public override void HandleEvent(GameObject in_gameObject) { if (multiPositionTypeLabel != MultiPositionTypeLabel.MultiPosition_Mode) { base.HandleEvent(in_gameObject); } else { AkMultiPosEvent multiPositionSoundEmitter = multiPosEventTree[eventID]; if (multiPositionSoundEmitter.eventIsPlaying) { return; } multiPositionSoundEmitter.eventIsPlaying = true; soundEmitterObject = multiPositionSoundEmitter.list[0].gameObject; if (enableActionOnEvent) { AkSoundEngine.ExecuteActionOnEvent((uint)eventID, actionOnEventType, multiPositionSoundEmitter.list[0].gameObject, (int)transitionDuration * 1000, curveInterpolation); } else { playingId = AkSoundEngine.PostEvent((uint)eventID, multiPositionSoundEmitter.list[0].gameObject, (uint)AkCallbackType.AK_EndOfEvent, multiPositionSoundEmitter.FinishedPlaying, null, 0, null, AkSoundEngine.AK_INVALID_PLAYING_ID); } } }
private void OnEnable() { if (multiPositionTypeLabel == MultiPositionTypeLabel.MultiPosition_Mode) { var gameObj = gameObject.GetComponents <AkGameObj>(); for (var i = 0; i < gameObj.Length; i++) { gameObj[i].enabled = false; } AkMultiPosEvent eventPosList; if (multiPosEventTree.TryGetValue(data.Id, out eventPosList)) { if (!eventPosList.list.Contains(this)) { eventPosList.list.Add(this); } } else { eventPosList = new AkMultiPosEvent(); eventPosList.list.Add(this); multiPosEventTree.Add(data.Id, eventPosList); } var positionArray = BuildMultiDirectionArray(eventPosList); //Set multiple positions AkSoundEngine.SetMultiplePositions(eventPosList.list[0].gameObject, positionArray, (ushort)positionArray.Count, MultiPositionType); } }
public override void HandleEvent(GameObject in_gameObject) { if (this.multiPositionTypeLabel != MultiPositionTypeLabel.MultiPosition_Mode) { base.HandleEvent(in_gameObject); } else { AkMultiPosEvent akMultiPosEvent = AkAmbient.multiPosEventTree[this.eventID]; if (akMultiPosEvent.eventIsPlaying) { return; } akMultiPosEvent.eventIsPlaying = true; this.soundEmitterObject = akMultiPosEvent.list[0].gameObject; if (this.enableActionOnEvent) { AkSoundEngine.ExecuteActionOnEvent((uint)this.eventID, this.actionOnEventType, akMultiPosEvent.list[0].gameObject, (int)this.transitionDuration * 1000, this.curveInterpolation); } else { AkSoundEngine.PostEvent((uint)this.eventID, akMultiPosEvent.list[0].gameObject, 1u, new AkCallbackManager.EventCallback(akMultiPosEvent.FinishedPlaying), null, 0u, null, 0u); } } }
protected override void OnDisable() { #if !DISABLE_AKSOUNDENGINE base.OnDisable(); if (multiPositionTypeLabel == MultiPositionTypeLabel.MultiPosition_Mode) { AkMultiPosEvent eventPosList = multiPosEventTree[eventID]; if (eventPosList.list.Count == 1) { multiPosEventTree.Remove(eventID); return; } else { eventPosList.list.Remove(this); AkPositionArray positionArray = BuildMultiDirectionArray(eventPosList); //Set multiple positions AkSoundEngine.SetMultiplePositions(eventPosList.list[0].gameObject, positionArray, (ushort)positionArray.Count, MultiPositionType.MultiPositionType_MultiSources); } } #endif }
protected override void OnEnable() { #if !DISABLE_AKSOUNDENGINE base.OnEnable(); if (multiPositionTypeLabel == MultiPositionTypeLabel.Simple_Mode) { AkGameObj[] gameObj = gameObject.GetComponents <AkGameObj>(); for (int i = 0; i < gameObj.Length; i++) { gameObj[i].enabled = true; } } else if (multiPositionTypeLabel == MultiPositionTypeLabel.Large_Mode) { AkGameObj[] gameObj = gameObject.GetComponents <AkGameObj>(); for (int i = 0; i < gameObj.Length; i++) { gameObj[i].enabled = false; } AkPositionArray positionArray = BuildAkPositionArray(); AkSoundEngine.SetMultiplePositions(gameObject, positionArray, (ushort)positionArray.Count, MultiPositionType.MultiPositionType_MultiSources); } else if (multiPositionTypeLabel == MultiPositionTypeLabel.MultiPosition_Mode) { AkGameObj[] gameObj = gameObject.GetComponents <AkGameObj>(); for (int i = 0; i < gameObj.Length; i++) { gameObj[i].enabled = false; } AkMultiPosEvent eventPosList; if (multiPosEventTree.TryGetValue(eventID, out eventPosList)) { if (!eventPosList.list.Contains(this)) { eventPosList.list.Add(this); } } else { eventPosList = new AkMultiPosEvent(); eventPosList.list.Add(this); multiPosEventTree.Add(eventID, eventPosList); } AkPositionArray positionArray = BuildMultiDirectionArray(eventPosList); //Set multiple positions AkSoundEngine.SetMultiplePositions(eventPosList.list[0].gameObject, positionArray, (ushort)positionArray.Count, MultiPositionType.MultiPositionType_MultiSources); } #endif }
public AkPositionArray BuildMultiDirectionArray(ref AkMultiPosEvent eventPosList) { AkPositionArray akPositionArray = new AkPositionArray((uint)eventPosList.list.Count); for (int i = 0; i < eventPosList.list.Count; i++) { akPositionArray.Add(eventPosList.list[i].transform.position, eventPosList.list[i].transform.forward); } return(akPositionArray); }
private void OnEnable() { switch (multiPositionTypeLabel) { case MultiPositionTypeLabel.Simple_Mode: var gameObj = gameObject.GetComponents <AkGameObj>(); for (var i = 0; i < gameObj.Length; i++) { gameObj[i].enabled = true; } break; case MultiPositionTypeLabel.Large_Mode: var gameObj1 = gameObject.GetComponents <AkGameObj>(); for (var i = 0; i < gameObj1.Length; i++) { gameObj1[i].enabled = false; } var positionArray1 = BuildAkPositionArray(); AkSoundEngine.SetMultiplePositions(gameObject, positionArray1, (ushort)positionArray1.Count, MultiPositionType); break; case MultiPositionTypeLabel.MultiPosition_Mode: var gameObj2 = gameObject.GetComponents <AkGameObj>(); for (var i = 0; i < gameObj2.Length; i++) { gameObj2[i].enabled = false; } AkMultiPosEvent eventPosList; if (multiPosEventTree.TryGetValue(data.Id, out eventPosList)) { if (!eventPosList.list.Contains(this)) { eventPosList.list.Add(this); } } else { eventPosList = new AkMultiPosEvent(); eventPosList.list.Add(this); multiPosEventTree.Add(data.Id, eventPosList); } var positionArray2 = BuildMultiDirectionArray(eventPosList); //Set multiple positions AkSoundEngine.SetMultiplePositions(eventPosList.list[0].gameObject, positionArray2, (ushort)positionArray2.Count, MultiPositionType); break; } }
public AkPositionArray BuildMultiDirectionArray( ref AkMultiPosEvent eventPosList) { AkPositionArray positionArray = new AkPositionArray((uint)eventPosList.list.Count); for (int i = 0; i < eventPosList.list.Count; i++) { positionArray.Add (eventPosList.list [i].transform.position, eventPosList.list [i].transform.forward); } return positionArray; }
public AkPositionArray BuildMultiDirectionArray(AkMultiPosEvent eventPosList) { var positionArray = new AkPositionArray((uint)eventPosList.list.Count); for (var i = 0; i < eventPosList.list.Count; i++) { positionArray.Add(eventPosList.list[i].transform.position, eventPosList.list[i].transform.forward, eventPosList.list[i].transform.up); } return(positionArray); }
private void OnDisable() { if (this.multiPositionTypeLabel == MultiPositionTypeLabel.MultiPosition_Mode) { AkMultiPosEvent akMultiPosEvent = AkAmbient.multiPosEventTree[this.eventID]; if (akMultiPosEvent.list.Count == 1) { AkAmbient.multiPosEventTree.Remove(this.eventID); return; } akMultiPosEvent.list.Remove(this); AkPositionArray akPositionArray = this.BuildMultiDirectionArray(ref akMultiPosEvent); AkSoundEngine.SetMultiplePositions(akMultiPosEvent.list[0].gameObject, akPositionArray, (ushort)akPositionArray.Count, MultiPositionType.MultiPositionType_MultiSources); } }
void OnEnable() { if (multiPositionTypeLabel == MultiPositionTypeLabel.Simple_Mode) { AkGameObj[] gameObj = gameObject.GetComponents<AkGameObj>(); for(int i = 0; i < gameObj.Length; i++) gameObj[i].enabled = true; } else if(multiPositionTypeLabel == MultiPositionTypeLabel.Large_Mode) { AkGameObj[] gameObj = gameObject.GetComponents<AkGameObj>(); for(int i = 0; i < gameObj.Length; i++) gameObj[i].enabled = false; AkPositionArray positionArray = BuildAkPositionArray(); AkSoundEngine.SetMultiplePositions(gameObject, positionArray, (ushort)positionArray.Count, MultiPositionType.MultiPositionType_MultiSources); } else if (multiPositionTypeLabel == MultiPositionTypeLabel.MultiPosition_Mode) { AkGameObj[] gameObj = gameObject.GetComponents<AkGameObj>(); for(int i = 0; i < gameObj.Length; i++) gameObj[i].enabled = false; AkMultiPosEvent eventPosList; if(multiPosEventTree.TryGetValue(eventID, out eventPosList)) { if(!eventPosList.list.Contains(this)) { eventPosList.list.Add(this); } } else { eventPosList = new AkMultiPosEvent(); eventPosList.list.Add(this); multiPosEventTree.Add(eventID, eventPosList); } AkPositionArray positionArray = BuildMultiDirectionArray(ref eventPosList); //Set multiple positions AkSoundEngine.SetMultiplePositions(eventPosList.list[0].gameObject, positionArray, (ushort)positionArray.Count, MultiPositionType.MultiPositionType_MultiSources); } }
private void OnDisable() { if (this.multiPositionTypeLabel == MultiPositionTypeLabel.MultiPosition_Mode) { AkMultiPosEvent eventPosList = multiPosEventTree[base.eventID]; if (eventPosList.list.Count == 1) { multiPosEventTree.Remove(base.eventID); } else { eventPosList.list.Remove(this); AkPositionArray array = this.BuildMultiDirectionArray(ref eventPosList); AkSoundEngine.SetMultiplePositions(eventPosList.list[0].gameObject, array, (ushort)array.Count, MultiPositionType.MultiPositionType_MultiSources); } } }
private void OnEnable() { if (this.multiPositionTypeLabel == MultiPositionTypeLabel.Simple_Mode) { AkGameObj[] components = base.gameObject.GetComponents <AkGameObj>(); for (int i = 0; i < components.Length; i++) { components[i].enabled = true; } } else if (this.multiPositionTypeLabel == MultiPositionTypeLabel.Large_Mode) { AkGameObj[] components2 = base.gameObject.GetComponents <AkGameObj>(); for (int j = 0; j < components2.Length; j++) { components2[j].enabled = false; } AkPositionArray akPositionArray = this.BuildAkPositionArray(); AkSoundEngine.SetMultiplePositions(base.gameObject, akPositionArray, (ushort)akPositionArray.Count, MultiPositionType.MultiPositionType_MultiSources); } else if (this.multiPositionTypeLabel == MultiPositionTypeLabel.MultiPosition_Mode) { AkGameObj[] components3 = base.gameObject.GetComponents <AkGameObj>(); for (int k = 0; k < components3.Length; k++) { components3[k].enabled = false; } AkMultiPosEvent akMultiPosEvent; if (AkAmbient.multiPosEventTree.TryGetValue(this.eventID, out akMultiPosEvent)) { if (!akMultiPosEvent.list.Contains(this)) { akMultiPosEvent.list.Add(this); } } else { akMultiPosEvent = new AkMultiPosEvent(); akMultiPosEvent.list.Add(this); AkAmbient.multiPosEventTree.Add(this.eventID, akMultiPosEvent); } AkPositionArray akPositionArray2 = this.BuildMultiDirectionArray(ref akMultiPosEvent); AkSoundEngine.SetMultiplePositions(akMultiPosEvent.list[0].gameObject, akPositionArray2, (ushort)akPositionArray2.Count, MultiPositionType.MultiPositionType_MultiSources); } }
private void OnEnable() { if (this.multiPositionTypeLabel == MultiPositionTypeLabel.Simple_Mode) { AkGameObj[] components = base.gameObject.GetComponents <AkGameObj>(); for (int i = 0; i < components.Length; i++) { components[i].enabled = true; } } else if (this.multiPositionTypeLabel == MultiPositionTypeLabel.Large_Mode) { AkGameObj[] objArray2 = base.gameObject.GetComponents <AkGameObj>(); for (int j = 0; j < objArray2.Length; j++) { objArray2[j].enabled = false; } AkPositionArray array = this.BuildAkPositionArray(); AkSoundEngine.SetMultiplePositions(base.gameObject, array, (ushort)array.Count, MultiPositionType.MultiPositionType_MultiSources); } else if (this.multiPositionTypeLabel == MultiPositionTypeLabel.MultiPosition_Mode) { AkMultiPosEvent event2; AkGameObj[] objArray3 = base.gameObject.GetComponents <AkGameObj>(); for (int k = 0; k < objArray3.Length; k++) { objArray3[k].enabled = false; } if (multiPosEventTree.TryGetValue(base.eventID, out event2)) { if (!event2.list.Contains(this)) { event2.list.Add(this); } } else { event2 = new AkMultiPosEvent(); event2.list.Add(this); multiPosEventTree.Add(base.eventID, event2); } AkPositionArray array2 = this.BuildMultiDirectionArray(ref event2); AkSoundEngine.SetMultiplePositions(event2.list[0].gameObject, array2, (ushort)array2.Count, MultiPositionType.MultiPositionType_MultiSources); } }
void OnDisable() { if (multiPositionTypeLabel == MultiPositionTypeLabel.MultiPosition_Mode) { AkMultiPosEvent eventPosList = multiPosEventTree[eventID]; if (eventPosList.list.Count == 1) { multiPosEventTree.Remove(eventID); return; } else { eventPosList.list.Remove(this); AkPositionArray positionArray = BuildMultiDirectionArray(eventPosList); AkSoundEngine.SetMultiplePositions(eventPosList.list[0].gameObject, positionArray, (ushort)positionArray.Count, MultiPositionType); } } }
public override void HandleEvent(GameObject in_gameObject) { if (this.multiPositionTypeLabel != MultiPositionTypeLabel.MultiPosition_Mode) { base.HandleEvent(in_gameObject); } else { AkMultiPosEvent event2 = multiPosEventTree[base.eventID]; if (!event2.eventIsPlaying) { event2.eventIsPlaying = true; base.soundEmitterObject = event2.list[0].gameObject; if (base.enableActionOnEvent) { AkSoundEngine.ExecuteActionOnEvent((uint)base.eventID, base.actionOnEventType, event2.list[0].gameObject, ((int)base.transitionDuration) * 0x3e8, base.curveInterpolation); } else { AkSoundEngine.PostEvent((uint)base.eventID, event2.list[0].gameObject, 1, new AkCallbackManager.EventCallback(event2.FinishedPlaying), null, 0, null, 0); } } } }