void Start() { predictionPS = AimPredictionGO.GetComponent <ParticleSystem>(); collisionEvents = new List <ParticleCollisionEvent>(); ratioTextTMPUGUI = ratioTextGO.GetComponent <TMPro.TextMeshProUGUI>(); currentChargebar.rectTransform.localScale = new Vector3(0, 1, 1); }
public void toggleParticles(bool b) { AimPredictionGO.SetActive(b); aimBounceGO.SetActive(b); }