public void SetAlive(bool _alive) { if (_alive) { aliveToChangeToNextTurn = AliveNext.alive; } else { aliveToChangeToNextTurn = AliveNext.dead; } }
public void UpdateAlive() { if (aliveToChangeToNextTurn != AliveNext.tbd) { if (aliveToChangeToNextTurn == AliveNext.alive) { alive = true; } else if (aliveToChangeToNextTurn == AliveNext.dead) { alive = false; } if (alive) { Texture = aliveTex; } else { Texture = deadTex; } aliveToChangeToNextTurn = AliveNext.tbd; } }