public override void CleanUp() { Parent.mSimB.SocialComponent.RemoveShortTermDesireToSocializeWith(Parent.mSimA); Parent.mSimA.SocialComponent.RemoveShortTermDesireToSocializeWith(Parent.mSimB); AlarmManager.RemoveAlarm(mAlarmHandle); base.CleanUp(); }
public override void CleanUp() { Parent.Host.Motives.RemoveMotive(Parent.PreparationMotive()); AlarmManager.RemoveAlarm(mAlarmHandle); AlarmManager.RemoveAlarm(mAlarmGuestInvite); base.CleanUp(); }
public override void Init(GoToLotSituation parent) { AlarmManager.RemoveAlarm(mAlarmHandle); mAlarmHandle = AlarmManager.AddAlarm(Sims3.Gameplay.Situations.InviteToLotSituation.kNumHoursForHangingOutToWaitBeforeExiting, TimeUnit.Hours, TimeOut, "Waiting for Sims to hang out before leaving", AlarmType.NeverPersisted, Parent.mSimA); parent.mSimA.SocialComponent.AddShortTermDesireToSocializeWith(parent.mSimB, Sims3.Gameplay.Situations.InviteToLotSituation.kDesireToSocialize); parent.mSimB.SocialComponent.AddShortTermDesireToSocializeWith(parent.mSimA, Sims3.Gameplay.Situations.InviteToLotSituation.kDesireToSocialize); }
public override void Init(GoToLotSituation parent) { AlarmManager.RemoveAlarm(mAlarmHandle); mAlarmHandle = AlarmManager.AddAlarm(Sims3.Gameplay.Situations.InviteToLotSituation.kNumHoursForBothGoToLotToWaitBeforeGivingUp, TimeUnit.Hours, TimeOut, "Waiting for Sims to get to lot", AlarmType.NeverPersisted, Parent.mSimA); ForceSituationSpecificInteraction(parent.Lot, parent.mSimA, ManagerSituation.GetVisitInteraction(parent.mSimA, parent.Lot), null, OnRouteToLotSucceeded, OnRouteToLotFailed, InteractionPriorityLevel.UserDirected); ForceSituationSpecificInteraction(parent.Lot, parent.mSimB, ManagerSituation.GetVisitInteraction(parent.mSimB, parent.Lot), null, OnRouteToLotSucceeded, OnRouteToLotFailed, InteractionPriorityLevel.UserDirected); }
public override void CleanUp() { Sim.sOnLotChangedDelegates -= OnLotChanged; mSimA.RemoveRole(this); mSimB.RemoveRole(this); AlarmManager.RemoveAlarm(mPulse); base.CleanUp(); }
private void MappingAlarmForm_OnOKClick(object sender, EventArgs e) { timer.Tick -= Timer_Tick; var loadportLogicHandler = loadport; AlarmManager.RemoveAlarm(AlarmManager.MappingAlarmStop); loadportLogicHandler.Transition(loadportLogicHandler.LoadOut); Close(); }
protected static bool RemoveAlarm(AlarmManager manager, AlarmManager.Timer timer) { int count = manager.mTimers.Count; manager.RemoveAlarm(timer.Handle); if (count != manager.mTimers.Count) { return true; } foreach (KeyValuePair<AlarmHandle, List<AlarmManager.Timer>> timers in manager.mTimers) { if (timers.Value.Contains(timer)) { manager.RemoveAlarm(timers.Key); if (count != manager.mTimers.Count) { return true; } } } return false; }
public override void Init(GoToLotSituation parent) { parent.mHaveBothSimsArrivedAtTheLot = true; if (parent.mFirstAction != null) { if (!parent.mFirstAction(parent, this)) { Exit(); } } AlarmManager.RemoveAlarm(mAlarmHandle); mAlarmHandle = AlarmManager.AddAlarm(Sims3.Gameplay.Situations.InviteToLotSituation.kNumHoursForMeetUpToWaitBeforeGivingUp, TimeUnit.Hours, TimeOut, "Waiting for Sims to get to lot", AlarmType.NeverPersisted, Parent.mSimA); }
public GoToLotSituation(Sim simA, Sim simB, Lot lot, FirstActionDelegate firstAction) : base(lot) { Sim.sOnLotChangedDelegates += OnLotChanged; mFirstAction = firstAction; foreach (Situation situation in new List <Situation>(simA.Autonomy.SituationComponent.Situations)) { if (situation is GroupingSituation) { try { situation.Exit(); } catch (Exception e) { Common.DebugException(mSimA, e); } } } foreach (Situation situation in new List <Situation>(simB.Autonomy.SituationComponent.Situations)) { if (situation is GroupingSituation) { try { situation.Exit(); } catch (Exception e) { Common.DebugException(mSimB, e); } } } mSimA = simA.AssignRole(this); mSimB = simB.AssignRole(this); AlarmManager.RemoveAlarm(mPulse); mPulse = AlarmManager.AddAlarmRepeating((float)Sims3.Gameplay.Situations.InviteToLotSituation.kPulseMinutes, TimeUnit.Minutes, Pulse, (float)Sims3.Gameplay.Situations.InviteToLotSituation.kPulseMinutes, TimeUnit.Minutes, "InviteToLot pulse", AlarmType.NeverPersisted, mSimA); SetState(new BothGoToLot(this)); }
public override void Init(ForeignVisitorsSituation parent) { try { base.Init(parent); AlarmManager.RemoveAlarm(mAlarmHandle); float time = SimClock.ElapsedTime(TimeUnit.Hours, SimClock.CurrentTime(), Parent.StartTime) - parent.GetParams().PreparationTime; if (time <= 0) { Parent.SetState(new PrepareEx(Parent)); } else { mAlarmHandle = AlarmManager.AddAlarm(time, TimeUnit.Hours, TimeToPrepareEx, "Prepare Foreign Visit", AlarmType.AlwaysPersisted, Parent.Host); } } catch (Exception e) { Common.Exception("WaitForPreparationsEx:Init", e); } }
public override void CleanUp() { AlarmManager.RemoveAlarm(mAlarmHandle); AlarmManager.RemoveAlarm(mWait); base.CleanUp(); }