// Start is called before the first frame update void Start() { isFirst = true; canInc = false; airMeter = GameObject.Find("Canvas-Info").transform.GetChild(0).gameObject.GetComponent <AirMeter>(); animator = GetComponent <Animator>(); }
// Start is called before the first frame update void Start() { gameManage = GameObject.Find("GameManager").GetComponent <GameManage>(); airMeter = GameObject.Find("Canvas-Info").transform.GetChild(0).gameObject.GetComponent <AirMeter>(); }