GetByteArrayProperty() публичный статический Метод

public static GetByteArrayProperty ( UnityEditor.SerializedProperty property ) : byte[]
property UnityEditor.SerializedProperty
Результат byte[]
Пример #1
0
        public override void OnGUI(UnityEngine.Rect position, UnityEditor.SerializedProperty property,
                                   UnityEngine.GUIContent label)
        {
            // Using BeginProperty / EndProperty on the parent property means that
            // prefab override logic works on the entire property.
            UnityEditor.EditorGUI.BeginProperty(position, label, property);

            SetupSerializedProperties(property);

            // Draw label
            position = UnityEditor.EditorGUI.PrefixLabel(position,
                                                         UnityEngine.GUIUtility.GetControlID(UnityEngine.FocusType.Passive), label);

            /************************************************Update Properties**************************************************/
            var componentGuid = new System.Guid[m_guidProperty.Length];

            for (var i = 0; i < componentGuid.Length; i++)
            {
                var guidBytes = AkUtilities.GetByteArrayProperty(m_guidProperty[i]);
                componentGuid[i] = guidBytes == null ? System.Guid.Empty : new System.Guid(guidBytes);
            }

            var componentName = UpdateIds(componentGuid);
            /*******************************************************************************************************************/

            /********************************************Draw GUI***************************************************************/
            var style = new UnityEngine.GUIStyle(UnityEngine.GUI.skin.button);

            style.alignment = UnityEngine.TextAnchor.MiddleLeft;
            style.fontStyle = UnityEngine.FontStyle.Normal;

            if (string.IsNullOrEmpty(componentName))
            {
                SetEmptyComponentName(ref componentName, ref style);
            }

            if (UnityEngine.GUI.Button(position, componentName, style))
            {
                m_pressedPosition  = position;
                m_buttonWasPressed = true;

                // We don't want to set object as dirty only because we clicked the button.
                // It will be set as dirty if the wwise object has been changed by the tree view.
                UnityEngine.GUI.changed = false;
            }

            var currentEvent = UnityEngine.Event.current;

            if (currentEvent.type == UnityEngine.EventType.Repaint && m_buttonWasPressed && m_pressedPosition.Equals(position))
            {
                m_serializedObject = property.serializedObject;
                m_pickerPos        = AkUtilities.GetLastRectAbsolute(position);
                UnityEditor.EditorApplication.delayCall += DelayCreateCall;
                m_buttonWasPressed = false;
            }

            HandleDragAndDrop(currentEvent, position);

            UnityEditor.EditorGUI.EndProperty();
        }
Пример #2
0
        public override void OnGUI(UnityEngine.Rect position, UnityEditor.SerializedProperty property,
                                   UnityEngine.GUIContent label)
        {
            // Using BeginProperty / EndProperty on the parent property means that
            // prefab override logic works on the entire property.
            UnityEditor.EditorGUI.BeginProperty(position, label, property);

            SetupSerializedProperties(property);

            // Draw label
            position = UnityEditor.EditorGUI.PrefixLabel(position,
                                                         UnityEngine.GUIUtility.GetControlID(UnityEngine.FocusType.Passive), label);

            var componentGuid = new System.Guid[m_guidProperty.Length];

            for (var i = 0; i < componentGuid.Length; i++)
            {
                var guidBytes = AkUtilities.GetByteArrayProperty(m_guidProperty[i]);
                componentGuid[i] = guidBytes == null ? System.Guid.Empty : new System.Guid(guidBytes);
            }

            var componentName = UpdateIds(componentGuid);
            var style         = new UnityEngine.GUIStyle(UnityEngine.GUI.skin.button);

            style.alignment = UnityEngine.TextAnchor.MiddleLeft;
            style.fontStyle = UnityEngine.FontStyle.Normal;

            if (string.IsNullOrEmpty(componentName))
            {
                SetEmptyComponentName(ref componentName, ref style);
            }

            if (UnityEngine.GUI.Button(position, componentName, style))
            {
                new AkWwiseComponentPicker.PickerCreator
                {
                    objectType       = m_objectType,
                    guidProperty     = m_guidProperty,
                    idProperty       = m_IDProperty,
                    pickerPosition   = AkUtilities.GetLastRectAbsolute(position),
                    serializedObject = property.serializedObject
                };

                AkWwiseComponentPicker.LastFocusedWindow = UnityEditor.EditorWindow.focusedWindow;
            }

            HandleDragAndDrop(position);

            UnityEditor.EditorGUI.EndProperty();
        }
        private void DelayCall()
        {
            if (s_componentPicker != null)
            {
                return;
            }

            s_componentPicker = CreateInstance <AkWwiseComponentPicker>();

            //position the window below the button
            var pos = new UnityEngine.Rect(pickerPosition.x, pickerPosition.yMax, 0, 0);

            //If the window gets out of the screen, we place it on top of the button instead
            if (pickerPosition.yMax > UnityEngine.Screen.currentResolution.height / 2)
            {
                pos.y = pickerPosition.y - UnityEngine.Screen.currentResolution.height / 2;
            }

            //We show a drop down window which is automatically destroyed when focus is lost
            s_componentPicker.ShowAsDropDown(pos,
                                             new UnityEngine.Vector2(pickerPosition.width >= 250 ? pickerPosition.width : 250,
                                                                     UnityEngine.Screen.currentResolution.height / 2));

            s_componentPicker.m_selectedItemGuid = guidProperty;
            s_componentPicker.m_selectedItemID   = idProperty;
            s_componentPicker.m_serializedObject = serializedObject;
            s_componentPicker.m_type             = objectType;

            //Make a backup of the tree's expansion status and replace it with an empty list to make sure nothing will get expanded
            //when we populate the tree
            var expandedItemsBackUp = AkWwiseProjectInfo.GetData().ExpandedItems;

            AkWwiseProjectInfo.GetData().ExpandedItems = new System.Collections.Generic.List <string>();

            s_componentPicker.m_treeView.AssignDefaults();
            s_componentPicker.m_treeView.SetRootItem(
                System.IO.Path.GetFileNameWithoutExtension(WwiseSetupWizard.Settings.WwiseProjectPath),
                AkWwiseProjectData.WwiseObjectType.PROJECT);

            //Populate the tree with the correct type
            if (objectType == AkWwiseProjectData.WwiseObjectType.EVENT)
            {
                s_componentPicker.m_treeView.PopulateItem(s_componentPicker.m_treeView.RootItem, "Events",
                                                          AkWwiseProjectInfo.GetData().EventWwu);
            }
            else if (objectType == AkWwiseProjectData.WwiseObjectType.SWITCH)
            {
                s_componentPicker.m_treeView.PopulateItem(s_componentPicker.m_treeView.RootItem, "Switches",
                                                          AkWwiseProjectInfo.GetData().SwitchWwu);
            }
            else if (objectType == AkWwiseProjectData.WwiseObjectType.STATE)
            {
                s_componentPicker.m_treeView.PopulateItem(s_componentPicker.m_treeView.RootItem, "States",
                                                          AkWwiseProjectInfo.GetData().StateWwu);
            }
            else if (objectType == AkWwiseProjectData.WwiseObjectType.SOUNDBANK)
            {
                s_componentPicker.m_treeView.PopulateItem(s_componentPicker.m_treeView.RootItem, "Banks",
                                                          AkWwiseProjectInfo.GetData().BankWwu);
            }
            else if (objectType == AkWwiseProjectData.WwiseObjectType.AUXBUS)
            {
                s_componentPicker.m_treeView.PopulateItem(s_componentPicker.m_treeView.RootItem, "Auxiliary Busses",
                                                          AkWwiseProjectInfo.GetData().AuxBusWwu);
            }
            else if (objectType == AkWwiseProjectData.WwiseObjectType.GAMEPARAMETER)
            {
                s_componentPicker.m_treeView.PopulateItem(s_componentPicker.m_treeView.RootItem, "Game Parameters",
                                                          AkWwiseProjectInfo.GetData().RtpcWwu);
            }
            else if (objectType == AkWwiseProjectData.WwiseObjectType.TRIGGER)
            {
                s_componentPicker.m_treeView.PopulateItem(s_componentPicker.m_treeView.RootItem, "Triggers",
                                                          AkWwiseProjectInfo.GetData().TriggerWwu);
            }
            else if (objectType == AkWwiseProjectData.WwiseObjectType.ACOUSTICTEXTURE)
            {
                s_componentPicker.m_treeView.PopulateItem(s_componentPicker.m_treeView.RootItem, "Virtual Acoustics",
                                                          AkWwiseProjectInfo.GetData().AcousticTextureWwu);
            }

            AK.Wwise.TreeView.TreeViewItem item = null;

            var byteArray = AkUtilities.GetByteArrayProperty(guidProperty[0]);

            if (byteArray != null)
            {
                item = s_componentPicker.m_treeView.GetItemByGuid(new System.Guid(byteArray));
            }

            if (item != null)
            {
                item.ParentControl.SelectedItem = item;

                var itemIndexFromRoot = 0;

                //Expand all the parents of the selected item.
                //Count the number of items that are displayed before the selected item
                while (true)
                {
                    item.IsExpanded = true;

                    if (item.Parent != null)
                    {
                        itemIndexFromRoot += item.Parent.Items.IndexOf(item) + 1;
                        item = item.Parent;
                    }
                    else
                    {
                        break;
                    }
                }

                //Scroll down the window to make sure that the selected item is always visible when the window opens
                //there seems to be 1 pixel between each item so we add 2 pixels(top and bottom)
                var itemHeight = item.ParentControl.m_skinSelected.button.CalcSize(new UnityEngine.GUIContent(item.Header)).y + 2.0f;
                s_componentPicker.m_treeView.SetScrollViewPosition(new UnityEngine.Vector2(0.0f,
                                                                                           itemHeight * itemIndexFromRoot - UnityEngine.Screen.currentResolution.height / 4));
            }

            //Restore the tree's expansion status
            AkWwiseProjectInfo.GetData().ExpandedItems = expandedItemsBackUp;
        }
Пример #4
0
    public abstract string  UpdateIds(Guid[] in_guid);          //set object properties and return its name

    public override void OnInspectorGUI()
    {
        serializedObject.ApplyModifiedProperties();

        /***************************************Handle Drag and Drop********************************************************/
        object[] DDInfo = (object[])DragAndDrop.GetGenericData("AKWwiseDDInfo");
        if (DDInfo != null && DDInfo.Length >= 4)
        {
            string DDTypeName = (string)DDInfo[3];
            if (DDTypeName.Equals(m_typeName))
            {
                if (Event.current.type == EventType.DragUpdated)
                {
                    //mousePosition is not available during DragExited event but is available during the DragUpdated event.
                    m_isInDropArea = m_dropAreaRelativePos.Contains(Event.current.mousePosition);

                    if (m_isInDropArea)
                    {
                        DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
                        DragAndDrop.AcceptDrag();
                    }
                    return;
                }
                if (Event.current.type == EventType.DragExited && m_isInDropArea)
                {
                    Guid DDGuid = (Guid)DDInfo[1];
                    AkUtilities.SetByteArrayProperty(m_guidProperty[0], DDGuid.ToByteArray());

                    //needed for the undo operation to work
                    GUIUtility.hotControl = 0;

                    m_isInDropArea = false;
                    return;
                }
            }
        }
        /*******************************************************************************************************************/


        /************************************************Update Properties**************************************************/
        Guid[] componentGuid = new Guid[m_guidProperty.Length];
        for (int i = 0; i < componentGuid.Length; i++)
        {
            byte[] guidBytes = AkUtilities.GetByteArrayProperty(m_guidProperty[i]);
            componentGuid[i] = guidBytes == null ? Guid.Empty : new Guid(guidBytes);
        }

        string componentName = UpdateIds(componentGuid);

        /*******************************************************************************************************************/


        /********************************************Draw GUI***************************************************************/
        OnChildInspectorGUI();

        GUILayout.Space(3);

        GUILayout.BeginHorizontal("box");
        {
            float inspectorWidth = Screen.width - GUI.skin.box.margin.left - GUI.skin.box.margin.right - 19;
            GUILayout.Label(m_typeName + " Name: ", GUILayout.Width(inspectorWidth * 0.4f));

            GUIStyle style = new GUIStyle(GUI.skin.button);
            style.alignment = TextAnchor.MiddleLeft;
            if (componentName.Equals(String.Empty))
            {
                componentName          = "No " + m_typeName + " is currently selected";
                style.normal.textColor = Color.red;
            }

            if (GUILayout.Button(componentName, style, GUILayout.MaxWidth(inspectorWidth * 0.6f - GUI.skin.box.margin.right)))
            {
                m_buttonWasPressed = true;

                // We don't want to set object as dirty only because we clicked the button.
                // It will be set as dirty if the wwise object has been changed by the tree view.
                GUI.changed = false;
            }

            //GUILayoutUtility.GetLastRect and AkUtilities.GetLastRectAbsolute must be called in repaint mode
            if (Event.current.type == EventType.Repaint)
            {
                m_dropAreaRelativePos = GUILayoutUtility.GetLastRect();

                if (m_buttonWasPressed)
                {
                    m_pickerPos = AkUtilities.GetLastRectAbsolute();
                    EditorApplication.delayCall += DelayCreateCall;
                    m_buttonWasPressed           = false;
                }
            }
        }
        GUILayout.EndHorizontal();

        GUILayout.Space(5);
        /***********************************************************************************************************************/

        if (GUI.changed)
        {
            EditorUtility.SetDirty(serializedObject.targetObject);
        }
    }
Пример #5
0
    public override void OnInspectorGUI()
    {
        UnityEngine.GUILayout.Space(UnityEditor.EditorGUIUtility.standardVerticalSpacing);

        OnChildInspectorGUI();

        serializedObject.ApplyModifiedProperties();

        var currentEvent = UnityEngine.Event.current;

        HandleDragAndDrop(currentEvent, m_dropAreaRelativePos);

        /************************************************Update Properties**************************************************/
        string componentName = "---";

        var hasMultipleDifferentValues = false;

        for (var i = 0; i < m_guidProperty.Length; i++)
        {
            hasMultipleDifferentValues = hasMultipleDifferentValues || m_guidProperty[i].hasMultipleDifferentValues;
        }

        if (!hasMultipleDifferentValues)
        {
            var componentGuid = new System.Guid[m_guidProperty.Length];
            for (var i = 0; i < componentGuid.Length; i++)
            {
                var guidBytes = AkUtilities.GetByteArrayProperty(m_guidProperty[i]);
                componentGuid[i] = guidBytes == null ? System.Guid.Empty : new System.Guid(guidBytes);
            }
            componentName = UpdateIds(componentGuid);
        }

        /*******************************************************************************************************************/

        /********************************************Draw GUI***************************************************************/

        UnityEngine.GUILayout.Space(UnityEditor.EditorGUIUtility.standardVerticalSpacing);

        UnityEngine.GUILayout.BeginHorizontal("box");
        {
            float inspectorWidth = UnityEngine.Screen.width - UnityEngine.GUI.skin.box.margin.left -
                                   UnityEngine.GUI.skin.box.margin.right - 19;
            UnityEngine.GUILayout.Label(m_typeName + " Name: ", UnityEngine.GUILayout.Width(inspectorWidth * 0.4f));

            var style = new UnityEngine.GUIStyle(UnityEngine.GUI.skin.button);
            style.alignment = UnityEngine.TextAnchor.MiddleLeft;
            if (componentName.Equals(string.Empty))
            {
                componentName          = "No " + m_typeName + " is currently selected";
                style.normal.textColor = UnityEngine.Color.red;
            }

            if (UnityEngine.GUILayout.Button(new UnityEngine.GUIContent(componentName, hasMultipleDifferentValues ? "Mixed Values" : ""), style,
                                             UnityEngine.GUILayout.MaxWidth(inspectorWidth * 0.6f - UnityEngine.GUI.skin.box.margin.right)))
            {
                m_buttonWasPressed = true;

                // We don't want to set object as dirty only because we clicked the button.
                // It will be set as dirty if the wwise object has been changed by the tree view.
                UnityEngine.GUI.changed = false;
            }

            //GUILayoutUtility.GetLastRect and AkUtilities.GetLastRectAbsolute must be called in repaint mode
            if (currentEvent.type == UnityEngine.EventType.Repaint)
            {
                m_dropAreaRelativePos = UnityEngine.GUILayoutUtility.GetLastRect();

                if (m_buttonWasPressed)
                {
                    m_pickerPos = AkUtilities.GetLastRectAbsolute(UnityEngine.GUILayoutUtility.GetLastRect());
                    UnityEditor.EditorApplication.delayCall += DelayCreateCall;
                    m_buttonWasPressed = false;
                }
            }
        }
        UnityEngine.GUILayout.EndHorizontal();

        /***********************************************************************************************************************/

        if (UnityEngine.GUI.changed)
        {
            UnityEditor.EditorUtility.SetDirty(serializedObject.targetObject);
        }
    }
Пример #6
0
        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            // Using BeginProperty / EndProperty on the parent property means that
            // prefab override logic works on the entire property.
            EditorGUI.BeginProperty(position, label, property);

            SetupSerializedProperties(property);
            ID = property.FindPropertyRelative("ID");

            // Draw label
            position = EditorGUI.PrefixLabel(position, GUIUtility.GetControlID(FocusType.Passive), label);

            /************************************************Update Properties**************************************************/
            Guid[] componentGuid = new Guid[m_guidProperty.Length];
            for (int i = 0; i < componentGuid.Length; i++)
            {
                byte[] guidBytes = AkUtilities.GetByteArrayProperty(m_guidProperty[i]);
                componentGuid[i] = guidBytes == null ? Guid.Empty : new Guid(guidBytes);
            }

            string componentName = UpdateIds(componentGuid);
            /*******************************************************************************************************************/


            /********************************************Draw GUI***************************************************************/
            var style = new GUIStyle(GUI.skin.button);

            style.alignment = TextAnchor.MiddleLeft;
            style.fontStyle = FontStyle.Normal;

            if (componentName.Equals(String.Empty))
            {
                componentName          = "No " + m_typeName + " is currently selected";
                style.normal.textColor = Color.red;
            }

            if (GUI.Button(position, componentName, style))
            {
                s_pressedPosition  = position;
                s_buttonWasPressed = true;

                // We don't want to set object as dirty only because we clicked the button.
                // It will be set as dirty if the wwise object has been changed by the tree view.
                GUI.changed = false;
            }

            var currentEvent = UnityEngine.Event.current;

            if (currentEvent.type == EventType.Repaint)
            {
                if (s_buttonWasPressed && s_pressedPosition.Equals(position))
                {
                    s_serializedObject = property.serializedObject;
                    s_pickerPos        = GetLastRectAbsolute();
                    s_guidProperty     = m_guidProperty;
                    s_objectType       = m_objectType;

                    EditorApplication.delayCall += DelayCreateCall;
                    s_buttonWasPressed           = false;
                }
            }

            HandleDragAndDrop(currentEvent, position);

            EditorGUI.EndProperty();
        }
Пример #7
0
    static public void Create(AkWwiseProjectData.WwiseObjectType in_type, SerializedProperty[] in_guid, SerializedObject in_serializedObject, Rect in_pos)
    {
        if (s_componentPicker == null)
        {
            s_componentPicker = ScriptableObject.CreateInstance <AkWwiseComponentPicker> ();

            //position the window below the button
            Rect pos = new Rect(in_pos.x, in_pos.yMax, 0, 0);

            //If the window gets out of the screen, we place it on top of the button instead
            if (in_pos.yMax > (Screen.currentResolution.height / 2))
            {
                pos.y = in_pos.y - (Screen.currentResolution.height / 2);
            }

            //We show a drop down window which is automatically destoyed when focus is lost
            s_componentPicker.ShowAsDropDown(pos, new Vector2(in_pos.width >= 250 ? in_pos.width : 250, Screen.currentResolution.height / 2));

            s_componentPicker.m_selectedItemGuid = in_guid;
            s_componentPicker.m_serializedObject = in_serializedObject;
            s_componentPicker.m_type             = in_type;

            //Make a backup of the tree's expansion status and replace it with an empty list to make sure nothing will get expanded
            //when we populate the tree
            List <string> expandedItemsBackUp          = AkWwiseProjectInfo.GetData().ExpandedItems;
            AkWwiseProjectInfo.GetData().ExpandedItems = new List <string> ();

            s_componentPicker.m_treeView.AssignDefaults();
            s_componentPicker.m_treeView.SetRootItem(System.IO.Path.GetFileNameWithoutExtension(WwiseSetupWizard.Settings.WwiseProjectPath), AkWwiseProjectData.WwiseObjectType.PROJECT);

            //Populate the tree with the correct type
            if (in_type == AkWwiseProjectData.WwiseObjectType.EVENT)
            {
                s_componentPicker.m_treeView.PopulateItem(s_componentPicker.m_treeView.RootItem, "Events", AkWwiseProjectInfo.GetData().EventWwu);
            }
            else if (in_type == AkWwiseProjectData.WwiseObjectType.SWITCH)
            {
                s_componentPicker.m_treeView.PopulateItem(s_componentPicker.m_treeView.RootItem, "Switches", AkWwiseProjectInfo.GetData().SwitchWwu);
            }
            else if (in_type == AkWwiseProjectData.WwiseObjectType.STATE)
            {
                s_componentPicker.m_treeView.PopulateItem(s_componentPicker.m_treeView.RootItem, "States", AkWwiseProjectInfo.GetData().StateWwu);
            }
            else if (in_type == AkWwiseProjectData.WwiseObjectType.SOUNDBANK)
            {
                s_componentPicker.m_treeView.PopulateItem(s_componentPicker.m_treeView.RootItem, "Banks", AkWwiseProjectInfo.GetData().BankWwu);
            }
            else if (in_type == AkWwiseProjectData.WwiseObjectType.AUXBUS)
            {
                s_componentPicker.m_treeView.PopulateItem(s_componentPicker.m_treeView.RootItem, "Auxiliary Busses", AkWwiseProjectInfo.GetData().AuxBusWwu);
            }


            TreeViewItem item = s_componentPicker.m_treeView.GetItemByGuid(new Guid(AkUtilities.GetByteArrayProperty(in_guid[0])));
            if (item != null)
            {
                item.ParentControl.SelectedItem = item;

                int itemIndexFromRoot = 0;

                //Expand all the parents of the selected item.
                //Count the number of items that are displayed before the selected item
                while (true)
                {
                    item.IsExpanded = true;

                    if (item.Parent != null)
                    {
                        itemIndexFromRoot += item.Parent.Items.IndexOf(item) + 1;
                        item = item.Parent;
                    }
                    else
                    {
                        break;
                    }
                }

                //Scroll down the window to make sure that the selected item is always visible when the window opens
                float itemHeight = item.ParentControl.m_skinSelected.button.CalcSize(new GUIContent(item.Header)).y + 2.0f;                      //there seems to be 1 pixel between each item so we add 2 pixels(top and bottom)
                s_componentPicker.m_treeView.SetScrollViewPosition(new Vector2(0.0f, (itemHeight * itemIndexFromRoot) - (Screen.currentResolution.height / 4)));
            }

            //Restore the tree's expansion status
            AkWwiseProjectInfo.GetData().ExpandedItems = expandedItemsBackUp;
        }
    }
Пример #8
0
    public override void OnInspectorGUI()
    {
        GUILayout.Space(EditorGUIUtility.standardVerticalSpacing);

        OnChildInspectorGUI();

        serializedObject.ApplyModifiedProperties();

        var currentEvent = Event.current;

        HandleDragAndDrop(currentEvent, m_dropAreaRelativePos);

        /************************************************Update Properties**************************************************/
        Guid[] componentGuid = new Guid[m_guidProperty.Length];
        for (int i = 0; i < componentGuid.Length; i++)
        {
            byte[] guidBytes = AkUtilities.GetByteArrayProperty(m_guidProperty[i]);
            componentGuid[i] = guidBytes == null ? Guid.Empty : new Guid(guidBytes);
        }

        string componentName = UpdateIds(componentGuid);

        /*******************************************************************************************************************/


        /********************************************Draw GUI***************************************************************/

        GUILayout.Space(EditorGUIUtility.standardVerticalSpacing);

        GUILayout.BeginHorizontal("box");
        {
            float inspectorWidth = Screen.width - GUI.skin.box.margin.left - GUI.skin.box.margin.right - 19;
            GUILayout.Label(m_typeName + " Name: ", GUILayout.Width(inspectorWidth * 0.4f));

            GUIStyle style = new GUIStyle(GUI.skin.button);
            style.alignment = TextAnchor.MiddleLeft;
            if (componentName.Equals(String.Empty))
            {
                componentName          = "No " + m_typeName + " is currently selected";
                style.normal.textColor = Color.red;
            }

            if (GUILayout.Button(componentName, style, GUILayout.MaxWidth(inspectorWidth * 0.6f - GUI.skin.box.margin.right)))
            {
                m_buttonWasPressed = true;

                // We don't want to set object as dirty only because we clicked the button.
                // It will be set as dirty if the wwise object has been changed by the tree view.
                GUI.changed = false;
            }

            //GUILayoutUtility.GetLastRect and AkUtilities.GetLastRectAbsolute must be called in repaint mode
            if (currentEvent.type == EventType.Repaint)
            {
                m_dropAreaRelativePos = GUILayoutUtility.GetLastRect();

                if (m_buttonWasPressed)
                {
                    m_pickerPos = AkUtilities.GetLastRectAbsolute();
                    EditorApplication.delayCall += DelayCreateCall;
                    m_buttonWasPressed           = false;
                }
            }
        }
        GUILayout.EndHorizontal();

        /***********************************************************************************************************************/

        if (GUI.changed)
        {
            EditorUtility.SetDirty(serializedObject.targetObject);
        }
    }