public BlastAOE(Vector2 center, int radius, int minRange, int maxRange) { _center = center; _radius = radius; _minDistance = minRange; _maxDistance = maxRange; _limitType = AimLimit.Free; }
public BlastAOE() { _center = Vector2.zero; _radius = 2; _limitType = AimLimit.Free; }
public BlastAOE(Vector2 center, int radius) { _center = center; _radius = radius; _limitType = AimLimit.Free; }
public void SetLimitType(AimLimit limitType) { _limitType = limitType; }