public void OpenLaws() { if (aiPlayer == null) { aiPlayer = PlayerManager.LocalPlayer.OrNull()?.GetComponent <AiPlayer>(); } if (aiPlayer == null) { Logger.LogError("Failed to find AiPlayer for player"); return; } aiLawsTab.SetActive(true); aiLawsTabDummyLaw.SetActive(false); //Clear old laws foreach (Transform child in aiLawsTabContents) { //Dont destroy dummy if (child.gameObject.activeSelf == false) { continue; } GameObject.Destroy(child.gameObject); } // 0 laws first, freeform last var laws = aiPlayer.GetLaws(); amountOfLawsText.text = $"You have <color=orange>{laws.Count}</color> law{(laws.Count == 1 ? "" : "s")}\nYou Must Follow Them"; foreach (var law in laws) { var newChild = Instantiate(aiLawsTabDummyLaw, aiLawsTabContents); newChild.GetComponent <TMP_Text>().text = law; newChild.SetActive(true); } }