private void SetupConfig() { allCards = FindObjectOfType <AllCards>(); halfHeight = Camera.main.orthographicSize; halfWidth = Camera.main.aspect * halfHeight; cardPlayLine = halfHeight + halfHeight / 9; cardSizeMultiplier = halfWidth * 0.19f; handMiddlePos = halfHeight / 1.48f; cardWidth = allCards.GetSampleCard().GetComponentInChildren <SpriteRenderer>().bounds.size.x *cardSizeMultiplier; float margin = halfWidth / 15.72f; handStartPos = Camera.main.transform.position.x - halfWidth + margin + (cardWidth / cardSizeMultiplier / 2); handEndPos = Camera.main.transform.position.x + halfWidth - margin - (cardWidth / cardSizeMultiplier / 2); handMiddlePos = halfHeight / 1.48f; // Tweak for narrow screens if (handStartPos - (Camera.main.transform.position.x - halfWidth) > halfWidth / 4) { handStartPos = Camera.main.transform.position.x - halfWidth * .55f; handEndPos = Camera.main.transform.position.x + halfWidth * .55f; } }