public void Initialize(float y, float duration) { initPosition.y = y; transform.position = initPosition; lifeTimer = duration; blinkingTimer = blinkingInterval; if (alarmAudio == null) { alarmAudio = GameObject.FindGameObjectWithTag("AlarmAudio").GetComponent <AlarmAudioController>(); } alarmAudio.PlayAlarm(); }
// Use this for initialization void Start() { game = Camera.mainCamera.GetComponent <GameController>(); alarmAudio = GameObject.FindGameObjectWithTag("AlarmAudio").GetComponent <AlarmAudioController>(); }