Пример #1
0
 // Start is called before the first frame update
 void Awake()
 {
     targetIntensity = highIntensity;
     alermOn         = false;
     _instance       = this;
     light           = GetComponent <Light>();
 }
Пример #2
0
 // Use this for initialization
 void Start()
 {
     _intance         = this;
     _light           = GetComponent <Light>();
     _light.intensity = 0;
     targetIntensity  = heighIntensity;
 }
Пример #3
0
 private void Awake()
 {
     targetIntensity = endIntensity;
     _light          = GetComponent <Light>();
     _instance       = this;
     //alerts = GameObject.FindGameObjectsWithTag("alert");
 }
    private float m_fTargetIntensity;   // 光要变化的目标强度

    private void Awake()
    {
        m_instance         = this;
        m_light            = GetComponent <Light>();
        m_fTargetIntensity = m_fHighIntensity;  // 先变到最高强度
    }