private void Awake() { _AfterImageHandler = FindObjectOfType <AfterImageHandler>(); TryGetComponent(out _PlayerPhysics); TryGetComponent(out _PlayerMaterials); // We can dash from the start, this should be handled by other behaviour that grants the player // the ability to dash after completing a task. canDash = true; // Starts with disabled trails. SetActiveTrails(false); }
private void Awake() { _AfterImageHandler = FindObjectOfType <AfterImageHandler>(); _AfterImageHandler.AddAfterImageGroup(this); }