public override void Register() { AfterEffectApply.Add(new EffectApplyHandler(OnApply, 0, AuraType.ModDecreaseSpeed, AuraEffectHandleModes.Real)); AfterEffectRemove.Add(new EffectApplyHandler(OnRemove, 0, AuraType.ModDecreaseSpeed, AuraEffectHandleModes.Real)); DoEffectCalcAmount.Add(new EffectCalcAmountHandler(CalculateAmount, 0, AuraType.ModDecreaseSpeed)); OnEffectPeriodic.Add(new EffectPeriodicHandler(HandleDummy, 2, AuraType.PeriodicDummy)); }
public override void Register() { AfterEffectRemove.Add(new EffectApplyHandler(OnRemove, 1, AuraType.Dummy, AuraEffectHandleModes.Real)); DoCheckProc.Add(new CheckProcHandler(CheckProc)); OnEffectProc.Add(new EffectProcHandler(HandleProc, 1, AuraType.Dummy)); }
public override void Register() { OnEffectApply.Add(new EffectApplyHandler(OnApply, 0, AuraType.ControlVehicle, AuraEffectHandleModes.Real)); AfterEffectRemove.Add(new EffectApplyHandler(AfterRemove, 0, AuraType.ControlVehicle, AuraEffectHandleModes.Real)); }
public override void Register() { AfterEffectApply.Add(new EffectApplyHandler(AfterApply, 0, AuraType.Dummy, AuraEffectHandleModes.ChangeAmountMask)); AfterEffectRemove.Add(new EffectApplyHandler(AfterRemove, 0, AuraType.Dummy, AuraEffectHandleModes.ChangeAmountMask)); }
public override void Register() { OnEffectRemove.Add(new EffectApplyHandler(OnRemove, 0, AuraType.ModShapeshift, AuraEffectHandleModes.Real)); AfterEffectRemove.Add(new EffectApplyHandler(AfterRemove, 0, AuraType.ModShapeshift, AuraEffectHandleModes.Real)); }
public override void Register() { AfterEffectRemove.Add(new EffectApplyHandler(OnRemove, 0, AuraType.PeriodicDamage, AuraEffectHandleModes.Real)); }
public override void Register() { AfterEffectRemove.Add(new EffectApplyHandler(OnRemove, 0, AuraType.FeatherFall, AuraEffectHandleModes.Real)); }
public override void Register() { AfterEffectApply.Add(new EffectApplyHandler(HandleEffectApply, 0, AuraType.ModShapeshift, AuraEffectHandleModes.RealOrReapplyMask)); AfterEffectRemove.Add(new EffectApplyHandler(HandleEffectRemove, 0, AuraType.ModShapeshift, AuraEffectHandleModes.RealOrReapplyMask)); }
public override void Register() { DoEffectCalcAmount.Add(new EffectCalcAmountHandler(CalculateAmount, 0, AuraType.SchoolAbsorb)); AfterEffectApply.Add(new EffectApplyHandler(HandleOnApply, 0, AuraType.SchoolAbsorb, AuraEffectHandleModes.RealOrReapplyMask)); AfterEffectRemove.Add(new EffectApplyHandler(HandleOnRemove, 0, AuraType.SchoolAbsorb, AuraEffectHandleModes.Real)); }
public override void Register() { AfterEffectRemove.Add(new EffectApplyHandler(HandleExtraEffect, 0, AuraType.Dummy, AuraEffectHandleModes.Real)); }
public override void Register() { OnEffectApply.Add(new EffectApplyHandler(OnApply, 0, AuraType.OverrideActionbarSpells, AuraEffectHandleModes.Real)); AfterEffectRemove.Add(new EffectApplyHandler(AfterRemove, 0, AuraType.OverrideActionbarSpells, AuraEffectHandleModes.Real)); }
public override void Register() { OnEffectPeriodic.Add(new EffectPeriodicHandler(OnPeriodic, 2, AuraType.PeriodicDamage)); AfterEffectRemove.Add(new EffectApplyHandler(OnRemove, 0, AuraType.PeriodicTriggerSpell, AuraEffectHandleModes.Real)); }
public override void Register() { OnEffectProc.Add(new EffectProcHandler(HandleProc, 0, AuraType.Dummy)); AfterEffectRemove.Add(new EffectApplyHandler(AfterRemove, 0, AuraType.Dummy, AuraEffectHandleModes.Real)); }
public override void Register() { DoEffectCalcAmount.Add(new EffectCalcAmountHandler(CalculateAmount, 0, AuraType.SchoolAbsorb)); AfterEffectAbsorb.Add(new EffectAbsorbHandler(Trigger, 0)); AfterEffectRemove.Add(new EffectApplyHandler(HandleEffectRemove, 0, AuraType.SchoolAbsorb, AuraEffectHandleModes.Real)); }
public override void Register() { AfterEffectRemove.Add(new EffectApplyHandler(HandleOnRemove, 0, AuraType.ModIncreaseSpeed, AuraEffectHandleModes.Real)); }
public override void Register() { AfterEffectApply.Add(new EffectApplyHandler(UpdateAmount, SpellConst.EffectAll, AuraType.Dummy, AuraEffectHandleModes.ChangeAmountMask)); AfterEffectRemove.Add(new EffectApplyHandler(UpdateAmount, SpellConst.EffectAll, AuraType.Dummy, AuraEffectHandleModes.ChangeAmountMask)); }
public override void Register() { AfterEffectApply.Add(new EffectApplyHandler(HandleApply, 0, AuraType.Dummy, AuraEffectHandleModes.Real)); OnEffectPeriodic.Add(new EffectPeriodicHandler(HandleEffectPeriodic, 0, AuraType.PeriodicDummy)); AfterEffectRemove.Add(new EffectApplyHandler(HandleRemove, 0, AuraType.PeriodicDummy, AuraEffectHandleModes.Real)); }
public override void Register() { AfterEffectApply.Add(new EffectApplyHandler(AfterApply, 1, AuraType.Dummy, AuraEffectHandleModes.Real)); AfterEffectRemove.Add(new EffectApplyHandler(AfterRemove, 1, AuraType.Dummy, AuraEffectHandleModes.Real)); }
public override void Register() { AfterEffectApply.Add(new EffectApplyHandler(HandleEffectApply, 0, AuraType.AddPctModifier, AuraEffectHandleModes.Real)); AfterEffectRemove.Add(new EffectApplyHandler(HandleEffectRemove, 0, AuraType.AddPctModifier, AuraEffectHandleModes.Real)); }
public override void Register() { AfterEffectApply.Add(new EffectApplyHandler(OnApply, 0, AuraType.Any, AuraEffectHandleModes.Real)); AfterEffectRemove.Add(new EffectApplyHandler(OnRemove, 0, AuraType.Any, AuraEffectHandleModes.Real)); }