Пример #1
0
 public void PrepareStrictLAP(AgentBase agent)
 {
     done = false;
     if (agent is Agent)
     {
         lapSDC = (agent as Agent).dc;
         DismantleSDC();
     }
 }
Пример #2
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 public void PrepareScheduledLap(AgentBase agent)
 {
     done = false;
     if (agent is Agent)
     {
         lapDC = (agent as POSH.sys.scheduled.Agent).dc;
         //DismantleDC();
     }
     //TODO: needs to be done once scheduled mode works in POSH#
 }
Пример #3
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 public override void Execute(AgentBase agent)
 {
     base.Execute(agent);
     if (agent.Behavior.GetType() == typeof(PathFollowingBehaviour))
     {
         var tempBehaviour = (PathFollowingBehaviour)agent.Behavior;
         if (tempBehaviour.Finished())
         {
             UICore.GetInstance().Log(agent.Name + ": I need to repair my ride..");
             agent.StateMachine.ChangeState(new RepairingVehicle());
         }
     }
 }
Пример #4
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 public SubMove(AgentBase agentBase, NavNode startingNode, object agentStartingData, NavNode destinationNode, Vector3Int dir, bool moveCritical = true, SubMove criticalFor = null, SubMove reliesOn = null, int subMovePriority = 0)
 {
     this.agentStartingData = agentStartingData;
     this.subMovePriority   = subMovePriority;
     this.criticalFor       = criticalFor;
     SetReliesOn(reliesOn);
     finishedExecuting    = false; //todo change this language to finishedAnimation or something more clear, inconsistent use of the word executing.
     this.moveCritical    = moveCritical;
     this.dir             = dir;   //uh, we can just calculate this from destination-starting? I wont jic teleportation becomes like, a move? so we would pass in the previous ... direction entering the teleporter?
     this.agent           = agentBase;
     this.startingNode    = startingNode;
     this.destinationNode = destinationNode;
 }
Пример #5
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 public override void Execute(AgentBase agent)
 {
     base.Execute(agent);
     if (agent.Behavior.GetType() == typeof(PathFollowingBehaviour))
     {
         var tempBehaviour = (PathFollowingBehaviour)agent.Behavior;
         if (tempBehaviour.Finished())
         {
             agent.StateMachine.ChangeState(new ReachedFinish());
             UICore.GetInstance().Log(agent.Name + ": I finished a lap!");
         }
     }
 }
Пример #6
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    // Constructor overload for attack possibillity
    public PossibilityModel(PossibilityType type, Vector3 targetPos, AgentBase targetAgent)
    {
        this.Type = type;

        if (targetPos != null)
        {
            this.TargetPos = targetPos;
        }
        if (targetAgent != null)
        {
            this.TargetAgent = targetAgent;
        }
    }
 public override void Setup(AgentBase agent)
 {
     waitingFor = 0;
     waitTime   = (1 / agent.speed) * waitMultiplier;
     degrees    = 90;
     agent.PlaySound(sounds[Random.Range(0, sounds.Length)]);
     agent.anim.Play("IrisBotTurn");
     if (agent.popup != null)
     {
         Debug.Log("dicks");
         agent.popup.SetPopupTexture(texture);
     }
 }
Пример #8
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        public static AgentBase GetRandomAgentTemplateFromGroup(List <AgentTemplate> atmass, int group_id, Scenario scenario)
        {
            int    j     = 0;
            Random rand  = new Random();
            double value = rand.Next(1, 101);

            while (value > 0 && j < atmass.Count)
            {
                value -= atmass[j].Persent;
                j++;
            }
            j--;
            int       AgentSpeedms = Convert.ToInt32(MapOld.CellSize * 3600 * 1000 / (rand.Next(Convert.ToInt32(atmass[j].MinSpeed * 1000), Convert.ToInt32(atmass[j].MaxSpeed * 1000))));
            AgentBase agent        = null;

            if (atmass[j].Type == typeof(HumanAgent).Name)
            {
                agent = new HumanAgent(AgentIDEnumerator.GetNextID(), scenario, group_id, AgentSpeedms);
            }
            else if (atmass[j].Type == typeof(BusAgent).Name)
            {
                agent = new BusAgent(AgentIDEnumerator.GetNextID(), scenario, group_id, AgentSpeedms)
                {
                    RoadGraph    = scenario.RoadGraph,
                    Size         = new System.Windows.Media.Media3D.Size3D(atmass[j].Length / MapOld.CellSize, atmass[j].Width / MapOld.CellSize, atmass[j].Height / MapOld.CellSize),
                    MaxCapasity  = atmass[j].Capasity,
                    InputFactor  = atmass[j].InputFactor,
                    OutputFactor = atmass[j].OutputFactor
                };
            }
            else if (atmass[j].Type == typeof(TrainAgent).Name)
            {
                agent = new TrainAgent(AgentIDEnumerator.GetNextID(), scenario, group_id, AgentSpeedms, atmass[j].NumberOfCarriges)
                {
                    RoadGraph    = scenario.RoadGraph,
                    Size         = new System.Windows.Media.Media3D.Size3D(atmass[j].Length / MapOld.CellSize, atmass[j].Width / MapOld.CellSize, atmass[j].Height / MapOld.CellSize),
                    MaxCapasity  = atmass[j].Capasity,
                    InputFactor  = atmass[j].InputFactor,
                    OutputFactor = atmass[j].OutputFactor
                };
            }
            if (agent != null)
            {
                agent.WayPointsList = new List <WayPoint>();
                foreach (var wp in atmass[j].WayPointsList)
                {
                    agent.WayPointsList.Add((WayPoint)wp.Clone());
                }
            }
            return(agent);
        }
Пример #9
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    private void TradeResources(AgentType wantedAgentType, PropertyType giveProperty, PropertyType takeProperty, int amountToTrade, bool isGiving = false)
    {
        int?[] agentsOnTile = ReverseLookup.Instance.AgentsOnTile(attachedBase);

        if (agentsOnTile == null)
        {
            Debug.Log("There's no Task Object on this Tile with AgentID " + attachedBase.ID);
            return;
        }

        foreach (var agent in agentsOnTile)
        {
            if (agent == null)
            {
                continue;
            }

            AgentBase tradingAgent = Simulation.Instance.GetAgent((int)agent);

            if (tradingAgent.type != wantedAgentType)
            {
                continue;
            }

            AgentProperty givingProperty;
            AgentProperty takingProperty;

            if (isGiving)
            {
                givingProperty = attachedBase.GetPropertyofType(giveProperty);
                takingProperty = tradingAgent.GetPropertyofType(takeProperty);
            }
            else
            {
                givingProperty = tradingAgent.GetPropertyofType(giveProperty);
                takingProperty = attachedBase.GetPropertyofType(takeProperty);
            }

            takingProperty.TakeWeight(givingProperty.GiveWeight(amountToTrade));

            if (giveProperty == PropertyType.Pollen && isGiving)
            {
                GlobalResources.Instance.TotalPollen += amountToTrade;
                Debug.Log("Global Resources Updated");
            }

            return;
        }

        Debug.Log("Something went wrong completing the task for AgentID" + attachedBase.ID);
    }
Пример #10
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        public async Task <bool> Predict(AgentBase agent, NlpDoc doc, PipeModel meta)
        {
            Init();

            doc.Tokenizer = this;

            // same as train
            doc.Sentences.ForEach(snt =>
            {
                snt.Tokens = _tokenizer.Tokenize(snt.Text);
            });

            return(true);
        }
Пример #11
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        public bool GetValidSubMove(AgentBase agentBase, out SubMove subMove)
        {
            if (_allSubMoves.ContainsKey(agentBase))
            {
                if (_allSubMoves[agentBase].Valid)
                {
                    subMove = _allSubMoves[agentBase];
                    return(true);
                }
            }

            subMove = null;
            return(false);
        }
Пример #12
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 public void ClearAgentHere(AgentBase agentBase)
 {
     //todo Assert(tileAgent == agentHere);
     //bothering with these 'interface' functions specifically for possible future handling of multiple occupied tileAgents
     if (AgentBaseHere == agentBase)
     {
         AgentBaseHere = null;
         IsAgentHere   = false;
     }
     else
     {
         Debug.LogWarning("Sanity Check. Tried to clear an agent from where it wasn't.");
     }
 }
Пример #13
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 public override void Setup(AgentBase agent)
 {
     //Debug.Log("setup rotat");
     bulletShot       = false;
     waitingFor       = 0;
     waitTime         = (1 / agent.speed) * waitMultiplier;
     postShotWaitTime = waitTime;
     agent.PlaySound(sounds[Random.Range(0, sounds.Length)]);
     agent.anim.Play("IrisBotTurn");
     if (agent.popup != null)
     {
         agent.popup.SetPopupTexture(texture);
     }
 }
Пример #14
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 public void Execute(AgentBase agent)
 {
     agent.FinishedLaps++;
     Debug.Log("IS FINISHED!, wear of the agent is now: " + agent.Wear + ", finished laps: " + agent.FinishedLaps);
     if (agent.Wear < 50)
     {
         // Here has to come logic if wear is lower than x
         agent.StateMachine.ChangeState(new DrivingToFinish());
     }
     else
     {
         agent.StateMachine.ChangeState(new DrivingToPitstop());
     }
 }
Пример #15
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        public RemoveAgent(AgentBase agentBase, string animation = "")
        {
            IsValid      = true;
            executed     = false;
            HistoryPoint = false;

            if (agentBase.isActiveAndEnabled == false)
            {
                IsValid = false;
            }
            _agent              = agentBase;
            _agentAnim          = agentBase as IRemoveWithAnimation;
            removeWithAnimation = _agentAnim != null;            //This boolean only exists so we only do this null check once. It's a minor optimization that I am writing early on in my code, just to make myself feel better.
            _anim = animation;
        }
Пример #16
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 public AgentVisualBase(AgentBase agentBase)
 {
     this.agentBase = agentBase;
     if (agentBase is HumanAgent)
     {
         this.Location = new Point(agentBase.GetCell().X, agentBase.GetCell().Y);
     }
     else if (agentBase is BusAgent)
     {
         this.Location = agentBase.GetPosition();
     }
     System.Windows.Controls.ToolTip tip = new System.Windows.Controls.ToolTip();
     tip.Content  = string.Format("id:{0} group:{1} location:{2},{3} speed:{4}", agentBase.ID, agentBase.Group, agentBase.GetCell().X, agentBase.GetCell().Y, Math.Round(MapOld.CellSize * 3600 / agentBase.MaxSpeed, 2));
     this.ToolTip = tip;
 }
Пример #17
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    public void PopulateBumblr(GameObject bee)
    {
        //populate with agent stuff
        AgentBase  beeAgent = bee.GetComponent <AgentBase>();
        AgentBrain beeBrain = bee.GetComponent <AgentBrain>();

        beeNameTxt.text     = beeAgent.info.name;
        beeAgeTxt.text      = beeAgent.info.capacity.ToString();
        beePhysicalTxt.text = beeAgent.info.trait;
        beeTaskTxt.text     = beeBrain.currentTask.type.ToString();
        beeBumblrTxt.text   = "BumblrText";
        //for(int i = 0; i < beeAgent.bumblrText.Count; i++)
        //{
        //    PrintToBumblr(beeAgent.bumblrText[i]);
        //}
    }
Пример #18
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 public override void Setup(AgentBase agent)
 {
     //Debug.Log("setup loop action");
     //Debug.Log(loopAmount);
     timesRun = 1;
     iterator = 0;
     if (loopStates != null)
     {
         if (loopStates.Count > 0)
         {
             currentState = loopStates[iterator];
             currentState.Setup(agent);
         }
     }
     iterator++;
 }
Пример #19
0
    /// <summary>
    /// Convert an object that implements IPossbilityTarget
    /// to a possibility model that is usable by the
    /// Utiltiy calculation static method
    /// </summary>
    public static PossibilityModel GetPossibilityModel(GameObject obj)
    {
        if (obj == null)
        {
            return(null);
        }

        // The interface held by every possible
        // target for an action
        IPossibilityTarget target = obj.GetComponent <IPossibilityTarget>();
        PossibilityModel   model;

        if (target == null)
        {
            return(null);
        }

        // Create an item possibility
        if (target.Type == PossibilityType.APPLY_ITEM)
        {
            Item    targetItem = obj.GetComponent <Item>();
            Vector3 targetPos  = obj.transform.position;

            // Use the default constructor to create
            // a new possibility model for this item
            model = new PossibilityModel(target.Type, targetItem, targetPos);
        }

        // Create an attack possibility
        else if (target.Type == PossibilityType.ATTACK)
        {
            Vector3   targetPos   = obj.transform.position;
            AgentBase targetAgent = obj.GetComponent <AgentBase>();

            // Use the overload constructor to create
            // a new possbility model for this enemy agent
            model            = new PossibilityModel(target.Type, targetPos, targetAgent);
            model.EnergyCost = ENERGY_COST_ATTACK;
            //Debug.Log("Created a new attack possibility for agent: " + obj.name);
        }
        else
        {
            return(null);
        }

        return(model);
    }
Пример #20
0
 public ActionResult SaveGeneral(string ImprovementId, string Alias, string Introduction, string SourceComponentId)
 {
     try
     {
         AgentBase       ABase          = new AgentBase();
         DatabaseContext dbx            = ABase.GetContext();
         int             nImprovementId = -1;
         if (ImprovementId.Length > 0)
         {
             nImprovementId = Convert.ToInt32(ImprovementId);
         }
         if (nImprovementId == -1)
         {
             int            nSourceComponentId = Convert.ToInt32(SourceComponentId);
             Reco3Component reco3Component     = dbx.CloneComponent(nSourceComponentId);
             if (reco3Component != null)
             {
                 Reco3Improvement improvement = new Reco3Improvement();
                 improvement.Name           = Alias;
                 improvement.ValidFrom      = DateTime.Parse(Introduction);
                 improvement.Reco3Component = reco3Component;
                 improvement.ComponentId    = reco3Component.ComponentId;
                 dbx.Reco3Improvements.Add(improvement);
                 dbx.SaveChanges();
                 return(Json(new { success = true, message = "Improvement successfully saved." }, JsonRequestBehavior.AllowGet));
             }
         }
         else
         {
             Reco3Improvement improvement = dbx.Reco3Improvements.Include("Reco3Component").Where(x => x.ImprovementId == nImprovementId).FirstOrDefault();
             if (improvement != null)
             {
                 improvement.Name             = Alias;
                 improvement.ValidFrom        = DateTime.Parse(Introduction);
                 dbx.Entry(improvement).State = System.Data.Entity.EntityState.Modified;
                 dbx.SaveChanges();
                 return(Json(new { success = true, message = "Improvement successfully saved." }, JsonRequestBehavior.AllowGet));
             }
         }
     }
     catch (Exception e)
     {
         Console.WriteLine(e);
         return(Json(new { success = false, message = e.Message }, JsonRequestBehavior.AllowGet));
     }
     return(RedirectToAction("Index"));
 }
Пример #21
0
        public async Task <bool> Train(AgentBase agent, NlpDoc doc, PipeModel meta)
        {
            var corpus = agent.Corpus;

            meta.Model = "ner-crf.model";

            List <TrainingIntentExpression <TrainingIntentExpressionPart> > userSays = corpus.UserSays;
            List <List <TrainingData> > list = new List <List <TrainingData> >();

            string rawTrainingDataFileName = System.IO.Path.Combine(Settings.ModelDir, "ner-crf.corpus.txt");
            string modelFileName           = System.IO.Path.Combine(Settings.ModelDir, meta.Model);

            using (FileStream fs = new FileStream(rawTrainingDataFileName, FileMode.Create))
            {
                using (StreamWriter sw = new StreamWriter(fs))
                {
                    for (int i = 0; i < doc.Sentences.Count; i++)
                    {
                        List <TrainingData> curLine = Merge(doc, doc.Sentences[i].Tokens, userSays[i].Entities);
                        curLine.ForEach(trainingData =>
                        {
                            string[] wordParams = { trainingData.Token, trainingData.Pos, trainingData.Entity };
                            string wordStr      = string.Join("\t", wordParams);
                            sw.WriteLine(wordStr);
                        });
                        list.Add(curLine);
                        sw.WriteLine();
                    }
                    sw.Flush();
                }
            }

            string contentDir = AppDomain.CurrentDomain.GetData("DataPath").ToString();
            string template   = Configuration.GetValue <String>($"template");

            template = template.Replace("|App_Data|", contentDir + System.IO.Path.DirectorySeparatorChar);

            var  encoder = new CRFEncoder();
            bool result  = encoder.Learn(new EncoderOptions
            {
                TrainingCorpusFileName = rawTrainingDataFileName,
                TemplateFileName       = template,
                ModelFileName          = modelFileName,
            });

            return(result);
        }
Пример #22
0
    public void InteractWith(AgentBase target)
    {
        var interaction = InteractionWith(target);

        if (interaction != UnitAction.ActionType.None)
        {
            UnitAction action = new UnitAction()
            {
                target      = target,
                type        = interaction,
                cancellable = false,
                priority    = 1000
            };
            actionRunner.UpdateAction(ref action, true);
            actionRunner.Run(action);
        }
    }
Пример #23
0
        public POSHBot(AgentBase agent, Dictionary <string, object> attributes)
            : base(agent, new string[] {}, new string[] {})
        {
            middleIntMatcher = new Regex(",(.*?),");
            firstIntMatcher  = new Regex("(.*?),");
            spaceMatcher     = new Regex(@"^(.+?)\s+(.+?)$");
            itemMatcher      = new Regex(@"\{(.*?)\}");
            attributeMatcher = new Regex(@"\{(.*?)\s+(.*?)\}");
            // default connection values, use attributes to override
            ip      = IPAddress.Parse("127.0.0.1");
            port    = 3000;
            botName = "POSHbot";

            // Valid values for team are 0 and 1. If an invalid value is used gamebots
            //  will alternate the team on which each new bot is placed.
            team = -1;

            // all the rest is standard
            events      = new List <Tuple <long, string> >();
            conninfo    = null;
            gameinfo    = new Dictionary <string, string>();
            viewPlayers = new Dictionary <string, UTPlayer>();
            viewItems   = new List <InvItem>();
            navPoints   = new Dictionary <string, NavPoint>();
            info        = new Dictionary <string, string>();

            sGameinfo    = new Dictionary <string, string>();
            sViewPlayers = new Dictionary <string, UTPlayer>();
            sViewItems   = new List <InvItem>();
            sNavPoints   = new Dictionary <string, NavPoint>();
            sBotinfo     = new Dictionary <string, string>();

            msgLog         = new List <Tuple <string, Dictionary <string, string> > >();
            msgLogMax      = 4096;
            sentMsgLog     = new List <Tuple <string, Dictionary <string, string> > >();
            sentMsgLogMax  = 6;
            hitTimestamp   = -1;
            threadActive   = false;
            killConnection = false;
            rotationHist   = new List <int>();
            velocityHist   = new List <float>();

            connReady = false;

            connThread = null;
        }
Пример #24
0
        public ActionResult DeleteImprovement(string ImprovementId)
        {
            try
            {
                AgentBase        ABase          = new AgentBase();
                DatabaseContext  dbx            = ABase.GetContext();
                int              nImprovementId = Convert.ToInt32(ImprovementId);
                Reco3Improvement improvement    = dbx.Reco3Improvements
                                                  .Include("Conditions")
                                                  .Where(x => x.ImprovementId == nImprovementId)
                                                  .First();
                if (improvement != null)
                {
                    // Ensure that all conditions are removed first!
                    if ((improvement.Conditions != null) &&
                        (improvement.Conditions.Count > 0))
                    {
                        return(Json(new { success = false, error = true, message = "Please delete all conditions before proceeding." }, JsonRequestBehavior.AllowGet));
                    }

                    // Remove the component
                    if (improvement.Reco3Component != null)
                    {
                        dbx.Reco3Components.Remove(improvement.Reco3Component);
                    }

                    // Remove link to the component
                    improvement.Reco3Component = null;

                    // Remove the improvement
                    dbx.Reco3Improvements.Remove(improvement);
                    dbx.SaveChanges();
                    return(Json(new { success = true, message = "Successfully deleted improvement" }, JsonRequestBehavior.AllowGet));
                }
                else
                {
                    return(Json(new { success = false, error = true, message = "Failed to find the improvement." }, JsonRequestBehavior.AllowGet));
                }
            }
            catch (Exception e)
            {
                Console.WriteLine(e);
                return(Json(new { success = false, error = true, message = e.Message }, JsonRequestBehavior.AllowGet));
            }
            //return RedirectToAction("Index");
        }
Пример #25
0
        public async Task <bool> Train(AgentBase agent, NlpDoc doc, PipeModel meta)
        {
            Init(meta);

            var sentences = doc.Sentences.Select(x => new Sentence
            {
                Label = x.Intent.Label,
                Text  = x.Text,
                Words = x.Tokens
            }).ToList();

            _classifier.Train(sentences);

            Console.WriteLine($"Saved model to {Settings.ModelDir}");

            return(true);
        }
Пример #26
0
 /// <summary>
 /// verify if you allowed to equip this item
 /// </summary>
 /// <param name="me"></param>
 /// <returns></returns>
 public virtual bool Equip(AgentBase me)
 {
     if (this.Slot == AllocationSlot.None)
     {
         equiped = false;
         return(equiped);
     }
     else
     if (this.Slot == AllocationSlot.Inventory)
     {
         return(true); // counts as equiped by simply picking it up :p
     }
     else
     {
         return(TestAllocation(me, this.Slot));
     }
 }
Пример #27
0
 public override bool Run(AgentBase agent)
 {
     if (loopStates == null)
     {
         return(true);
     }
     if (loopStates.Count == 0)
     {
         return(true);
     }
     if (currentState != null)
     {
         if (currentState.Run(agent))
         {
             currentState.Complete(agent);
             if (iterator < loopStates.Count)
             {
                 currentState = loopStates[iterator];
                 currentState.Setup(agent);
                 iterator++;
             }
             else
             {
                 if (timesRun < loopAmount)
                 {
                     //Debug.Log("lets do it another time");
                     timesRun++;
                     iterator     = 0;
                     currentState = loopStates[iterator];
                     currentState.Setup(agent);
                     iterator++;
                 }
                 else
                 {
                     //Debug.Log(timesRun);
                     return(true);
                 }
             }
         }
     }
     else
     {
         return(true);
     }
     return(false);
 }
Пример #28
0
        private static void DrawCard(AgentBase agent, int id)
        {
            var textColor = ImGui.GetColorU32(ImGuiCol.Text);

            ImGui.BeginChild($"##{agent.Name ?? ""}{id}", new Vector2(65, 80));
            {
                var drawList  = ImGui.GetWindowDrawList();
                var windowPos = ImGui.GetWindowPos();

                if (ImGui.Button("", new Vector2(65, 80)))
                {
                    CurrentAgent = agent;
                    State        = WindowState.AgentSetup;
                }
                drawList.AddText(windowPos + new Vector2(4, 60), textColor, agent.Name ?? "");
            }
            ImGui.EndChild();
        }
        public static string GetInstanceUrl(IAgentHelper helper, AgentBase aB)
        {
            string instanceUrl = "";

            try
            {
                aB.RaiseMessage("Attempting to get URL...", 1);
                instanceUrl = helper.GetInstanceSettingBundle().GetString("Relativity.Core", "KeplerServicesUri");
                aB.RaiseMessage("Acquired URL: " + instanceUrl, 1);
            }
            catch (Exception e)
            {
                aB.RaiseMessage(e.ToString(), 1);
            }


            return(instanceUrl);
        }
Пример #30
0
 public void Addplayer(AgentBase player)
 {
     if (player.GetType() == Omnicatz.Engine.Entities.PlayerInstanceManager.PlayerType)
     {
         if (Agents.Count(n => n.GetType() == player.GetType()) == 0)
         {
             Agents.Add(player);
         }
         else
         {
             throw new ApplicationException("Agent List allready has a player!"); // might handle this diffently later...
         }
     }
     else
     {
         throw new ApplicationException($"{player.GetType()} is not set as playerType for this game");
     }
 }
Пример #31
0
        // GET: Simulations

        public ViewResult Index(string sortOrder, string currentFilter, string searchString, int?page)
        {
            ViewBag.CurrentSort  = sortOrder;
            ViewBag.NameSortParm = String.IsNullOrEmpty(sortOrder) ? "name_desc" : "";
            ViewBag.DateSortParm = sortOrder == "Date" ? "date_desc" : "Date";

            if (searchString != null)
            {
                page = 1;
            }
            else
            {
                searchString = currentFilter;
            }

            ViewBag.CurrentFilter = searchString;


            AgentBase            ABase   = new AgentBase();
            List <SimulationJob> simJobs = ABase.GetSimulationJobList();

            return(View(simJobs));

            /*
             * switch (sortOrder)
             * {
             *  case "name_desc":
             *      simJobs = simJobs.OrderByDescending(s => s.OwnerSss).ToList();
             *      break;
             *  case "Date":
             *      simJobs = simJobs.OrderBy(s => s.CreatedDateTime).ToList();
             *      break;
             *  case "date_desc":
             *      simJobs = simJobs.OrderByDescending(s => s.CreatedDateTime).ToList();
             *      break;
             *  default:  // Name ascending
             *      simJobs = simJobs.OrderBy(s => s.Name).ToList();
             *      break;
             * }
             */
            //int pageSize = 3;
            //int pageNumber = (page ?? 1);
            //return View(simJobs.ToPagedList(pageNumber, pageSize));
        }
Пример #32
0
 public ActionResult AddCoin(string introductionId, string introductionName, string introductionDate)
 {
     try
     {
         AgentBase              ABase = new AgentBase();
         DatabaseContext        dbx   = ABase.GetContext();
         int                    nIntroductionPointId = Convert.ToInt32(introductionId);
         Reco3IntroductionPoint introduction         = null;
         if (nIntroductionPointId != -1)
         {
             introduction = dbx.IntroductionPoints.Where(x => x.Reco3IntroductionPointId == nIntroductionPointId).First();
         }
         else
         {
             introduction = new Reco3IntroductionPoint();
         }
         if (introduction != null)
         {
             introduction.Name             = introductionName;
             introduction.IntroductionDate = DateTime.Parse(introductionDate);
             if (nIntroductionPointId == -1)
             {
                 dbx.IntroductionPoints.Add(introduction);
             }
             else
             {
                 dbx.Entry(introduction).State = System.Data.Entity.EntityState.Modified;
             }
             dbx.SaveChanges();
             return(Json(new { success = true, message = "Successfully saved introduction." }, JsonRequestBehavior.AllowGet));
         }
         else
         {
             return(Json(new { success = false, message = "Failed to find the introduction." }, JsonRequestBehavior.AllowGet));
         }
     }
     catch (Exception e)
     {
         Console.WriteLine(e);
         return(Json(new { success = false, message = e.Message }, JsonRequestBehavior.AllowGet));
     }
     //return Json(new { success = false, message = "Fatal" }, JsonRequestBehavior.AllowGet);
 }
Пример #33
0
	public void RegisterAgent( string _Name , AgentBase _Add )
	{
		m_Agents.Add( _Name , _Add ) ;
	}