Пример #1
0
    public void Setup(AlienTexture preview, string name)
    {
        if (!preview.IsTexture)
        {
            return;                     //TODO: support cubemap etc
        }
        thisTex = preview;

        texturePreview.sprite = Sprite.Create(preview.texture, new Rect(0, 0, preview.texture.width, preview.texture.height), new Vector2(0.5f, 0.5f));
        textureName.text      = name;

        GetComponentInChildren <UnityEngine.UI.Button>().onClick.AddListener(OnClick);
    }
Пример #2
0
    private AlienTexture LoadTexture(int EntryIndex, bool loadV1 = true)
    {
        AlienTexture toReturn = new AlienTexture();

        if (EntryIndex < 0 || EntryIndex >= LevelTextures.PAK.Header.EntryCount)
        {
            Debug.LogWarning("Asked to load texture at index " + EntryIndex + ", which is out of bounds!");
            return(null);
        }

        alien_pak_entry           Entry     = LevelTextures.PAK.Entries[EntryIndex];
        alien_texture_bin_texture InTexture = LevelTextures.BIN.Textures[Entry.BINIndex];

        Vector2 textureDims;
        int     textureLength = 0;
        int     mipLevels     = 0;

        if (loadV1)
        {
            textureDims   = new Vector2(InTexture.Size_V1[0], InTexture.Size_V1[1]);
            textureLength = InTexture.Length_V1;
            mipLevels     = InTexture.MipLevelsV1;
        }
        else
        {
            textureDims   = new Vector2(InTexture.Size_V2[0], InTexture.Size_V2[1]);
            textureLength = InTexture.Length_V2;
            mipLevels     = InTexture.MipLevelsV2;
        }

        if (textureLength == 0)
        {
            Debug.LogWarning("LENGTH ZERO - NOT LOADING");
            return(toReturn);
        }

        UnityEngine.TextureFormat format = UnityEngine.TextureFormat.BC7;
        switch (InTexture.Format)
        {
        case alien_texture_format.Alien_R32G32B32A32_SFLOAT:
            format = UnityEngine.TextureFormat.RGBA32;
            break;

        case alien_texture_format.Alien_FORMAT_R8G8B8A8_UNORM:
            format = UnityEngine.TextureFormat.ETC2_RGBA8;     //?
            break;

        case alien_texture_format.Alien_FORMAT_R8G8B8A8_UNORM_0:
            format = UnityEngine.TextureFormat.ETC2_RGBA8;     //?
            break;

        case alien_texture_format.Alien_FORMAT_SIGNED_DISTANCE_FIELD:
            Debug.LogWarning("SDF! NOT LOADED");
            return(toReturn);

        case alien_texture_format.Alien_FORMAT_R8:
            format = UnityEngine.TextureFormat.R8;
            break;

        case alien_texture_format.Alien_FORMAT_BC1:
            format = UnityEngine.TextureFormat.DXT1;
            break;

        case alien_texture_format.Alien_FORMAT_BC2:
            Debug.LogWarning("BC2! NOT LOADED");
            return(toReturn);

        case alien_texture_format.Alien_FORMAT_BC5:
            format = UnityEngine.TextureFormat.BC5;     //Is this correct?
            break;

        case alien_texture_format.Alien_FORMAT_BC3:
            format = UnityEngine.TextureFormat.DXT5;
            break;

        case alien_texture_format.Alien_FORMAT_BC7:
            format = UnityEngine.TextureFormat.BC7;
            break;

        case alien_texture_format.Alien_FORMAT_R8G8:
            format = UnityEngine.TextureFormat.BC5;     // is this correct?
            break;
        }

        BinaryReader tempReader = new BinaryReader(new MemoryStream(LevelTextures.PAK.DataStart));

        tempReader.BaseStream.Position = Entry.Offset;

        if (InTexture.Type == 7)
        {
            Cubemap cubemapTex = new Cubemap((int)textureDims.x, format, true);
            cubemapTex.name = LevelTextures.BIN.TextureFilePaths[Entry.BINIndex];
            cubemapTex.SetPixelData(tempReader.ReadBytes(textureLength / 6), 0, CubemapFace.PositiveX);
            cubemapTex.SetPixelData(tempReader.ReadBytes(textureLength / 6), 0, CubemapFace.NegativeX);
            cubemapTex.SetPixelData(tempReader.ReadBytes(textureLength / 6), 0, CubemapFace.PositiveY);
            cubemapTex.SetPixelData(tempReader.ReadBytes(textureLength / 6), 0, CubemapFace.NegativeY);
            cubemapTex.SetPixelData(tempReader.ReadBytes(textureLength / 6), 0, CubemapFace.PositiveZ);
            cubemapTex.SetPixelData(tempReader.ReadBytes(textureLength / 6), 0, CubemapFace.NegativeZ);
            cubemapTex.Apply();
            toReturn.cubemap = cubemapTex;
            //AssetDatabase.CreateAsset(cubemapTex, "Assets/Cubemaps/" + Path.GetFileNameWithoutExtension(cubemapTex.name) + ".cubemap");
        }
        else
        {
            Texture2D texture = new Texture2D((int)textureDims[0], (int)textureDims[1], format, mipLevels, true);
            texture.name = LevelTextures.BIN.TextureFilePaths[Entry.BINIndex];
            texture.LoadRawTextureData(tempReader.ReadBytes(textureLength));
            texture.Apply();
            toReturn.texture = texture;
        }

        tempReader.Close();
        return(toReturn);
    }
Пример #3
0
 public void SetLoadedTex(AlienTexture tex, string name)
 {
     selectedTex       = tex;
     previewImg.sprite = Sprite.Create(selectedTex.texture, new Rect(0, 0, selectedTex.texture.width, selectedTex.texture.height), new Vector2(0.5f, 0.5f));
     previewText.text  = name;
 }