static void Find() { _SelectAssetType = -1; if (_filePrefabPath == null || _filePrefabPath.Count == 0) { _filePrefabPath.Add(Application.dataPath); } _readyToFind = new List <string> (); _prefabs = new List <PrefabDependencies> (); _AllAssetsData = new AllAssetsData(); for (int i = 0; i < _filePrefabPath.Count; i++) { FindAllPath(_filePrefabPath[i]); } CreatePrefabData(); RestPrefabDependencie(); _AssetType = new string[_AllAssetsData._data.Count]; int count = 0; for (int i = 0; i < _AllAssetsData._data.Count; i++) { _AssetType[count] = _AllAssetsData._data[i]._expandname; count++; } }
static void Find(){ _SelectAssetType = -1; if (_filePrefabPath == null || _filePrefabPath.Count == 0) _filePrefabPath.Add (Application.dataPath); _readyToFind = new List<string> (); _prefabs = new List<PrefabDependencies> (); _AllAssetsData = new AllAssetsData (); for (int i = 0; i < _filePrefabPath.Count; i++) { FindAllPath(_filePrefabPath[i]); } CreatePrefabData (); RestPrefabDependencie (); _AssetType = new string[_AllAssetsData._data.Count]; int count = 0; for (int i = 0;i < _AllAssetsData._data.Count;i++) { _AssetType[count] = _AllAssetsData._data[i]._expandname; count++; } }