void Awake() { astronautPlayer = GameObject.FindGameObjectWithTag("AstronautPlayer").transform; playerHealth = astronautPlayer.GetComponent <PlayerHealth> (); alienHealth = GetComponent <AlienOneHealth> (); nav = GetComponent <UnityEngine.AI.NavMeshAgent> (); }
void Awake() { alien = GameObject.FindGameObjectWithTag("Alien"); anim = alien.GetComponent <Animator> (); shootableMask = LayerMask.GetMask("Shootable"); gunParticles = GetComponent <ParticleSystem> (); gunLine = GetComponent <LineRenderer> (); astronautPlayer = GameObject.FindGameObjectWithTag("AstronautPlayer"); alienHealth = (AlienOneHealth)alien_obj.GetComponent(typeof(AlienOneHealth)); gunAudio = GetComponent <AudioSource>(); }
void Shoot() { timer = 0f; gunAudio.Play(); gunParticles.Stop(); gunParticles.Play(); gunLine.enabled = true; gunLine.SetPosition(0, transform.position); shootRay = Camera.main.ScreenPointToRay(Input.mousePosition); //shootRay.origin = transform.position; //shootRay.direction = transform.forward; if (Physics.Raycast(shootRay, out shootHit, range, shootableMask)) { AlienOneHealth alienHealth = shootHit.collider.GetComponent <AlienOneHealth> (); if (alienHealth != null) { alienHealth.TakeDamage(damagePerShot, shootHit.point); } ShortAlienHealth shortHealth = shootHit.collider.GetComponent <ShortAlienHealth>(); if (shortHealth != null) { shortHealth.TakeDamage(damagePerShot, shootHit.point); } LogHealth logHealth = shootHit.collider.GetComponent <LogHealth>(); if (logHealth != null) { logHealth.TakeDamage(damagePerShot, shootHit.point); } SpawnHealth spawnHealth = shootHit.collider.GetComponent <SpawnHealth>(); if (spawnHealth != null) { spawnHealth.TakeDamage(damagePerShot, shootHit.point); } gunLine.SetPosition(1, shootHit.point); } else { gunLine.SetPosition(1, shootRay.origin + shootRay.direction * range); } }