public Translate ( float dx, float dy ) : bool | ||
dx | float | |
dy | float | |
Результат | bool |
public Window(double x, double y, double width, double height, string lable) { m_X = x; m_Y = y; m_width = width; m_height = height; Affine transform = GetTransform(); transform.Translate(x, y); SetTransform(transform); caption = new TextWidget(lable, 0, height - 15, 7); caption.TextColor = new RGBA_Bytes(255, 255, 255); closeButton = new ButtonWidget(width - 15, height - 15, "X", 7, 1, 1, 5); closeButton.ButtonClick += CloseEvent; AddChild(caption); AddChild(closeButton); TextPadding = 1; BorderWidth = 2; BorderRadius = 5; double totalExtra = BorderWidth + TextPadding; m_Bounds.Left = x - totalExtra; m_Bounds.Bottom = y - totalExtra; m_Bounds.Right = x + width + totalExtra; m_Bounds.Top = y + height + totalExtra; }
public ButtonWidget(double x, double y, string lable, double textHeight, double textPadding, double borderWidth, double borderRadius) { m_X = x; m_Y = y; Affine transform = GetTransform(); transform.Translate(x, y); SetTransform(transform); m_ButtonText = new TextWidget(lable, 0, 0, textHeight); AddChild(m_ButtonText); TextPadding = textPadding; BorderWidth = borderWidth; BorderRadius = borderRadius; double totalExtra = BorderWidth + TextPadding; m_Bounds.Left = x - totalExtra; m_Bounds.Bottom = y - totalExtra; m_Bounds.Right = x + m_ButtonText.Width + totalExtra; m_Bounds.Top = y + m_ButtonText.Height + totalExtra; }
override public void OnMouseMove(MouseEventArgs mouseEvent) { double x = mouseEvent.X; double y = mouseEvent.Y; if (mouseEvent.Button == MouseButtons.Left && IsOverTitleBar(x, y)) { double dx = mouseX - x; double dy = mouseY - y; double totalExtra = BorderWidth + TextPadding; Affine transform = GetTransform(); transform.Translate(-dx, -dy); SetTransform(transform); m_Bounds.Left -= dx; m_Bounds.Right -= dx; m_Bounds.Top -= dy; m_Bounds.Bottom -= dy; mouseEvent.Handled = true; } mouseX = x; mouseY = y; Invalidate(); }
public virtual bool TranslateTransform(int dx, int dy) { // Get the current transform XFORM oldTransform = GetWorldTransform(); // Put it into an Affine so that we can change it Affine anAffine = new Affine(); anAffine.fMatrix = oldTransform; anAffine.Translate((float)dx, (float)dy); // Set it back on the graph port bool result = SetWorldTransform(anAffine.fMatrix); return result; }