public Midori(Vector3 position) : base(_name, _portraitPath, position, new Vector2(360, 360)) { Name = _name; IsPlayer = true; Position = position; Size = new Vector2(360, 360); // 264, 264 TextureAsset = Engine.AssetLoader.Get <TextureAsset>($"Textures/{_portraitPath}"); PortraitSize = new Vector2(750, 1033.467f); // Size(250, 344.489f) * 3 // Full Portrait Size is 1773x2213 TextureAsset spriteAsset = Engine.AssetLoader.Get <TextureAsset>(_spriteSheetPath); Sprite = new AnimatedTexture( spriteAsset, new Vector2(24, 24), AnimationLoopType.Normal, 1500, 0, 1 ); InteractRange = 360; InteractionOffset = new Vector2(0, 70); StartingVelocityY = _verticalVelocity; VelocityX = _horizontalVelocity; // Set CollisionBox offsets // Reminder: Don't forget to update the SetCollisionBox methods! CollisionBox = new Transform( X + 140, Y + 40, Z + 15, 80, 320 ); RunTimer = new AfterAndBack(150); // Progress 0 JumpTimer = new AfterAndBack(400); GravityTimer = new AfterAndBack(100); GravityTimer.End(); // Set Progress to 1 // Gravity Push IsGravityPushActive = false; GravityPushRange = _gravityPushDefaultRange; GravityPushPower = _gravityPushDefaultPower; ObjectsAffectedByGravityPush = new List <Unit>(); GravityPushNoTargetsFound = false; }
public Unit(string name, string textureName, Vector3 position, Vector2 size) { Name = name; TextureName = textureName; Position = position; Size = size; TextureAsset = Engine.AssetLoader.Get <TextureAsset>($"Textures/{TextureName}"); IsPlayer = false; IsIdle = true; IsGrounded = true; RunTimer = new AfterAndBack(200); // Progress 0 JumpTimer = new AfterAndBack(600); GravityTimer = new AfterAndBack(300); GravityTimer.End(); // Set Progress to 1 StartingVelocityY = _defaultVerticalVelocity; VelocityX = _defaultHorizontalVelocity; InclineAngle = 0; }