Пример #1
0
    private void Set_State(Agent_State new_state)
    {
        Leave_State();
        m_State = new_state;
        switch (m_State)
        {
        case Agent_State.Active:
        {
            Unfreeze_Agent();
            Unlock_A_Button();
            Unlock_B_Button();
            Unlock_X_Button();
            Unlock_Analog();
            if (isPlayer())
            {
                Set_Move_Speed(GLOBAL_VALUES.BASE_PLAYER_MOVEMENT_SPEED);
            }
            else if (isSecurityAI())
            {
                Set_Move_Speed(GLOBAL_VALUES.BASE_PLAYER_MOVEMENT_SPEED * 0.9f);
            }
            break;
        }

        case Agent_State.Stunned:
        {
            // Notify
            NotifySubscribers(AgentAction.GetStunned);
            // Drop item that youre carrying
            m_Actions.Drop(false);
            // Stop character
            m_Body.velocity = Vector3.zero;
            // Change the drag and physics settings of the agent
            m_Body.drag        = GLOBAL_VALUES.PLAYER_STUNNED_DRAG;
            m_Body.angularDrag = GLOBAL_VALUES.PLAYER_STUNNED_ANGULARDRAG;
            m_Body.mass        = GLOBAL_VALUES.PLAYER_STUNNED_MASS;
            // Set stun animations
            m_Animator.SetTrigger(GLOBAL_VALUES.ANIM_STUN_START);
            m_Animator.SetBool(GLOBAL_VALUES.ANIM_STUN_LOOP, true);
            if (m_Type == Agent_Type.Player)
            {
                //m_Actions.FindColourEffect("stun", m_Colour);
                m_UI_Stun.SetStunned();
            }
            if (isPlayer() || isSecurityAI())
            {
                SetStunStars(true);
                m_Stun_Stars_Active = m_Stun_Stars.Count - 1;
                m_Stun_Star_Time    = m_Stun_Timer.Get_Time() / (m_Stun_Stars_Active);
            }
            //m_Instance.transform.Find("PlayerHitParticles").GetComponent<ParticleSystem>().Play();
            if (m_Instance.CompareTag(GLOBAL_VALUES.TAG_PLAYER))
            {
                foreach (ParticleSystem p in m_Instance.transform.Find("GroundSlam_Hold").GetComponentsInChildren <ParticleSystem>())
                {
                    p.Stop();
                }
                foreach (ParticleSystem p in m_Instance.transform.Find("GroundSlam_Charge").GetComponentsInChildren <ParticleSystem>())
                {
                    p.Stop();
                }
            }
            break;
        }

        default:
        {
            throw new System.NotImplementedException("State missing in AgentManager.Set_State(): [" + m_State + "]");
        }
        }
    }