void Start() { //attach components _char = GetComponent <CharacterController>(); _absoluteTransform = Camera.main.transform; _anim = transform.Find("Model").GetComponent <Animator>(); _ledgeRaycast = transform.Find("LedgeGrabRaycast"); _cam = GetComponent <CameraScript>(); _aimingArch = transform.Find("AimingArch").GetComponent <AimingArchScript>(); _emitter = GetComponent <AudioEmitterScript>(); _rends = _anim.GetComponentsInChildren <SkinnedMeshRenderer>(); _healthUI = transform.Find("HealthUI").GetComponent <HealthUIScript>(); _snd = GetComponent <SoundManager>(); _handsIK = transform.Find("HandIK").GetComponent <HandIKTouchScript>(); TouchIKBehaviour touchBeh = _anim.GetBehaviour <TouchIKBehaviour>(); touchBeh.LeftHandPos = _handsIK.LeftHand; touchBeh.RightHandPos = _handsIK.RightHand; //set tracking vars _aimingArchStartPos = _aimingArch.transform.localPosition; //dependency error #if DEBUG Assert.IsNotNull(_char, "DEPENDENCY ERROR: CharacterController missing from PlayerScript"); #endif }
internal void ThrowItem(AimingArchScript aimingArch) { _rb.isKinematic = false; _rb.AddForce(aimingArch.Direction, ForceMode.VelocityChange); State = PickupItemState.Normal; transform.parent = null; _isThrown = true; _snd.Play("Throw"); }