public void OnEquipItemsFromSpawnEquipmentBegin(Agent agent, Agent.CreationType creationType) { TournamentXPandedMatchBehavior._match = tournamentBehavior.CurrentMatch; TournamentXPandedMatchBehavior.firstKiller = null; TournamentXPandedMatchBehavior.achievements = new Dictionary <TournamentParticipant, ParticipantAchievements>(); foreach (var p in TournamentXPandedMatchBehavior._match.Participants) { TournamentXPandedMatchBehavior.achievements.Add(p, new ParticipantAchievements()); } }
public void OnEquipItemsFromSpawnEquipment(Agent agent, Agent.CreationType creationType) { }