    }

                    monsterMenuManager.swapActive_ = false;

                    //バレットの色の変更
                    for (int i = 0; i < monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize(); ++i)
                    {
                        monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(i).GetBaseParts().GetBaseSprite().color = new Color(1.0f, 1.0f, 1.0f, monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(i).GetBaseParts().GetBaseSprite().color.a);
                    }
                }
                else
                {
                    monsterMenuManager.GetMonsterActionCommandParts().gameObject.SetActive(true);

                    //操作の変更
                    AllSceneManager.GetInstance().inputProvider_ = new KeyBoardNormalTriggerInputProvider();

                    return(MonsterMenuSceneProcess.MonsterActionSelect);
                }
            }
        }
        else if (sceneMgr.inputProvider_.SelectBack() ||
                 sceneMgr.inputProvider_.SelectMouseRightTrigger())
        {
            //スワップ中じゃなかったら
            if (!monsterMenuManager.swapActive_)
            {
                sceneMgr.inputProvider_ = new InactiveInputProvider();

                //フェードアウト
                eventMgr.EventSpriteRendererSet(
                    sceneMgr.GetPublicFrontScreen().GetEventScreenSprite()
                    , null
                    , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255)
                    );
                eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor);
                eventMgr.AllUpdateEventExecute(0.4f);

                //シーンの切り替え
                if (playerData.prepareContinue_)
                {
                    playerData.prepareContinue_ = false;
                    eventMgr.SceneChangeEventSet(SceneState.GameContinue, SceneChangeMode.Continue);
                }
                else
                {
                    eventMgr.SceneChangeEventSet(SceneState.Map, SceneChangeMode.Change);
                }
            }
        }

        return(monsterMenuManager.GetNowProcessState().state_);
    }
    public override MonsterMenuSceneProcess Update(MonsterMenuManager monsterMenuManager)
    {
        AllSceneManager  sceneMgr   = AllSceneManager.GetInstance();
        AllEventManager  eventMgr   = AllEventManager.GetInstance();
        PlayerBattleData playerData = PlayerBattleData.GetInstance();

        eventMgr.EventUpdate();

        if (sceneMgr.inputProvider_.UpSelect() ||
            sceneMgr.inputProvider_.MouseWheelValue() > 0)
        {
            //SE
            monsterMenuManager.GetInputSoundProvider().UpSelect();

            monsterMenuManager.GetMagazineParts().UpRollMagazineParts();

            //操作の変更
            eventMgr.InputProviderChangeEventSet(new KeyBoardNormalInputProvider());

            monsterMenuManager.GetBulletParts().UpRollStatusInfoParts();

            monsterMenuManager.selectMonsterNumber_ += 1;
            monsterMenuManager.selectMonsterNumber_ %= playerData.GetMonsterDatasLength();

            //モンスターのパラメーターの反映
            monsterMenuManager.GetParameterInfoFrameParts().MonsterDataReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_));

            //モンスターの技の名前の反映
            for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i)
            {
                monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(i).skillName_);
            }

            //最後のステータスインフォパーツに反映
            int referMonsterNumber = (monsterMenuManager.selectMonsterNumber_ + 2) % playerData.GetMonsterDatasLength();
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).MonsterStatusInfoSet(playerData.GetMonsterDatas(referMonsterNumber));

            //状態異常の表示、非表示
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetFirstAbnormalStateInfoParts().gameObject.SetActive(true);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetSecondAbnormalStateInfoParts().gameObject.SetActive(true);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetFirstAbnormalStateInfoParts().gameObject.SetActive(false);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetSecondAbnormalStateInfoParts().gameObject.SetActive(false);

            //タイプの表示、非表示
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetFirstElementInfoParts().gameObject.SetActive(true);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 2).GetSecondElementInfoParts().gameObject.SetActive(true);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetFirstElementInfoParts().gameObject.SetActive(false);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).GetSecondElementInfoParts().gameObject.SetActive(false);

            sceneMgr.inputProvider_ = new InactiveInputProvider();
        }
        else if (sceneMgr.inputProvider_.DownSelect() ||
                 sceneMgr.inputProvider_.MouseWheelValue() < 0)
        {
            //SE
            monsterMenuManager.GetInputSoundProvider().DownSelect();

            monsterMenuManager.GetMagazineParts().DownRollMagazineParts();

            //操作の変更
            eventMgr.InputProviderChangeEventSet(new KeyBoardNormalInputProvider());

            monsterMenuManager.GetBulletParts().DownRollStatusInfoParts();

            monsterMenuManager.selectMonsterNumber_ -= 1;
            monsterMenuManager.selectMonsterNumber_  = System.Math.Abs((monsterMenuManager.selectMonsterNumber_ + playerData.GetMonsterDatasLength()) % playerData.GetMonsterDatasLength());

            //モンスターのパラメーターの反映
            monsterMenuManager.GetParameterInfoFrameParts().MonsterDataReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_));

            //モンスターの技の名前の反映
            for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i)
            {
                monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(i).skillName_);
            }

            //最初のステータスインフォパーツに反映
            int referMonsterNumber = System.Math.Abs(((monsterMenuManager.selectMonsterNumber_ - 2) + playerData.GetMonsterDatasLength()) % playerData.GetMonsterDatasLength());
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(0).MonsterStatusInfoSet(playerData.GetMonsterDatas(referMonsterNumber));

            //状態異常の表示、非表示
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetFirstAbnormalStateInfoParts().gameObject.SetActive(true);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetSecondAbnormalStateInfoParts().gameObject.SetActive(true);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetFirstAbnormalStateInfoParts().gameObject.SetActive(false);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetSecondAbnormalStateInfoParts().gameObject.SetActive(false);

            //タイプの表示、非表示
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetFirstElementInfoParts().gameObject.SetActive(true);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(1).GetSecondElementInfoParts().gameObject.SetActive(true);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetFirstElementInfoParts().gameObject.SetActive(false);
            monsterMenuManager.GetBulletParts().GetEventStatusInfosParts(monsterMenuManager.GetBulletParts().GetEventStatusInfosPartsSize() - 1).GetSecondElementInfoParts().gameObject.SetActive(false);

            sceneMgr.inputProvider_ = new InactiveInputProvider();
        }
        else if (sceneMgr.inputProvider_.RightSelect())
        {
        }
        else if (sceneMgr.inputProvider_.LeftSelect())
        {
        }
        else if (sceneMgr.inputProvider_.SelectEnter() ||
                 sceneMgr.inputProvider_.SelectMouseLeftTrigger())
        {
            //None以外だったら
            if (playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).tribesData_.monsterNumber_ != (int)MonsterTribesDataNumber.None)
            {
                //SE
                monsterMenuManager.GetInputSoundProvider().SelectEnter();

                //技の情報の反映
                monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(PlayerBattleData.GetInstance().GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(0));

                //技の選択肢の初期化
                monsterMenuManager.GetSkillCommandParts().commandWindowChoicesColliderActive();

                monsterMenuManager.GetSkillCommandParts().GetCursorParts().gameObject.SetActive(true);

                //操作の変更
                AllSceneManager.GetInstance().inputProvider_ = new KeyBoardNormalTriggerInputProvider();

                return(MonsterMenuSceneProcess.SkillSelect);
            }
        }
        else if (sceneMgr.inputProvider_.SelectBack() ||
                 sceneMgr.inputProvider_.SelectMouseRightTrigger())
        {
            if (playerData.GetMonsterDatas(0).battleActive_)
            {
                sceneMgr.inputProvider_ = new InactiveInputProvider();

                playerData.changeMonsterNumber_ = 0;
                playerData.changeMonsterActive_ = true;

                //フェードアウト
                eventMgr.EventSpriteRendererSet(
                    sceneMgr.GetPublicFrontScreen().GetEventScreenSprite()
                    , null
                    , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255)
                    );
                eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor);
                eventMgr.AllUpdateEventExecute(0.4f);

                //シーンの切り替え
                eventMgr.SceneChangeEventSet(SceneState.Battle, SceneChangeMode.Continue);
            }
        }

        return(monsterMenuManager.GetNowProcessState().state_);
    }
Пример #6
0
    public override MonsterMenuSceneProcess Update(MonsterMenuManager monsterMenuManager)
    {
        AllSceneManager sceneMgr = AllSceneManager.GetInstance();
        AllEventManager eventMgr = AllEventManager.GetInstance();

        eventMgr.EventUpdate();

        //カーソルが動いていたら
        int commandSelectNumber = monsterMenuManager.GetMonsterActionCommandParts().CommandSelectForNumber(new Vector3(), new Vector3(0, 0.55f, 0));

        if (commandSelectNumber > -1)
        {
            //SE
            monsterMenuManager.GetInputSoundProvider().UpSelect();

            nowMonsterActionCommandExecuteStateProvider_.state_ = (MonsterBattleMenuSceneMonsterActionCommandExecute)monsterMenuManager.GetMonsterActionCommandParts().SelectNumber() + 1;
        }
        else if (sceneMgr.inputProvider_.UpSelect())
        {
            //選択肢が動かせたら
            if (monsterMenuManager.GetMonsterActionCommandParts().CommandSelectUp(new Vector3(0, 0.55f, 0)))
            {
                //SE
                monsterMenuManager.GetInputSoundProvider().UpSelect();

                nowMonsterActionCommandExecuteStateProvider_.state_ = (MonsterBattleMenuSceneMonsterActionCommandExecute)monsterMenuManager.GetMonsterActionCommandParts().SelectNumber() + 1;
            }
        }
        else if (sceneMgr.inputProvider_.DownSelect())
        {
            //選択肢が動かせたら
            if (monsterMenuManager.GetMonsterActionCommandParts().CommandSelectDown(new Vector3(0, -0.55f, 0)))
            {
                //SE
                monsterMenuManager.GetInputSoundProvider().DownSelect();

                nowMonsterActionCommandExecuteStateProvider_.state_ = (MonsterBattleMenuSceneMonsterActionCommandExecute)monsterMenuManager.GetMonsterActionCommandParts().SelectNumber() + 1;
            }
        }
        else if (sceneMgr.inputProvider_.RightSelect())
        {
        }
        else if (sceneMgr.inputProvider_.LeftSelect())
        {
        }
        else if (sceneMgr.inputProvider_.SelectEnter() ||
                 monsterMenuManager.GetMonsterActionCommandParts().MouseLeftButtonTriggerActive())
        {
            //SE
            monsterMenuManager.GetInputSoundProvider().SelectEnter();

            nowMonsterActionCommandExecuteStateProvider_.Execute(monsterMenuManager);

            //モンスターの行動の選択肢の初期化
            nowMonsterActionCommandExecuteStateProvider_.state_ = MonsterBattleMenuSceneMonsterActionCommandExecute.Trade;
            monsterMenuManager.GetMonsterActionCommandParts().SelectReset(new Vector3(-0.6f, 0.85f, -4));
        }
        else if (sceneMgr.inputProvider_.SelectBack() ||
                 sceneMgr.inputProvider_.SelectMouseRightTrigger())
        {
            monsterMenuManager.GetMonsterActionCommandParts().gameObject.SetActive(false);

            //操作の変更
            AllSceneManager.GetInstance().inputProvider_ = new KeyBoardNormalInputProvider();

            //モンスターの行動の選択肢の初期化
            nowMonsterActionCommandExecuteStateProvider_.state_ = MonsterBattleMenuSceneMonsterActionCommandExecute.Trade;
            monsterMenuManager.GetMonsterActionCommandParts().SelectReset(new Vector3(-0.6f, 0.85f, -4));

            return(MonsterMenuSceneProcess.MonsterSelect);
        }

        return(monsterMenuManager.GetNowProcessState().state_);
    }
    public override MonsterMenuSceneProcess Update(MonsterMenuManager monsterMenuManager)
    {
        AllSceneManager  sceneMgr   = AllSceneManager.GetInstance();
        AllEventManager  eventMgr   = AllEventManager.GetInstance();
        PlayerBattleData playerData = PlayerBattleData.GetInstance();

        eventMgr.EventUpdate();

        //カーソルが動いていたら
        int commandSelectNumber = monsterMenuManager.GetSkillCommandParts().CommandSelectForNumber(new Vector3(6.08f, 0, 0), new Vector3(0, 1.72f, 0));

        if (commandSelectNumber > -1)
        {
            //SE
            monsterMenuManager.GetInputSoundProvider().UpSelect();

            //技の情報の反映
            monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber()));
        }
        else if (sceneMgr.inputProvider_.UpSelect())
        {
            //選択肢が動かせたら
            if (monsterMenuManager.GetSkillCommandParts().CommandSelectUp(new Vector3(0, 1.72f, 0)))
            {
                //SE
                monsterMenuManager.GetInputSoundProvider().UpSelect();

                //技の情報の反映
                monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber()));
            }
        }
        else if (sceneMgr.inputProvider_.DownSelect())
        {
            //選択肢が動かせたら
            if (monsterMenuManager.GetSkillCommandParts().CommandSelectDown(new Vector3(0, -1.72f, 0)))
            {
                //SE
                monsterMenuManager.GetInputSoundProvider().DownSelect();

                //技の情報の反映
                monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber()));
            }
        }
        else if (sceneMgr.inputProvider_.RightSelect())
        {
            //選択肢が動かせたら
            if (monsterMenuManager.GetSkillCommandParts().CommandSelectRight(new Vector3(6.08f, 0, 0)))
            {
                //SE
                monsterMenuManager.GetInputSoundProvider().RightSelect();

                //技の情報の反映
                monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber()));
            }
        }
        else if (sceneMgr.inputProvider_.LeftSelect())
        {
            //選択肢が動かせたら
            if (monsterMenuManager.GetSkillCommandParts().CommandSelectLeft(new Vector3(-6.08f, 0, 0)))
            {
                //SE
                monsterMenuManager.GetInputSoundProvider().LeftSelect();

                //技の情報の反映
                monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber()));
            }
        }
        else if (sceneMgr.inputProvider_.SelectEnter() ||
                 monsterMenuManager.GetSkillCommandParts().MouseLeftButtonTriggerActive())
        {
            //モンスターの交換中なら
            if (monsterMenuManager.monsterTradeSelectSkill_)
            {
                monsterMenuManager.monsterTradeSelectSkill_ = false;

                PlayerBattleData.GetInstance().changeMonsterNumber_      = monsterMenuManager.selectMonsterNumber_;
                PlayerBattleData.GetInstance().changeMonsterSkillNumber_ = monsterMenuManager.GetSkillCommandParts().SelectNumber();
                PlayerBattleData.GetInstance().changeMonsterActive_      = true;

                monsterMenuManager.GetSkillCommandParts().GetCursorParts().gameObject.SetActive(false);
                monsterMenuManager.GetSkillCommandParts().commandWindowChoicesColliderInactive();

                //操作の変更
                sceneMgr.inputProvider_ = new InactiveInputProvider();

                //技の選択肢の初期化
                monsterMenuManager.GetSkillCommandParts().SelectReset(new Vector3(-5.29f, 0.82f, 2));

                //フェードアウト
                eventMgr.EventSpriteRendererSet(
                    sceneMgr.GetPublicFrontScreen().GetEventScreenSprite()
                    , null
                    , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255)
                    );
                eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor);
                eventMgr.AllUpdateEventExecute(0.4f);

                //シーンの切り替え
                eventMgr.SceneChangeEventSet(SceneState.Battle, SceneChangeMode.Continue);
            }
        }
        else if (sceneMgr.inputProvider_.SelectBack() ||
                 sceneMgr.inputProvider_.SelectMouseRightTrigger())
        {
            monsterMenuManager.monsterTradeSelectSkill_ = false;

            monsterMenuManager.GetSkillCommandParts().GetCursorParts().gameObject.SetActive(false);
            monsterMenuManager.GetSkillCommandParts().commandWindowChoicesColliderInactive();

            monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReset();

            //操作の変更
            AllSceneManager.GetInstance().inputProvider_ = new KeyBoardNormalInputProvider();

            //技の選択肢の初期化
            monsterMenuManager.GetSkillCommandParts().SelectReset(new Vector3(-5.29f, 0.82f, 2));

            return(MonsterMenuSceneProcess.MonsterSelect);
        }

        return(monsterMenuManager.GetNowProcessState().state_);
    }
    public void SceneUpdate()
    {
        AllEventManager eventMgr = AllEventManager.GetInstance();
        AllSceneManager sceneMgr = AllSceneManager.GetInstance();

        if (!PlayerTrainerData.GetInstance().prepareContinue_)
        {
            novelWindowParts_.GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().blinkTimeRegulation_   = 0.5f;
            novelWindowParts_.GetNovelBlinkIconParts().GetNovelBlinkIconEventSprite().GetBlinkState().state_ = UpdateSpriteRendererProcessBlink.In;

            //データのセーブ
            SaveDataTrasfer.GetInstance().ContinueDataSave();

            //プレイヤーデータの初期化
            PlayerTrainerData.ReleaseInstance();
            PlayerTrainerData.GetInstance().prepareContinue_ = true;

            //操作の変更
            sceneMgr.inputProvider_ = new KeyBoardNormalTriggerInputProvider();

            //フェードイン
            eventMgr.EventSpriteRendererSet(
                sceneMgr.GetPublicFrontScreen().GetEventScreenSprite()
                , null
                , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 0)
                );
            eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor);
            eventMgr.AllUpdateEventExecute(0.4f);

            //ノベル処理
            {
                string context = ResourcesTextsLoader.GetInstance().GetTexts("GameContinue/GameContinue2");
                EventMoveMap.NovelEvent(novelWindowParts_, context);
            }

            //フェードアウト
            eventMgr.EventSpriteRendererSet(
                sceneMgr.GetPublicFrontScreen().GetEventScreenSprite()
                , null
                , new Color(sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.r, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.g, sceneMgr.GetPublicFrontScreen().GetEventScreenSprite().GetSpriteRenderer().color.b, 255)
                );
            eventMgr.EventSpriteRenderersUpdateExecuteSet(EventSpriteRendererEventManagerExecute.ChangeColor);
            eventMgr.AllUpdateEventExecute(sceneMgr.GetEventWaitTime() * 3);

            //イベントの最後
            //シーンの切り替え
            eventMgr.SceneChangeEventSet(SceneState.Title, SceneChangeMode.Change);
        }

        eventMgr.EventUpdate();

        if (sceneMgr.inputProvider_.UpSelect())
        {
        }
        else if (sceneMgr.inputProvider_.DownSelect())
        {
        }
        else if (sceneMgr.inputProvider_.RightSelect())
        {
        }
        else if (sceneMgr.inputProvider_.LeftSelect())
        {
        }
        else if (sceneMgr.inputProvider_.SelectEnter() ||
                 sceneMgr.inputProvider_.SelectMouseLeftTrigger())
        {
            eventMgr.EventTriggerNext();
        }
        else if (sceneMgr.inputProvider_.SelectBack())
        {
        }
    }
    public override MonsterMenuSceneProcess Update(MonsterMenuManager monsterMenuManager)
    {
        AllSceneManager   sceneMgr   = AllSceneManager.GetInstance();
        AllEventManager   eventMgr   = AllEventManager.GetInstance();
        PlayerTrainerData playerData = PlayerTrainerData.GetInstance();

        eventMgr.EventUpdate();

        //カーソルが動いていたら
        int commandSelectNumber = monsterMenuManager.GetSkillCommandParts().CommandSelectForNumber(new Vector3(6.08f, 0, 0), new Vector3(0, 1.72f, 0));

        if (commandSelectNumber > -1)
        {
            //SE
            monsterMenuManager.GetInputSoundProvider().UpSelect();

            //技の情報の反映
            monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber()));
        }
        else if (sceneMgr.inputProvider_.UpSelect())
        {
            //選択肢が動かせたら
            if (monsterMenuManager.GetSkillCommandParts().CommandSelectUp(new Vector3(0, 1.72f, 0)))
            {
                //SE
                monsterMenuManager.GetInputSoundProvider().UpSelect();

                //技の情報の反映
                monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber()));
            }
        }
        else if (sceneMgr.inputProvider_.DownSelect())
        {
            //選択肢が動かせたら
            if (monsterMenuManager.GetSkillCommandParts().CommandSelectDown(new Vector3(0, -1.72f, 0)))
            {
                //SE
                monsterMenuManager.GetInputSoundProvider().DownSelect();

                //技の情報の反映
                monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber()));
            }
        }
        else if (sceneMgr.inputProvider_.RightSelect())
        {
            //選択肢が動かせたら
            if (monsterMenuManager.GetSkillCommandParts().CommandSelectRight(new Vector3(6.08f, 0, 0)))
            {
                //SE
                monsterMenuManager.GetInputSoundProvider().RightSelect();

                //技の情報の反映
                monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber()));
            }
        }
        else if (sceneMgr.inputProvider_.LeftSelect())
        {
            //選択肢が動かせたら
            if (monsterMenuManager.GetSkillCommandParts().CommandSelectLeft(new Vector3(-6.08f, 0, 0)))
            {
                //SE
                monsterMenuManager.GetInputSoundProvider().LeftSelect();

                //技の情報の反映
                monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber()));
            }
        }
        else if (sceneMgr.inputProvider_.SelectEnter() ||
                 monsterMenuManager.GetSkillCommandParts().MouseLeftButtonTriggerActive())
        {
            //None以外だったら
            if (playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber()).skillNumber_ != (int)SkillDataNumber.None)
            {
                //SE
                monsterMenuManager.GetInputSoundProvider().SelectEnter();

                //スワップ中
                if (monsterMenuManager.swapActive_)
                {
                    //スワップ選択中のモンスターと選択中のモンスターが一緒ではなかったら
                    if (monsterMenuManager.swapSelectNumber_ != monsterMenuManager.GetSkillCommandParts().SelectNumber())
                    {
                        //スワップ処理
                        playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).SkillSwap(monsterMenuManager.GetSkillCommandParts().SelectNumber(), monsterMenuManager.swapSelectNumber_);

                        //技の情報の反映
                        monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(PlayerTrainerData.GetInstance().GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber()));

                        //モンスターの技の名前の反映
                        for (int i = 0; i < monsterMenuManager.GetSkillCommandParts().GetCommandWindowTextsCount(); ++i)
                        {
                            monsterMenuManager.GetSkillCommandParts().CommandWindowChoiceTextChange(i, " " + playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(i).skillName_);
                        }
                    }

                    monsterMenuManager.swapActive_ = false;

                    //技の画像の色の変更
                    monsterMenuManager.GetSkillInfoMenuParts().GetSkillInfoMenuSprite(monsterMenuManager.swapSelectNumber_).color = new Color32(255, 255, 255, 255);
                }
                else
                {
                    monsterMenuManager.GetSkillActionCommandParts().gameObject.SetActive(true);

                    monsterMenuManager.GetSkillCommandParts().commandWindowChoicesColliderInactive();

                    return(MonsterMenuSceneProcess.SkillActionSelect);
                }
            }
        }
        else if (sceneMgr.inputProvider_.SelectBack() ||
                 sceneMgr.inputProvider_.SelectMouseRightTrigger())
        {
            //スワップ中じゃなかったら
            if (!monsterMenuManager.swapActive_)
            {
                monsterMenuManager.GetSkillCommandParts().GetCursorParts().gameObject.SetActive(false);
                monsterMenuManager.GetSkillCommandParts().commandWindowChoicesColliderInactive();

                monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReset();

                //操作の変更
                AllSceneManager.GetInstance().inputProvider_ = new KeyBoardNormalInputProvider();

                //技の選択肢の初期化
                monsterMenuManager.GetSkillCommandParts().SelectReset(new Vector3(-5.29f, 0.82f, 2));

                return(MonsterMenuSceneProcess.MonsterSelect);
            }
        }

        return(monsterMenuManager.GetNowProcessState().state_);
    }
    public override MonsterMenuSceneProcess Update(MonsterMenuManager monsterMenuManager)
    {
        AllSceneManager  sceneMgr   = AllSceneManager.GetInstance();
        AllEventManager  eventMgr   = AllEventManager.GetInstance();
        PlayerBattleData playerData = PlayerBattleData.GetInstance();

        eventMgr.EventUpdate();

        //カーソルが動いていたら
        int commandSelectNumber = monsterMenuManager.GetSkillCommandParts().CommandSelectForNumber(new Vector3(6.08f, 0, 0), new Vector3(0, 1.72f, 0));

        if (commandSelectNumber > -1)
        {
            //SE
            monsterMenuManager.GetInputSoundProvider().UpSelect();

            //技の情報の反映
            monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber()));
        }
        else if (sceneMgr.inputProvider_.UpSelect())
        {
            //選択肢が動かせたら
            if (monsterMenuManager.GetSkillCommandParts().CommandSelectUp(new Vector3(0, 1.72f, 0)))
            {
                //SE
                monsterMenuManager.GetInputSoundProvider().UpSelect();

                //技の情報の反映
                monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber()));
            }
        }
        else if (sceneMgr.inputProvider_.DownSelect())
        {
            //選択肢が動かせたら
            if (monsterMenuManager.GetSkillCommandParts().CommandSelectDown(new Vector3(0, -1.72f, 0)))
            {
                //SE
                monsterMenuManager.GetInputSoundProvider().DownSelect();

                //技の情報の反映
                monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber()));
            }
        }
        else if (sceneMgr.inputProvider_.RightSelect())
        {
            //選択肢が動かせたら
            if (monsterMenuManager.GetSkillCommandParts().CommandSelectRight(new Vector3(6.08f, 0, 0)))
            {
                //SE
                monsterMenuManager.GetInputSoundProvider().RightSelect();

                //技の情報の反映
                monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber()));
            }
        }
        else if (sceneMgr.inputProvider_.LeftSelect())
        {
            //選択肢が動かせたら
            if (monsterMenuManager.GetSkillCommandParts().CommandSelectLeft(new Vector3(-6.08f, 0, 0)))
            {
                //SE
                monsterMenuManager.GetInputSoundProvider().LeftSelect();

                //技の情報の反映
                monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReflect(playerData.GetMonsterDatas(monsterMenuManager.selectMonsterNumber_).GetSkillDatas(monsterMenuManager.GetSkillCommandParts().SelectNumber()));
            }
        }
        else if (sceneMgr.inputProvider_.SelectEnter() ||
                 monsterMenuManager.GetSkillCommandParts().MouseLeftButtonTriggerActive())
        {
        }
        else if (sceneMgr.inputProvider_.SelectBack() ||
                 sceneMgr.inputProvider_.SelectMouseRightTrigger())
        {
            monsterMenuManager.monsterTradeSelectSkill_ = false;

            monsterMenuManager.GetSkillCommandParts().GetCursorParts().gameObject.SetActive(false);
            monsterMenuManager.GetSkillCommandParts().commandWindowChoicesColliderInactive();

            monsterMenuManager.GetSkillInfoFrameParts().SkillInfoReset();

            //操作の変更
            AllSceneManager.GetInstance().inputProvider_ = new KeyBoardNormalInputProvider();

            //技の選択肢の初期化
            monsterMenuManager.GetSkillCommandParts().SelectReset(new Vector3(-5.29f, 0.82f, 2));

            return(MonsterMenuSceneProcess.MonsterSelect);
        }

        return(monsterMenuManager.GetNowProcessState().state_);
    }