Пример #1
0
 void OnTriggerExit2D(Collider2D collider)
 {
     if (collider.GetType() == typeof(BoxCollider2D))
     {
         if (collider.gameObject.layer == 8)
         {
             m_AlienState = AlienAIState.Idle;
         }
     }
 }
Пример #2
0
    void OnTriggerEnter2D(Collider2D collider)
    {
        if (collider.gameObject.layer == 8)
        {
            if (collider.GetType() == typeof(BoxCollider2D))
            {
                m_AlienState = AlienAIState.Attacking;
                m_Target     = collider.gameObject;
            }

            if (collider.GetType() == typeof(CircleCollider2D))
            {
                m_Animator.SetBool("isAttacking", true);
            }
        }
    }