protected void AgentCrossing(UUID agentID, Vector3 position, bool isFlying)
 {
     handlerAvatarCrossingIntoRegion = OnAvatarCrossingIntoRegion;
     if (handlerAvatarCrossingIntoRegion != null)
     {
         handlerAvatarCrossingIntoRegion(agentID, position, isFlying);
     }
 }
 public virtual bool TriggerExpectAvatarCrossing(UUID agentID, Vector3 position, bool isFlying)
 {
     handlerAvatarCrossingIntoRegion = OnAvatarCrossingIntoRegion;
     if (handlerAvatarCrossingIntoRegion != null)
     {
         handlerAvatarCrossingIntoRegion(agentID, position, isFlying);
         return(true);
     }
     return(false);
 }
 protected void AgentCrossing(UUID agentID, Vector3 position, bool isFlying)
 {
     handlerAvatarCrossingIntoRegion = OnAvatarCrossingIntoRegion;
     if (handlerAvatarCrossingIntoRegion != null)
     {
         handlerAvatarCrossingIntoRegion(agentID, position, isFlying);
     }
 }
Пример #4
0
 public virtual bool TriggerExpectAvatarCrossing(UUID agentID, Vector3 position, bool isFlying)
 {
     handlerAvatarCrossingIntoRegion = OnAvatarCrossingIntoRegion;
     if (handlerAvatarCrossingIntoRegion != null)
     {
         handlerAvatarCrossingIntoRegion(agentID, position, isFlying);
         return true;
     }
     return false;
 }