Пример #1
0
        protected override string GetNodeTypeString(RouteNode node)
        {
            var cableNode = node as CableRouteNode;

            return(GUI.AddColorTag(cableNode.Type.ToString().SplitCamelCase(), GetColor(cableNode)));
        }
Пример #2
0
        public override void OnPreTargetMembersGUI(GUISkin skin)
        {
            // TODO: Improvements.
            //   - "Copy-paste" shape.
            //       1. Select object with primitive shape(s)
            //       2. Select object to copy the shape(s) to
            //   - Move from-to existing bodies or create a new body.
            //   - Mesh object operations.
            //       * Simplify assembly
            //       * Multi-select to create meshes
            //   - Inspect element (hold 'i').

            if (!AgXUnity.Utils.Math.IsUniform(Assembly.transform.lossyScale, 1.0E-3f))
            {
                Debug.LogWarning("Scale of AgXUnity.Assembly transform isn't uniform. If a child rigid body is moving under this transform the (visual) behavior is undefined.", Assembly);
            }

            bool rbButtonPressed         = false;
            bool shapeButtonPressed      = false;
            bool constraintButtonPressed = false;

            GUI.ToolsLabel(skin);
            GUILayout.BeginHorizontal();
            {
                GUILayout.Space(12);
                using (GUI.ToolButtonData.ColorBlock) {
                    rbButtonPressed         = GUILayout.Button(GUI.MakeLabel("RB", true, "Assembly rigid body tool"), GUI.ConditionalCreateSelectedStyle(m_mode == Mode.RigidBody, skin.button), GUILayout.Width(30f), GUI.ToolButtonData.Height);
                    shapeButtonPressed      = GUILayout.Button(GUI.MakeLabel("Shape", true, "Assembly shape tool"), GUI.ConditionalCreateSelectedStyle(m_mode == Mode.Shape, skin.button), GUILayout.Width(54f), GUI.ToolButtonData.Height);
                    constraintButtonPressed = GUILayout.Button(GUI.MakeLabel("Constraint", true, "Assembly constraint tool"), GUI.ConditionalCreateSelectedStyle(m_mode == Mode.Constraint, skin.button), GUILayout.Width(80f), GUI.ToolButtonData.Height);
                }
            }
            GUILayout.EndHorizontal();

            HandleModeGUI(skin);

            if (rbButtonPressed)
            {
                ChangeMode(Mode.RigidBody);
            }
            if (shapeButtonPressed)
            {
                ChangeMode(Mode.Shape);
            }
            if (constraintButtonPressed)
            {
                ChangeMode(Mode.Constraint);
            }
        }
Пример #3
0
        private void HandleModeRigidBodyGUI(GUISkin skin)
        {
            GUI.Separator3D();

            using (GUI.AlignBlock.Center) {
                if (m_subMode == SubMode.SelectRigidBody)
                {
                    GUILayout.Label(GUI.MakeLabel("Select rigid body object in scene view.", true), skin.label);
                }
                else
                {
                    GUILayout.Label(GUI.MakeLabel("Select object(s) in scene view.", true), skin.label);
                }
            }

            GUI.Separator();

            bool selectionHasRigidBody         = m_selection.Find(entry => entry.Object.GetComponentInParent <RigidBody>() != null) != null;
            bool createNewRigidBodyPressed     = false;
            bool addToExistingRigidBodyPressed = false;
            bool moveToNewRigidBodyPressed     = false;

            GUILayout.BeginHorizontal();
            {
                GUILayout.Space(12);
                GUILayout.BeginVertical();
                {
                    UnityEngine.GUI.enabled       = m_selection.Count == 0 || !selectionHasRigidBody;
                    createNewRigidBodyPressed     = GUILayout.Button(GUI.MakeLabel("Create new" + (m_selection.Count == 0 ? " (empty)" : ""), false, "Create new rigid body with selected objects"), skin.button, GUILayout.Width(128));
                    UnityEngine.GUI.enabled       = m_selection.Count > 0 && Assembly.GetComponentInChildren <RigidBody>() != null;
                    addToExistingRigidBodyPressed = GUILayout.Button(GUI.MakeLabel("Add to existing", false, "Add selected objects to existing rigid body"), GUI.ConditionalCreateSelectedStyle(m_subMode == SubMode.SelectRigidBody, skin.button), GUILayout.Width(100));
                    UnityEngine.GUI.enabled       = selectionHasRigidBody;
                    moveToNewRigidBodyPressed     = GUILayout.Button(GUI.MakeLabel("Move to new", false, "Move objects that already contains a rigid body to a new rigid body"), skin.button, GUILayout.Width(85));
                    UnityEngine.GUI.enabled       = true;
                }
                GUILayout.EndVertical();
            }
            GUILayout.EndHorizontal();

            GUI.Separator3D();

            // Creates new rigid body and move selected objects to it (as children).
            if (createNewRigidBodyPressed || moveToNewRigidBodyPressed)
            {
                CreateOrMoveToRigidBodyFromSelectionEntries(m_selection);
                m_selection.Clear();
            }
            // Toggle to select a rigid body in scene view to move the current selection to.
            else if (addToExistingRigidBodyPressed)
            {
                // This will toggle if sub-mode already is SelectRigidBody.
                ChangeSubMode(SubMode.SelectRigidBody);
            }

            // The user has chosen a rigid body to move the current selection to.
            if (m_rbSelection != null)
            {
                CreateOrMoveToRigidBodyFromSelectionEntries(m_selection, m_rbSelection.RigidBody.gameObject);
                m_selection.Clear();
                ChangeSubMode(SubMode.None);
            }
        }
Пример #4
0
        public override void OnPostTargetMembersGUI(GUISkin skin)
        {
            GUI.Separator();
            using (new GUILayout.HorizontalScope()) {
                EditorGUI.BeginDisabledGroup(!Application.isPlaying);
                if (GUILayout.Button(GUI.MakeLabel("Save current step as (.agx)...",
                                                   false,
                                                   "Save scene in native file format when the editor is in play mode."), skin.button))
                {
                    string result = EditorUtility.SaveFilePanel("Save scene as .agx", "Assets", UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene().name, "agx");
                    if (result != string.Empty)
                    {
                        var success = Simulation.SaveToNativeFile(result);
                        if (success)
                        {
                            Debug.Log("Successfully wrote simulation to file: " + result);
                        }
                    }
                }

                if (GUILayout.Button(GUI.MakeLabel("Open in AGX native viewer",
                                                   false,
                                                   "Creates Lua file, saves current scene to an .agx file and executes luaagx.exe."), skin.button))
                {
                    Simulation.OpenInAgXViewer();
                }
                EditorGUI.EndDisabledGroup();
            }

            GUI.Separator();
            Simulation.SavePreFirstStep = GUI.Toggle(GUI.MakeLabel("Dump initial (.agx):"),
                                                     Simulation.SavePreFirstStep,
                                                     skin.button,
                                                     skin.label);
            EditorGUI.BeginDisabledGroup(!Simulation.SavePreFirstStep);
            {
                using (new GUILayout.HorizontalScope()) {
                    GUILayout.Space(26);
                    Simulation.SavePreFirstStepPath = GUILayout.TextField(Simulation.SavePreFirstStepPath, skin.textField);
                    if (GUILayout.Button(GUI.MakeLabel("...", false, "Open file panel"),
                                         skin.button,
                                         GUILayout.Width(28)))
                    {
                        string result = EditorUtility.SaveFilePanel("Path to initial dump (including file name and extension)",
                                                                    SaveInitialPath,
                                                                    UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene().name, "agx");
                        if (result != string.Empty)
                        {
                            SaveInitialPath = result;
                            var fileInfo = new System.IO.FileInfo(SaveInitialPath);
                            if (fileInfo.Extension == ".agx" || fileInfo.Extension == ".aagx")
                            {
                                Simulation.SavePreFirstStepPath = SaveInitialPath;
                            }
                            else
                            {
                                Debug.Log("Unknown file extension: " + fileInfo.Extension);
                            }
                        }
                    }
                }
            }
            EditorGUI.EndDisabledGroup();
        }
Пример #5
0
        private void HandleKeyHandlerGUI(GUIContent name, Utils.KeyHandler keyHandler, GUISkin skin)
        {
            const int keyButtonWidth = 90;

            GUILayout.BeginHorizontal();
            {
                keyHandler.Enable = GUI.Toggle(name,
                                               keyHandler.Enable,
                                               skin.button,
                                               GUI.Align(skin.label, TextAnchor.MiddleLeft),
                                               new GUILayoutOption[] { GUILayout.Width(ToggleButtonSize), GUILayout.Height(ToggleButtonSize) },
                                               new GUILayoutOption[] { GUILayout.Height(ToggleButtonSize) });
                GUILayout.FlexibleSpace();

                UnityEngine.GUI.enabled = keyHandler.Enable;

                for (int iKey = 0; iKey < keyHandler.NumKeyCodes; ++iKey)
                {
                    GUIContent buttonLabel = keyHandler.IsDetectingKey(iKey) ?
                                             GUI.MakeLabel("Detecting...") :
                                             GUI.MakeLabel(keyHandler.Keys[iKey].ToString());

                    bool toggleDetecting = GUILayout.Button(buttonLabel, skin.button, GUILayout.Width(keyButtonWidth), GUILayout.Height(ToggleButtonSize));
                    if (toggleDetecting)
                    {
                        keyHandler.DetectKey(this, !keyHandler.IsDetectingKey(iKey), iKey);
                    }
                }

                Rect dropDownButtonRect = new Rect();
                GUILayout.BeginVertical(GUILayout.Height(ToggleButtonSize));
                {
                    GUIStyle tmp = new GUIStyle(skin.button);
                    tmp.fontSize = 6;

                    m_showDropDown = GUILayout.Button(GUI.MakeLabel("v", true), tmp, GUILayout.Width(16), GUILayout.Height(14)) ?
                                     !m_showDropDown :
                                     m_showDropDown;
                    dropDownButtonRect = GUILayoutUtility.GetLastRect();
                    GUILayout.FlexibleSpace();
                }
                GUILayout.EndVertical();

                UnityEngine.GUI.enabled = true;

                if (m_showDropDown && dropDownButtonRect.Contains(Event.current.mousePosition))
                {
                    GenericMenu menu = new GenericMenu();
                    menu.AddItem(GUI.MakeLabel("Reset to default"), false, () =>
                    {
                        if (EditorUtility.DisplayDialog("Reset to default", "Reset key(s) to default?", "OK", "Cancel"))
                        {
                            keyHandler.ResetToDefault();
                        }
                    });
                    menu.AddItem(GUI.MakeLabel("Add key"), false, () =>
                    {
                        keyHandler.Add(KeyCode.None);
                    });

                    if (keyHandler.NumKeyCodes > 1)
                    {
                        menu.AddItem(GUI.MakeLabel("Remove key"), false, () =>
                        {
                            if (EditorUtility.DisplayDialog("Remove key", "Remove key: " + keyHandler[keyHandler.NumKeyCodes - 1].ToString() + "?", "OK", "Cancel"))
                            {
                                keyHandler.Remove(keyHandler.NumKeyCodes - 1);
                            }
                        });
                    }

                    menu.ShowAsContext();
                }
            }
            GUILayout.EndHorizontal();

            if (UnityEngine.GUI.changed)
            {
                EditorUtility.SetDirty(this);
            }
        }
Пример #6
0
        public void OnInspectorGUI(GUISkin skin)
        {
            using (GUI.AlignBlock.Center)
                GUILayout.Label(GUI.MakeLabel("AgXUnity Editor Settings", 24, true), skin.label);

            GUI.Separator3D();

            // BuiltInToolsTool settings GUI.
            {
                using (GUI.AlignBlock.Center)
                    GUILayout.Label(GUI.MakeLabel("Built in tools", 16, true), skin.label);

                //GUI.Separator();

                HandleKeyHandlerGUI(GUI.MakeLabel("Select game object"), BuiltInToolsTool_SelectGameObjectKeyHandler, skin);
                HandleKeyHandlerGUI(GUI.MakeLabel("Select rigid body game object"), BuiltInToolsTool_SelectRigidBodyKeyHandler, skin);
                HandleKeyHandlerGUI(GUI.MakeLabel("Pick handler (scene view)"), BuiltInToolsTool_PickHandlerKeyHandler, skin);

                GUI.Separator();
            }

            // Developer settings.
            {
                using (GUI.AlignBlock.Center)
                    GUILayout.Label(GUI.MakeLabel("AGXUnity Developer", 16, true), skin.label);

                AutoFetchAGXUnityDlls = GUI.Toggle(GUI.MakeLabel("Auto fetch AGXUnity/AGXUnityEditor"),
                                                   AutoFetchAGXUnityDlls,
                                                   skin.button,
                                                   GUI.Align(skin.label, TextAnchor.MiddleLeft),
                                                   new GUILayoutOption[]
                {
                    GUILayout.Width(ToggleButtonSize),
                    GUILayout.Height(ToggleButtonSize)
                },
                                                   new GUILayoutOption[]
                {
                    GUILayout.Height(ToggleButtonSize)
                });

                using (new EditorGUI.DisabledScope(!AutoFetchAGXUnityDlls)) {
                    using (new GUILayout.HorizontalScope()) {
                        GUILayout.Space(ToggleButtonSize + 4);
                        GUILayout.Label(GUI.MakeLabel("Checkout directory"), skin.label, GUILayout.Width(160));
                        var statusColor = AGXUnityCheckoutDirValid ?
                                          Color.Lerp(Color.white, Color.green, 0.2f) :
                                          Color.Lerp(Color.white, Color.red, 0.2f);
                        var textFieldStyle = new GUIStyle(skin.textField);
                        var prevColor      = UnityEngine.GUI.backgroundColor;
                        UnityEngine.GUI.backgroundColor = statusColor;
                        AGXUnityCheckoutDir             = GUILayout.TextField(AGXUnityCheckoutDir, skin.textField);
                        UnityEngine.GUI.backgroundColor = prevColor;
                        if (GUILayout.Button(GUI.MakeLabel("...", false, "Open file panel"),
                                             skin.button,
                                             GUILayout.Width(28)))
                        {
                            AGXUnityCheckoutDir = EditorUtility.OpenFolderPanel("AGXUnity checkout directory", AGXUnityCheckoutDir, "");
                        }
                    }
                }

                GUI.Separator();
            }

            GUI.Separator3D();
        }
Пример #7
0
        public void OnInspectorGUI(GUISkin skin)
        {
            GUILayout.BeginHorizontal();
            {
                GUILayout.Label(GUI.MakeLabel("Disable: ", true), skin.label);
                GUILayout.Label(SelectGameObjectDropdownMenuTool.GetGUIContent(m_mainObject), skin.textField);
            }
            GUILayout.EndHorizontal();

            GUILayout.BeginHorizontal();
            {
                GUILayout.FlexibleSpace();
                GUILayout.Label(GUI.MakeLabel(GUI.Symbols.Synchronized.ToString()), skin.label);
                GUILayout.BeginVertical();
                {
                    if (m_selected.Count == 0)
                    {
                        GUILayout.Label(GUI.MakeLabel("None", true), skin.label, GUILayout.Width(180));
                    }
                    else
                    {
                        int removeIndex = -1;
                        for (int i = 0; i < m_selected.Count; ++i)
                        {
                            GUILayout.BeginHorizontal();
                            {
                                GUILayout.Label(SelectGameObjectDropdownMenuTool.GetGUIContent(m_selected[i]), GUI.Align(skin.textField, TextAnchor.MiddleLeft), GUILayout.Height(20));
                                using (GUI.NodeListButtonColor)
                                    if (GUILayout.Button(GUI.MakeLabel(GUI.Symbols.ListEraseElement.ToString()), skin.button, GUILayout.Width(18), GUILayout.Height(18)))
                                    {
                                        removeIndex = i;
                                    }
                            }
                            GUILayout.EndHorizontal();
                        }

                        if (removeIndex >= 0)
                        {
                            m_selected.RemoveAt(removeIndex);
                        }
                    }
                }
                GUILayout.EndVertical();
            }
            GUILayout.EndHorizontal();

            GUILayout.Space(12);

            bool applyPressed  = false;
            bool cancelPressed = false;

            GUILayout.BeginHorizontal();
            {
                GUILayout.FlexibleSpace();

                UnityEngine.GUI.enabled = m_selected.Count > 0;
                applyPressed            = GUILayout.Button(GUI.MakeLabel("Apply", true, "Apply current configuration"), skin.button, GUILayout.Width(86), GUILayout.Height(26));
                UnityEngine.GUI.enabled = true;

                GUILayout.BeginVertical();
                {
                    GUILayout.Space(11);
                    cancelPressed = GUILayout.Button(GUI.MakeLabel("Cancel", false, "Cancel/reset"), skin.button, GUILayout.Width(64), GUILayout.Height(18));
                }
                GUILayout.EndVertical();
            }
            GUILayout.EndHorizontal();

            if (applyPressed)
            {
                string selectedGroupName   = m_mainObject.GetInstanceID().ToString();
                string mainObjectGroupName = "";
                for (int i = 0; i < m_selected.Count; ++i)
                {
                    mainObjectGroupName += m_selected[i].GetInstanceID().ToString() + (i != m_selected.Count - 1 ? "_" : "");
                }

                m_mainObject.GetOrCreateComponent <CollisionGroups>().AddGroup(mainObjectGroupName, ShouldPropagateToChildren(m_mainObject));
                foreach (var selected in m_selected)
                {
                    selected.GetOrCreateComponent <CollisionGroups>().AddGroup(selectedGroupName, ShouldPropagateToChildren(selected));
                }

                CollisionGroupsManager.Instance.SetEnablePair(mainObjectGroupName, selectedGroupName, false);

                PerformRemoveFromParent();
            }
            else if (cancelPressed)
            {
                PerformRemoveFromParent();
            }
        }
Пример #8
0
        public void OnInspectorGUI(GUISkin skin)
        {
            if (AttachmentFrameTool == null || AttachmentFrameTool.AttachmentPair == null)
            {
                PerformRemoveFromParent();
                return;
            }

            using (new GUI.Indent(16)) {
                GUILayout.BeginHorizontal();
                {
                    GUILayout.Label(GUI.MakeLabel("Name", true), skin.label, GUILayout.Width(64));
                    m_createConstraintData.Name = GUILayout.TextField(m_createConstraintData.Name, skin.textField, GUILayout.ExpandWidth(true));
                }
                GUILayout.EndHorizontal();

                GUILayout.BeginHorizontal();
                {
                    GUILayout.Label(GUI.MakeLabel("Type", true), skin.label, GUILayout.Width(64));
                    using (new GUI.ColorBlock(Color.Lerp(UnityEngine.GUI.color, Color.yellow, 0.1f)))
                        m_createConstraintData.ConstraintType = (ConstraintType)EditorGUILayout.EnumPopup(m_createConstraintData.ConstraintType, skin.button, GUILayout.ExpandWidth(true), GUILayout.Height(18));
                }
                GUILayout.EndHorizontal();
            }

            GUI.Separator3D();

            AttachmentFrameTool.OnPreTargetMembersGUI(skin);
            AttachmentFrameTool.AttachmentPair.Update();

            m_createConstraintData.CollisionState = ConstraintTool.ConstraintCollisionsStateGUI(m_createConstraintData.CollisionState, skin);
            m_createConstraintData.SolveType      = ConstraintTool.ConstraintSolveTypeGUI(m_createConstraintData.SolveType, skin);

            GUI.Separator3D();

            var createCancelState = GUI.CreateCancelButtons(m_createConstraintData.AttachmentPair.ReferenceObject != null &&
                                                            m_createConstraintData.AttachmentPair.ReferenceObject.GetComponentInParent <RigidBody>() != null,
                                                            skin,
                                                            "Create the constraint");

            GUI.Separator3D();

            if (createCancelState == GUI.CreateCancelState.Create)
            {
                GameObject constraintGameObject = Factory.Create(m_createConstraintData.ConstraintType,
                                                                 m_createConstraintData.AttachmentPair);
                Constraint constraint = constraintGameObject.GetComponent <Constraint>();
                constraintGameObject.name  = m_createConstraintData.Name;
                constraint.CollisionsState = m_createConstraintData.CollisionState;

                if (MakeConstraintChildToParent)
                {
                    constraintGameObject.transform.SetParent(Parent.transform);
                }

                Undo.RegisterCreatedObjectUndo(constraintGameObject, "New constraint '" + constraintGameObject.name + "' created");

                m_createConstraintData.Reset();
            }

            if (createCancelState != GUI.CreateCancelState.Nothing)
            {
                PerformRemoveFromParent();
            }
        }